Sandbox_PL = {
    Sandbox_SavedPresets = "Zapisane ustawienia:",
    Sandbox_SaveButton = "ZAPISZ",
    Sandbox_SavePrompt = "Zapisz to ustawienie sandbox",
    --
    Sandbox_PopulationOptions = "USTAWIENIA POPULACJI",
    Sandbox_ZombieCount = "ILO ZOMBIE:",
    Sandbox_ZombieCount_option1 = "Szalona",
    Sandbox_ZombieCount_option2 = "Wysoka",
    Sandbox_ZombieCount_option3 = "Normalna",
    Sandbox_ZombieCount_option4 = "Mao",
    Sandbox_ZombieCount_option5 = "Brak",
    Sandbox_ZombieDistribution = "ROZLOKOWANIE ZOMBIE:",
    Sandbox_ZombieDistribution_option1 = "Gwnie w miastach",
    Sandbox_ZombieDistribution_option2 = "Rwnomierne",
    --
    Sandbox_TimeOptions = "USTAWIENIA CZASU",
    Sandbox_DayLength = "DUGO DNIA:",
    Sandbox_DayLength_option1 = "15 minut",
    Sandbox_DayLength_option2 = "30 minut",
    Sandbox_DayLength_option3 = "1 godzina",
    Sandbox_DayLength_option4 = "2 godziny",
    Sandbox_DayLength_option5 = "3 godziny",
    Sandbox_DayLength_option6 = "4 godziny",
    Sandbox_DayLength_option7 = "5 godzin",
    Sandbox_DayLength_option8 = "12 godzin",
    Sandbox_DayLength_option9 = "Czas rzeczywisty",
    Sandbox_StartMonth = "MIESIC ROZPOCZCIA:",
    Sandbox_StartMonth_option1 = "Stycze",
    Sandbox_StartMonth_option2 = "Luty",
    Sandbox_StartMonth_option3 = "Marzec",
    Sandbox_StartMonth_option4 = "Kwiecie",
    Sandbox_StartMonth_option5 = "Maj",
    Sandbox_StartMonth_option6 = "Czerwiec",
    Sandbox_StartMonth_option7 = "Lipiec",
    Sandbox_StartMonth_option8= "Sierpie",
    Sandbox_StartMonth_option9 = "Wrzesie",
    Sandbox_StartMonth_option10 = "Padziernik",
    Sandbox_StartMonth_option11 = "Listopad",
    Sandbox_StartMonth_option12 = "Grudzie",
    Sandbox_StartTime = "GODZINA ROZPOCZCIA:",
    Sandbox_StartTime_option1 = "07:00",
    Sandbox_StartTime_option2 = "09:00",
    Sandbox_StartTime_option3 = "12:00",
    Sandbox_StartTime_option4 = "14:00",
    Sandbox_StartTime_option5 = "17:00",
    Sandbox_StartTime_option6 = "21:00",
    Sandbox_StartTime_option7 = "00:00",
    Sandbox_StartTime_option8 = "02:00",
    Sandbox_StartTime_option9 = "05:00",
    --
    Sandbox_WorldOptions = "USTAWIENIA WIATA",
    Sandbox_WaterShut = "ODCICIE WODY:",
    Sandbox_Shutoff_option1 = "Natychmiast",
    Sandbox_Shutoff_option2 = "0-30 dni",
    Sandbox_Shutoff_option3 = "0-2 miesicy",
    Sandbox_Shutoff_option4 = "0-6 miesicy",
    Sandbox_Shutoff_option5 = "0-1 lat",
    Sandbox_Shutoff_option6 = "0-5 lat",
    Sandbox_Shutoff_option7 = "2-6 miesicy",
    Sandbox_Shutoff_option8 = "6-12 miesicy",
    Sandbox_ElecShut = "ODCICIE PRDU:",
    Sandbox_HouseAlarmFrequency = "ALARMY ANTYWAMANIOWE:",
    Sandbox_Frequency_option1 = "Brak",
    Sandbox_Frequency_option2 = "Bardzo mao",
    Sandbox_Frequency_option3 = "Mao",
    Sandbox_Frequency_option4 = "Zdarzaj si",
    Sandbox_Frequency_option5 = "Duo",
    Sandbox_Frequency_option6 = "Bardzo duo",
    Sandbox_LockedHouseFrequency = "ILO ZAMKNITYCH DOMW:",
    Sandbox_LockedHouseFrequency_tooltip = "Okrel, jak czsto drzwi i okna domw bd zamknite.",
    Sandbox_FoodSpoil = "GNICIE JEDZENIA:",
    Sandbox_FoodSpoil_tooltip = "Okrel szybko gnicia jedzenia w i poza lodwk.",
    Sandbox_FastSlow_option1 = "Bardzo szybkie",
    Sandbox_FastSlow_option2 = "Szybkie",
    Sandbox_FastSlow_option3 = "Normalne",
    Sandbox_FastSlow_option4 = "Wolne",
    Sandbox_FastSlow_option5 = "Bardzo wolne",
    Sandbox_FridgeEffect = "SKUTECZNO LODWEK:",
    Sandbox_FridgeEffect_tooltip = "Okrel skuteczno lodwek.",
    Sandbox_FridgeEffect_option1 = "Bardzo niska",
    Sandbox_FridgeEffect_option2 = "Niska",
    Sandbox_FridgeEffect_option3 = "Normalna",
    Sandbox_FridgeEffect_option4 = "Wysoka",
    Sandbox_FridgeEffect_option5 = "Bardzo wysoka",
    Sandbox_LootRespawn = "POJAWIANIE SI NOWYCH PRZEDMIOTW:",
    Sandbox_LootRespawn_tooltip = "Obszar musi pozosta nieodwiedzony przez okrelony czas, aby pojawiy si w nim nowe przedmioty.",
    Sandbox_Respawn_option1 = "Wyczone",
    Sandbox_Respawn_option2 = "Kadego dnia",
    Sandbox_Respawn_option3 = "Kadego tygodnia",
    Sandbox_Respawn_option4 = "Kadego miesica",
    Sandbox_Respawn_option5 = "Kadych 2 miesicy",
    Sandbox_ZombieRespawn = "POJAWIANIE SI NOWYCH ZOMBIE:",
    Sandbox_ZombieRespawn_tooltip = "Obszar musi pozosta nieodwiedzony przez okrelony czas, aby pojawiy si w nim nowe zombie.",
    --
    Sandbox_NatureOptions = "USTAWIENIA PRZYRODY",
    Sandbox_WorldTemperature = "TEMPERATURA:",
    Sandbox_WorldTemperature_option1 = "Bardzo zimno",
    Sandbox_WorldTemperature_option2 = "Zimno",
    Sandbox_WorldTemperature_option3 = "Normalnie",
    Sandbox_WorldTemperature_option4 = "Gorco",
    Sandbox_WorldTemperature_option5 = "Bardzo gorco",
    Sandbox_RainAmount = "DESZCZ:",
    Sandbox_RainAmount_option1 = "Bardzo sucho",
    Sandbox_RainAmount_option2 = "Sucho",
    Sandbox_RainAmount_option3 = "Normalnie",
    Sandbox_RainAmount_option4 = "Deszczowo",
    Sandbox_RainAmount_option5 = "Bardzo deszczowo",
    Sandbox_StartErosion = "EROZJA POCZTKOWA:",
    Sandbox_StartErosion_option1 = "Wyczona",
    Sandbox_StartErosion_option2 = "0%",
    Sandbox_StartErosion_option3 = "5%",
    Sandbox_StartErosion_option4 = "10%",
    Sandbox_StartErosion_option5 = "15%",
    Sandbox_StartErosion_option6 = "20%",
    Sandbox_StartErosion_option7 = "25%",
    Sandbox_StartErosion_option8 = "30%",
    Sandbox_StartErosion_option9 = "35%",
    Sandbox_StartErosion_option10 = "40%",
    Sandbox_StartErosion_option11 = "45%",
    Sandbox_StartErosion_option12 = "50%",
    Sandbox_StartErosion_option13 = "55%",
    Sandbox_StartErosion_option14 = "60%",
    Sandbox_StartErosion_option15 = "65%",
    Sandbox_StartErosion_option16 = "70%",
    Sandbox_StartErosion_option17 = "75%",
    Sandbox_StartErosion_option18 = "80%",
    Sandbox_StartErosion_option19 = "85%",
    Sandbox_StartErosion_option20 = "90%",
    Sandbox_StartErosion_option21 = "95%",
    Sandbox_StartErosion_option22 = "100%",
    Sandbox_StartErosion_tooltip = "Wybierz "Wyczona", aby wyczy erozj wiata.",
    Sandbox_ErosionSpeed = "SZYBKO POSTPOWANIA EROZJI:",
    Sandbox_ErosionSpeed_tooltip = "Liczba dni potrzebna do osignicia stuprocentowej erozji wiata.",
    Sandbox_ErosionSpeed_option1 = "Bardzo wysoka (20 dni)",
    Sandbox_ErosionSpeed_option2 = "Wysoka (50 dni)",
    Sandbox_ErosionSpeed_option3 = "Normalna (100 dni)",
    Sandbox_ErosionSpeed_option4 = "Niska (200 dni)",
    Sandbox_ErosionSpeed_option5 = "Bardzo niska (500 dni)",
    Sandbox_FarmingSpeed = "SZYBKO UPRAWIANIA ROLIN:",
    Sandbox_NatureAmount = "OBFITO PRZYRODY:",
    Sandbox_NatureAmount_tooltip = "Wpywa na trudno poowu ryb i zbieractwa.",
    Sandbox_NatureAmount_option1 = "Bardzo uboga",
    Sandbox_NatureAmount_option2 = "Uboga",
    Sandbox_NatureAmount_option3 = "Normalna",
    Sandbox_NatureAmount_option4 = "Bogata",
    Sandbox_NatureAmount_option5 = "Bardzo bogata",
    --
    Sandbox_LootRarity = "ILO PRZEDMIOTW",
    Sandbox_LootFood = "JEDZENIE:",
    Sandbox_Rarity_option1 = "Bardzo maa",
    Sandbox_Rarity_option2 = "Maa",
    Sandbox_Rarity_option3 = "Normalna",
    Sandbox_Rarity_option4 = "Dua",
    Sandbox_Rarity_option5 = "Bardzo dua",
    Sandbox_LootWeapon = "BRO:",
    Sandbox_LootOther = "INNE:",
    --
    Sandbox_Character = "BOHATER",
    Sandbox_XpMultiplier = "MNONIK DOWIADCZENIA:",
    Sandbox_StatDecrease = "OBNIANIE STATYSTYK:",
    Sandbox_StatDecrease_tooltip = "Okrela w jakim tempie posta bdzie stawaa si godna, spragniona i zmczona.",
    Sandbox_StarterKit = "ZESTAW POCZTKOWY:",
    Sandbox_StarterKit_tooltip = "Rozpocznij gr z plecakiem i kilkoma uytecznymi narzdziami.",
    --
    Sandbox_ZombieLore = "USTAWIENIA ZOMBIE",
    Sandbox_ProperZombies = "PRAWDZIWE ZOMBIE",
    --
    Sandbox_ZSpeed = "SZYBKO:",
    Sandbox_ZSpeed_option1 = "Sprinterzy",
    Sandbox_ZSpeed_option2 = "Szybki chd",
    Sandbox_ZSpeed_option3 = "Wczce si",
    Sandbox_ZStrength = "SIA:",
    Sandbox_ZStrength_option1 = "Nadludzka",
    Sandbox_ZStrength_option2 = "Normalna",
    Sandbox_ZStrength_option3 = "Niska",
    Sandbox_ZToughness = "WYTRZYMAO:",
    Sandbox_ZToughness_option1 = "Wytrzymae",
    Sandbox_ZToughness_option2 = "Normalne",
    Sandbox_ZToughness_option3 = "Delikatne",
    Sandbox_ZTransmission = "SPOSB ZARAENIA:",
    Sandbox_ZTransmission_option1 = "Krew + lina",
    Sandbox_ZTransmission_option2 = "Wszyscy s zaraeni",
    Sandbox_ZTransmission_option3 = "Brak",
    Sandbox_ZInfectionMortality = "MIERTELNO ZARAENIA:",
    Sandbox_ZInfectionMortality_option1 = "Natychmiastowa",
    Sandbox_ZInfectionMortality_option2 = "0-30 sekund",
    Sandbox_ZInfectionMortality_option3 = "0-1 minut",
    Sandbox_ZInfectionMortality_option4 = "0-12 godzin",
    Sandbox_ZInfectionMortality_option5 = "2-3 dni",
    Sandbox_ZInfectionMortality_option6 = "1-2 tygodnie",
    Sandbox_ZInfectionMortality_option7 = "Nigdy",
    Sandbox_ZReanimateTime = "CZAS PRZEOBRAENIA:",
    Sandbox_ZReanimateTime_option1 = "Natychmiastowy",
    Sandbox_ZReanimateTime_option2 = "0-30 sekund",
    Sandbox_ZReanimateTime_option3 = "0-1 minut",
    Sandbox_ZReanimateTime_option4 = "0-12 godzin",
    Sandbox_ZReanimateTime_option5 = "2-3 dni",
    Sandbox_ZReanimateTime_option6 = "1-2 tygodni",
    Sandbox_ZCognition = "PROCESY POZNAWCZE:",
    Sandbox_ZCognition_option1 = "Orientacja + korzystanie z drzwi",
    Sandbox_ZCognition_option2 = "Orientacja",
    Sandbox_ZCognition_option3 = "Podstawowa orientacja",
    Sandbox_ZMemory = "PAMI:",
    Sandbox_ZMemory_option1 = "Duga",
    Sandbox_ZMemory_option2 = "Normalna",
    Sandbox_ZMemory_option3 = "Krtka",
    Sandbox_ZMemory_option4 = "Brak",
    Sandbox_ZDecomposition = "DEKOMPOZYCJA:"
    Sandbox_ZDecomposition_option1 = "Spowalnia + osabia",
    Sandbox_ZDecomposition_option2 = "Spowalnia",
    Sandbox_ZDecomposition_option3 = "Osabia",
    Sandbox_ZDecomposition_option4 = "Bez efektu",
    Sandbox_ZSight = "WZROK:",
    Sandbox_ZSight_option1 = "Sokoli",
    Sandbox_ZSight_option2 = "Normalny",
    Sandbox_ZSight_option3 = "Saby",
    Sandbox_ZHearing = "SUCH:",
    Sandbox_ZHearing_option1 = "Ostry",
    Sandbox_ZHearing_option2 = "Normalny",
    Sandbox_ZHearing_option3 = "Saby",
    Sandbox_ZSmell = "WCH:",
    Sandbox_ZSmell_option1 = "Psi wch",
    Sandbox_ZSmell_option2 = "Normalny",
    Sandbox_ZSmell_option3 = "Saby",

Sandbox_TimeSinceApo="LICZBA MIESICY OD APOKALIPSY:"
Sandbox_TimeSinceApo_option1="0"
Sandbox_TimeSinceApo_option2="1"
Sandbox_TimeSinceApo_option3="2"
Sandbox_TimeSinceApo_option4="3"
Sandbox_TimeSinceApo_option5="4"
Sandbox_TimeSinceApo_option6="5"
Sandbox_TimeSinceApo_option7="6"
Sandbox_TimeSinceApo_option8="7"
Sandbox_TimeSinceApo_option9="8"
Sandbox_TimeSinceApo_option10="9"
Sandbox_TimeSinceApo_option11="10"
Sandbox_TimeSinceApo_option12="11"
Sandbox_TimeSinceApo_option13="12"
Sandbox_TimeSinceApo_tooltip="Wpywa na zaawansowanie erozji wiata i na czas przydatnoci, jaki pozosta ywnoci do spoycia."
Sandbox_PlantResilience="ODPORNO ROLIN UPRAWNYCH"
Sandbox_PlantResilience_option1="Bardzo wysoka"
Sandbox_PlantResilience_option2="Wysoka"
Sandbox_PlantResilience_option3="Normalna"
Sandbox_PlantResilience_option4="Niska"
Sandbox_PlantResilience_option5="Bardzo niska"
Sandbox_PlantResilience_tooltip="Wpywa na ilo wody potrzebnej rolinom kadego dnia i prawdopodobiestwo zachorowania."
Sandbox_PlantAbundance="URODZAJNO ROLIN UPRAWNYCH"
Sandbox_PlantAbundance_tooltip="Wpywa na ilo warzyw uzyskanych ze zbiorw."
Sandbox_EnduranceRegen="REGENERACJA KONDYCJI:"

	Sandbox_StartYear = "ROK:",
	Sandbox_StartDay = "DZIE:",
	Sandbox_ZombieRespawnPercent = "ILO ODNAWIAJCYCH SI ZOMBIE:",
	Sandbox_ZombieRespawnPercent_tooltip = "Procent pocztkowej iloci zombie, ktra odnawia si po kadym interwale.",
	Sandbox_ZombieRespawnPercent_option1 = "10%",
	Sandbox_ZombieRespawnPercent_option2 = "20%",
	Sandbox_ZombieRespawnPercent_option3 = "30%",
	Sandbox_ZombieRespawnPercent_option4 = "40%",
	Sandbox_ZombieRespawnPercent_option5 = "50%",
	Sandbox_ZombieRespawnPercent_option6 = "60%",
	Sandbox_ZombieRespawnPercent_option7 = "70%",
	Sandbox_ZombieRespawnPercent_option8 = "80%",
	Sandbox_ZombieRespawnPercent_option9 = "90%",
	Sandbox_ZombieRespawnPercent_option10 = "100%",

	Sandbox_Advanced = "Zaawansowane...",
	Sandbox_ZombieOptions = "OPCJE ZOMBIE",
	Sandbox_PopulationMultiplier = "Mnonik populacji",
	Sandbox_PopulationStartMultiplier = "Mnonik populacji na pocztku gry",
	Sandbox_PopulationPeakMultiplier = "Mnonik populacji po osigniciu dnia szczytu",
	Sandbox_PopulationPeakDay = "Dzie szczytu populacji",
	Sandbox_RespawnHours = "Godziny do odrodzenia",
	Sandbox_RespawnUnseenHours = "Godziny do odrodzenia na niewczytanych obszarach",
	Sandbox_RespawnMultiplier = "Mnonik odrodzenia",
	Sandbox_RedistributeHours = "Godziny do rozprowadzenia",
	Sandbox_FollowSoundDistance = "Dystans podania za dwikiem",
	Sandbox_RallyGroupSize = "Liczebno grup",
	Sandbox_RallyTravelDistance = "Dystans podania do grupy",
	Sandbox_RallyGroupSeparation = "Separacja grup",
	Sandbox_RallyGroupRadius = "rednica grupy",
	Sandbox_PopulationMultiplier_help = "To samo, co ustawienie 'ilo zombie' w ustawieniach sandbox. \n4.0 = Szalona, 2.0 = Wysoka, 1.0 = Normalna, 0.35 = Niska, 0.0 = Brak.",
	Sandbox_PopulationStartMultiplier_help = "Reguluje ilo zombie na pocztku gry.",
	Sandbox_PopulationPeakMultiplier_help = "Reguluje ilo zombie po osigniciu dnia szczytu.",
	Sandbox_PopulationPeakDay_help = "Dzie, w ktrym populacja osiga maksymaln ilo.",
	Sandbox_RespawnHours_help = "Ilo godzin, jaka musi upyn zanim w komrce mapy (300x300 pytek) pojawi si nowe zombie.\nZero oznacza brak nowych zombie.",
	Sandbox_RespawnUnseenHours_help = "Ilo godzin, przez jak fragment mapy (50x50 pytek) musi pozosta nieodwiedzony, aby pojawiy si w nim nowe zombie.",
	Sandbox_RespawnMultiplier_help = "Cz domylnej populacji komrki mapy, ktra odnawia si po 'Godzinach do odrodzenia'.",
	Sandbox_RedistributeHours_help = "Ilo godzin, jaka musi upyn zanim zombie rozejd si do pustych obszarw komrki mapy.",
	Sandbox_FollowSoundDistance_help = "Dystans, ktry pokona wirtualny zombie w kierunku ostatniego odgosu, jaki syszao.",
	Sandbox_RallyGroupSize_help = "Liczebno grupy, ktr formuj zombie w stanie bezczynnoci. Zero oznacza, e grupy nie bd si formowa.\nGrupy nie formuj si wewntrz budynkw ani w lasach.",
	Sandbox_RallyTravelDistance_help = "Dystans, ktry pokonuj realne zombie w stanie bezczynnoci, aby utworzy grup.",
	Sandbox_RallyGroupSeparation_help = "Odlego pomidzy grupami.",
	Sandbox_RallyGroupRadius_help = "Jak daleko czonkowie grupy stoj od dowdcy grupy.",
	Sandbox_MinMaxDefault = "\nMinimum=%1 Maksimum=%2 Domylnie=%3",

	Sandbox_ThumpNoChasing = "ATAKOWANIE STRUKTUR",
	Sandbox_ThumpNoChasing_option1 = "Wczone",
	Sandbox_ThumpNoChasing_option2 = "Wyczone",
	Sandbox_ThumpNoChasing_tooltip = "Zombie, ktre nie widziay / nie syszay gracza, podczas swojej wdrwki mog atakowa drzwi i struktury.",

	Sandbox_Nutrition = "SYSTEM ODYWIANIA:",
	Sandbox_Nutrition_tooltip = "ywno posiada wartoci kaloryczne, biaka, wglowodany, tuszcze, etc. Posta moe ty i traci na wadze.",

Sandbox_ZombieCount_tooltip = "Zmiana tej opcji wpywa na 'mnonik populacji' w ustawieniach zaawansowanych.",
Sandbox_ZombieAdvanced = "ZAAW. USTAWIENIA ZOMBIE",

	Sandbox_Helicopter = "HELIKOPTER:",
	Sandbox_Helicopter_tooltip = "Jak czsto nad Stref Zamknit przelatywa bd helikoptery.",
	Sandbox_HelicopterFreq_option1 = "Nigdy",
	Sandbox_HelicopterFreq_option2 = "Tylko raz",
	Sandbox_HelicopterFreq_option3 = "Czasami",
	Sandbox_HelicopterFreq_option4 = "Czsto",
	Sandbox_MetaEvent = "META-WYDARZENIA:",
	Sandbox_MetaEvent_tooltip = "Jak czsto dochodzi bdzie do meta-wydarze zwracajcych uwag zombie, takich jak przelot helikoptera czy odlege wystrzay z broni.",
	Sandbox_MetaEventFreq_option1 = "Nigdy",
	Sandbox_MetaEventFreq_option2 = "Czasami",
	Sandbox_MetaEventFreq_option3 = "Czsto",
	Sandbox_SleepingEvent = "WYDARZENIA W CZASIE SNU:",
	Sandbox_SleepingEvent_tooltip = "Zarzdza nocnymi meta-wydarzeniami, ktre wystpuj podczas snu postaci.",
	Sandbox_SadisticAIDirector = "SADYSTYCZNY REYSER SI",
	
	Sandbox_ZSpeed_option4 = "Losowa",
	Sandbox_ZStrength_option4 = "Losowa",
	Sandbox_ZToughness_option4 = "Losowa",
	Sandbox_ZCognition_option4 = "Losowe",
	Sandbox_Meta = "RӯNE",
	Sandbox_GeneratorSpawning = "LIBCZA AGREGATW:",
	Sandbox_GeneratorSpawning_tooltip = "Zwiksza/zmniejsza szans na znalezienie agregatu prdotwrczego na mapie.",
	Sandbox_GeneratorFuelConsumption = "ZUYCIE PALIWA PRZEZ AGREGAT:",
	Sandbox_GeneratorFuelConsumption_tooltip = "Wpywa na ilo paliwa jak zuywaj agregaty. Aby agregaty nie potrzeboway paliwa, ustaw 0.0.",
	Sandbox_SurvivorHouseChance = "LOSOWE DOMY:",
	Sandbox_SurvivorHouseChance_tooltip = "Zwiksza/zmniejsza szans na odnalezienie domw ocalaych ludzi, ktre mog: by spalone, zawiera skrytki, zawiera zwoki ocalaych, etc.",
	Sandbox_AnnotatedMapChance = "LICZBA MAP Z OZNACZENIAMI:",
	Sandbox_AnnotatedMapChance_tooltip = "Wpywa na szans znalezienia map, na ktrych ocalali zostawili swoje wskazwki.",
	Sandbox_ThumpOnConstruction = "NISZCZENIE STRUKTUR:",
	Sandbox_ThumpOnConstruction_tooltip = "Wpywa na moliwo niszczenia przez zombie struktur wybudowanych przez gracza.",
	Sandbox_CharacterFreePoints = "DARMOWE PUNKTY CECH:",
	Sandbox_CharacterFreePoints_tooltip = "Dodaje darmowe punkty cech podczas tworzenia postaci.",
	Sandbox_ConstructionBonusPoints = "WYTRZYMAO STRUKTUR GRACZA:",
	Sandbox_ActiveOnly = "AKTYWNO DZIE/NOC:",
	Sandbox_ActiveOnly_tooltip = "Wpywa na to, czy zombie s bardziej aktywne dniem lub noc. Nieaktywne zombie bd bardziej powolne i niechtne do podania za graczem.",
	Sandbox_ActiveOnly_option1 = "I dzie i noc",
	Sandbox_ActiveOnly_option2 = "Noc",
	Sandbox_ActiveOnly_option3 = "Dzie",
	Sandbox_NightDarkness = "POZIOM CIEMNOCI NOCY:",
	Sandbox_NightDarkness_option1 = "Bardzo ciemno",
	Sandbox_NightDarkness_option2 = "Ciemno",
	Sandbox_NightDarkness_option3 = "Normalnie",
	Sandbox_NightDarkness_option4 = "Jasno",
	Sandbox_InjurySeverity = "DOTKLIWO OBRAE:",
	Sandbox_InjurySeverity_tooltip = "Zwiksza/zmniejsza wpyw obrae na ciao postaci i na czas jaki potrzebny jest do wyleczenia.",
	Sandbox_InjurySeverity_option1 = "Niska",
	Sandbox_InjurySeverity_option2 = "Normalna",
	Sandbox_InjurySeverity_option3 = "Wysoka",
	Sandbox_BoneFracture = "ZAMANIA KOCI:",
	Sandbox_BoneFracture_tooltip = "Wcza/wycza moliwo zamania koci przez posta podczas upadkw z wysokoci, uderze i obrae od zombie.",
	Sandbox_HoursForCorpseRemoval = "CZAS DO USUNICIA ZWOK:",
	Sandbox_HoursForCorpseRemoval_tooltip = "Liczba godzin wiata gry, po ktrej zwoki zombie zostan automatycznie usunite z mapy (zastpuje opcj serwera HoursForCorpseRemoval).",
	Sandbox_DecayingCorpseHealthImpact = "WPYW ZWOK NA ZDROWIE:",
	Sandbox_DecayingCorpseHealthImpact_tooltip = "Wpywa na dotkliwo z jak zwoki zombie maj na zdrowie i samopoczucie postaci.",
	Sandbox_DecayingCorpseHealthImpact_option1 = "Brak",
	Sandbox_DecayingCorpseHealthImpact_option2 = "Niski",
	Sandbox_DecayingCorpseHealthImpact_option3 = "Normalny",
	Sandbox_DecayingCorpseHealthImpact_option4 = "Wysoki",
	Sandbox_BloodLevel = "ILO KRWI:",
	Sandbox_BloodLevel_option1 = "Brak",
	Sandbox_BloodLevel_option2 = "Mao",
	Sandbox_BloodLevel_option3 = "Normalnie",
	Sandbox_BloodLevel_option4 = "Duo",
	Sandbox_BloodLevel_option5 = "A do przesady",
	Sandbox_ClothingDegradation = "NISZCZENIE ODZIEY:",
	Sandbox_ClothingDegradation_tooltip = "Wpywa na szybko z jak odzie si brudzi i zakrwawia (mona wyczy).",
	Sandbox_ClothingDegradation_option1 = "Wyczone",
	Sandbox_ClothingDegradation_option2 = "Powolne",
	Sandbox_ClothingDegradation_option3 = "Normalne",
	Sandbox_ClothingDegradation_option4 = "Szybkie",
	Sandbox_FireSpread = "Rozprzestrzenianie si ognia",

}