Sandbox_FR = {
    Sandbox_SavedPresets = "Prrglages enregistrs :",
    Sandbox_SaveButton = "SAUVEGARDER",
    Sandbox_SavePrompt = "Sauvegarder les rglages du bac a sable",
    --
    Sandbox_PopulationOptions = "OPTIONS DE POPULATION",
    Sandbox_ZombieCount = "NOMBRE DE ZOMBIES :",
    Sandbox_ZombieCount_option1 = "Hardcore",
    Sandbox_ZombieCount_option2 = "lev",
    Sandbox_ZombieCount_option3 = "Normal",
    Sandbox_ZombieCount_option4 = "Faible",
    Sandbox_ZombieCount_option5 = "Non",
    Sandbox_ZombieDistribution = "DISTRIBUTION DES ZOMBIES :",
    Sandbox_ZombieDistribution_option1 = "Focaliss en ville",
    Sandbox_ZombieDistribution_option2 = "Uniforme",
    --
    Sandbox_TimeOptions = "OPTIONS DU TEMPS",
    Sandbox_DayLength = "DURE D'UNE JOURE :",
    Sandbox_DayLength_option1 = "15 minutes",
    Sandbox_DayLength_option2 = "30 minutes",
    Sandbox_DayLength_option3 = "1 heure",
    Sandbox_DayLength_option4 = "2 heures",
    Sandbox_DayLength_option5 = "3 heures",
    Sandbox_DayLength_option6 = "4 heures",
    Sandbox_DayLength_option7 = "5 heures",
    Sandbox_DayLength_option8 = "12 heures",
    Sandbox_DayLength_option9 = "Temps rel",
    Sandbox_StartMonth = "MOIS DE DPART :",
    Sandbox_StartMonth_option1 = "Janvier",
    Sandbox_StartMonth_option2 = "Fvrier",
    Sandbox_StartMonth_option3 = "Mars",
    Sandbox_StartMonth_option4 = "Avril",
    Sandbox_StartMonth_option5 = "Mai",
    Sandbox_StartMonth_option6 = "Juin",
    Sandbox_StartMonth_option7 = "Juillet",
    Sandbox_StartMonth_option8= "Aot",
    Sandbox_StartMonth_option9 = "Septembre",
    Sandbox_StartMonth_option10 = "Octobre",
    Sandbox_StartMonth_option11 = "Novembre",
    Sandbox_StartMonth_option12 = "Dcembre",
    Sandbox_StartTime = "HEURE DE DPART :",
    Sandbox_StartTime_option1 = "7 heures",
    Sandbox_StartTime_option2 = "9 heures",
    Sandbox_StartTime_option3 = "12 heures",
    Sandbox_StartTime_option4 = "14 heures",
    Sandbox_StartTime_option5 = "17 heures",
    Sandbox_StartTime_option6 = "21 heures",
    Sandbox_StartTime_option7 = "Minuit",
    Sandbox_StartTime_option8 = "2 heures",
    Sandbox_StartTime_option9 = "5 heures",
    --
    Sandbox_WorldOptions = "OPTIONS DU MONDE",
    Sandbox_WaterShut = "COUPURE DE L'EAU :",
    Sandbox_Shutoff_option1 = "Immdiate",
    Sandbox_Shutoff_option2 = "0-30 jours",
    Sandbox_Shutoff_option3 = "0-2 mois",
    Sandbox_Shutoff_option4 = "0-6 mois",
    Sandbox_Shutoff_option5 = "0-1 anne",
    Sandbox_Shutoff_option6 = "0-5 annes",
    Sandbox_Shutoff_option7 = "2-6 mois",
    Sandbox_Shutoff_option8 = "6-12 mois",
    Sandbox_ElecShut = "COUPURE DE L'LECTRICIT :",
    Sandbox_HouseAlarmFrequency = "FRQUENCE D'ALARME DES MAISONS :",
    Sandbox_Frequency_option1 = "Jamais",
    Sandbox_Frequency_option2 = "Extrmement rare",
    Sandbox_Frequency_option3 = "Rarement",
    Sandbox_Frequency_option4 = "Parfois",
    Sandbox_Frequency_option5 = "Souvent",
    Sandbox_Frequency_option6 = "Trs souvent",
    Sandbox_LockedHouseFrequency = "FRQUENCE DE FERMETURE DES MAISONS :",
    Sandbox_LockedHouseFrequency_tooltip = "Dfinit la frquence de verrouillage des portes / fentres des maisons.",
    Sandbox_FoodSpoil = "PREMPTION DE LA NOURRITURE :",
    Sandbox_FoodSpoil_tooltip = "Dfinit  quelle vitesse la nourriture va primer  l'intrieur et  l'extrieur des rfrigrateurs.",
    Sandbox_FastSlow_option1 = "Trs rapide",
    Sandbox_FastSlow_option2 = "Rapide",
    Sandbox_FastSlow_option3 = "Normal",
    Sandbox_FastSlow_option4 = "Lent",
    Sandbox_FastSlow_option5 = "Trs lent",
    Sandbox_FridgeEffect = "EFFICACIT DU RFRIGRATEUR :",
    Sandbox_FridgeEffect_tooltip = "Dfinit  quel point le rfrigrateur sera efficace.",
    Sandbox_FridgeEffect_option1 = "Trs peu efficace",
    Sandbox_FridgeEffect_option2 = "Peu efficace",
    Sandbox_FridgeEffect_option3 = "Normal",
    Sandbox_FridgeEffect_option4 = "Efficace",
    Sandbox_FridgeEffect_option5 = "Trs efficace",
    Sandbox_LootRespawn = "RAPPARITION DU BUTIN :",
    Sandbox_LootRespawn_tooltip = "Dfinit le temps durant lequel une zone ne doit pas tre visite pour provoquer la rapparition de butin.",
    Sandbox_Respawn_option1 = "Jamais",
    Sandbox_Respawn_option2 = "Tous les jours",
    Sandbox_Respawn_option3 = "Toutes les semaines",
    Sandbox_Respawn_option4 = "Tous les mois",
    Sandbox_Respawn_option5 = "Tous les 2 mois",
    Sandbox_ZombieRespawn = "RAPPARITION DES ZOMBIES :",
    Sandbox_ZombieRespawn_tooltip = "Dfinit la frquence  laquelle les zombies rapparaissent.",
    --
    Sandbox_NatureOptions = "OPTIONS DE LA NATURE",
    Sandbox_WorldTemperature = "TEMPRATURE :",
    Sandbox_WorldTemperature_option1 = "Trs froid",
    Sandbox_WorldTemperature_option2 = "Froid",
    Sandbox_WorldTemperature_option3 = "Normale",
    Sandbox_WorldTemperature_option4 = "Chaud",
    Sandbox_WorldTemperature_option5 = "Trs chaud",
    Sandbox_RainAmount = "PLUIE :",
    Sandbox_RainAmount_option1 = "Trs sec",
    Sandbox_RainAmount_option2 = "Sec",
    Sandbox_RainAmount_option3 = "Normal",
    Sandbox_RainAmount_option4 = "Pluvieux",
    Sandbox_RainAmount_option5 = "Trs pluvieux",
    Sandbox_StartErosion = "DTRIORIATION DE DPART DU MONDE :",
    Sandbox_StartErosion_option1 = "Jamais",
    Sandbox_StartErosion_option2 = "0%",
    Sandbox_StartErosion_option3 = "5%",
    Sandbox_StartErosion_option4 = "10%",
    Sandbox_StartErosion_option5 = "15%",
    Sandbox_StartErosion_option6 = "20%",
    Sandbox_StartErosion_option7 = "25%",
    Sandbox_StartErosion_option8 = "30%",
    Sandbox_StartErosion_option9 = "35%",
    Sandbox_StartErosion_option10 = "40%",
    Sandbox_StartErosion_option11 = "45%",
    Sandbox_StartErosion_option12 = "50%",
    Sandbox_StartErosion_option13 = "55%",
    Sandbox_StartErosion_option14 = "60%",
    Sandbox_StartErosion_option15 = "65%",
    Sandbox_StartErosion_option16 = "70%",
    Sandbox_StartErosion_option17 = "75%",
    Sandbox_StartErosion_option18 = "80%",
    Sandbox_StartErosion_option19 = "85%",
    Sandbox_StartErosion_option20 = "90%",
    Sandbox_StartErosion_option21 = "95%",
    Sandbox_StartErosion_option22 = "100%",
    Sandbox_StartErosion_tooltip = "Choisir "Jamais" pour dsactiver la dtrioration du monde.",
    Sandbox_ErosionSpeed = "VITESSE DE DTRIORIATION :",
    Sandbox_ErosionSpeed_tooltip = "Nombre de jours avant que la dtrioration ne soit totale.",
    Sandbox_ErosionSpeed_option1 = "Trs rapide (20 jours)",
    Sandbox_ErosionSpeed_option2 = "Rapide (50 jours)",
    Sandbox_ErosionSpeed_option3 = "Normal (100 jours)",
    Sandbox_ErosionSpeed_option4 = "Lent (200 jours)",
    Sandbox_ErosionSpeed_option5 = "Trs lent (500 jours)",
    Sandbox_FarmingSpeed = "VITESSE DE L'AGRICULTURE :",
    Sandbox_NatureAmount = "ABONDANCE DE LA NATURE :",
    Sandbox_NatureAmount_tooltip = "Affecte la difficult de la pche / recherche.",
    Sandbox_NatureAmount_option1 = "Trs pauvre",
    Sandbox_NatureAmount_option2 = "Pauvre",
    Sandbox_NatureAmount_option3 = "Normale",
    Sandbox_NatureAmount_option4 = "Abondant",
    Sandbox_NatureAmount_option5 = "Trs abondant",
    --
    Sandbox_LootRarity = "RARET DU BUTIN",
    Sandbox_LootFood = "NOURRITURE :",
    Sandbox_Rarity_option1 = "Extrmement rare",
    Sandbox_Rarity_option2 = "Rare",
    Sandbox_Rarity_option3 = "Normal",
    Sandbox_Rarity_option4 = "Commun",
    Sandbox_Rarity_option5 = "Abondant",
    Sandbox_LootWeapon = "ARMES	:",
    Sandbox_LootOther = "AUTRES :",
    --
    Sandbox_Character = "PERSONNAGE",
    Sandbox_XpMultiplier = "MULTIPLICATEUR D'XP :",
    Sandbox_StatDecrease = "DIMINUTION DES STATS :",
    Sandbox_StatDecrease_tooltip = "Vitesse  laquelle la faim, la soif et la fatigue du personnage diminueront.",
    Sandbox_StarterKit = "QUIPEMENT DE DPART :",
    Sandbox_StarterKit_tooltip = "Commencer avec un sac et quelques outils pratiques.",
    --
    Sandbox_ZombieLore = "ARCHTYPE DES ZOMBIES",
    Sandbox_ProperZombies = "ZOMBIES TRADITIONNELS",
    --
    Sandbox_ZSpeed = "VITESSE :",
    Sandbox_ZSpeed_option1 = "Sprinteur",
    Sandbox_ZSpeed_option2 = "Traneur rapide",
    Sandbox_ZSpeed_option3 = "Traneur",
    Sandbox_ZStrength = "FORCE :",
    Sandbox_ZStrength_option1 = "Surhumaine",
    Sandbox_ZStrength_option2 = "Normale",
    Sandbox_ZStrength_option3 = "Faible",
    Sandbox_ZToughness = "RSISTANCE :",
	Sandbox_ZToughness_option1 = "Rsistants",
	Sandbox_ZToughness_option2 = "Normaux",
	Sandbox_ZToughness_option3 = "Fragiles",
    Sandbox_ZTransmission = "TRANSMISSION :",
    Sandbox_ZTransmission_option1 = "Sang + Salive",
    Sandbox_ZTransmission_option2 = "Tout le monde est infect",
    Sandbox_ZTransmission_option3 = "Aucune",
    Sandbox_ZInfectionMortality = "MORTALIT DE L'INFECTION :",
    Sandbox_ZInfectionMortality_option1 = "Instantane",
    Sandbox_ZInfectionMortality_option2 = "0-30 secondes",
    Sandbox_ZInfectionMortality_option3 = "0-1 minutes",
    Sandbox_ZInfectionMortality_option4 = "0-12 heures",
    Sandbox_ZInfectionMortality_option5 = "2-3 jours",
    Sandbox_ZInfectionMortality_option6 = "1-2 semaines",
    Sandbox_ZInfectionMortality_option7 = "Jamais",
    Sandbox_ZReanimateTime = "TEMPS DE RANIMATION :",
    Sandbox_ZReanimateTime_option1 = "Instantan",
    Sandbox_ZReanimateTime_option2 = "0-30 secondes",
    Sandbox_ZReanimateTime_option3 = "0-1 minutes",
    Sandbox_ZReanimateTime_option4 = "0-12 heures",
    Sandbox_ZReanimateTime_option5 = "2-3 jours",
    Sandbox_ZReanimateTime_option6 = "1-2 semaines",
    Sandbox_ZCognition = "CAPACITS COGNITIVES :",
    Sandbox_ZCognition_option1 = "Se diriger + ouvrir les portes",
	Sandbox_ZCognition_option2 = "Se diriger",
	Sandbox_ZCognition_option3 = "Dplacements basiques",
    Sandbox_ZMemory = "MMOIRE :",
    Sandbox_ZMemory_option1 = "Longue",
    Sandbox_ZMemory_option2 = "Normale",
    Sandbox_ZMemory_option3 = "Courte",
    Sandbox_ZMemory_option4 = "Aucune",
    Sandbox_ZDecomposition = "DCOMPOSITION :"
    Sandbox_ZDecomposition_option1 = "Ralentit + affaiblit",
	Sandbox_ZDecomposition_option2 = "Ralentit",
	Sandbox_ZDecomposition_option3 = "Affaiblit",
	Sandbox_ZDecomposition_option4 = "Pas d'effets",
    Sandbox_ZSight = "VUE :",
    Sandbox_ZSight_option1 = "Vision d'aigle",
    Sandbox_ZSight_option2 = "Normale",
    Sandbox_ZSight_option3 = "Pauvre",
    Sandbox_ZHearing = "OUE :",
    Sandbox_ZHearing_option1 = "Prcise",
    Sandbox_ZHearing_option2 = "Normale",
    Sandbox_ZHearing_option3 = "Pauvre",
    Sandbox_ZSmell = "ODORAT :",
    Sandbox_ZSmell_option1 = "Pisteur",
    Sandbox_ZSmell_option2 = "Normal",
    Sandbox_ZSmell_option3 = "Pauvre",
    Sandbox_TimeSinceApo = "MOIS DEPUIS L'APOCALYPSE :",
    Sandbox_TimeSinceApo_tooltip = "Ceci affectera la dgradation du monde et la premption des aliments au dpart.",
    Sandbox_TimeSinceApo_option1 = "0",
    Sandbox_TimeSinceApo_option2 = "1",
    Sandbox_TimeSinceApo_option3 = "2",
    Sandbox_TimeSinceApo_option4 = "3",
    Sandbox_TimeSinceApo_option5 = "4",
    Sandbox_TimeSinceApo_option6 = "5",
    Sandbox_TimeSinceApo_option7 = "6",
    Sandbox_TimeSinceApo_option8 = "7",
    Sandbox_TimeSinceApo_option9 = "8",
    Sandbox_TimeSinceApo_option10 = "9",
    Sandbox_TimeSinceApo_option11 = "10",
    Sandbox_TimeSinceApo_option12 = "11",
    Sandbox_TimeSinceApo_option13 = "12",
    Sandbox_PlantResilience = "TENACIT DES PLANTES :",
    Sandbox_PlantResilience_tooltip = "Influencera la quantit d'eau quotidienne que les plantes perdront et leur capacit  viter les maladies.",
    Sandbox_PlantResilience_option1 = "Trs forte",
    Sandbox_PlantResilience_option2 = "Forte",
    Sandbox_PlantResilience_option3 = "Normale",
    Sandbox_PlantResilience_option4 = "Basse",
    Sandbox_PlantResilience_option5 = "Trs basse",
    Sandbox_PlantAbundance = "ABONDANCE DE L'AGRICULTURE :",
    Sandbox_PlantAbundance_tooltip = "Influencera la production en fruits et lgumes des plantes.",
    Sandbox_EnduranceRegen = "RGNRATION DE L'ENDURANCE :",

	Sandbox_StartYear = "ANNE DE DPART :",
	Sandbox_StartDay = "JOUR DE DPART :",
	Sandbox_ZombieRespawnPercent = "TAUX DE RAPPARITION DES ZOMBIES :",
	Sandbox_ZombieRespawnPercent_tooltip = "Pourcentage du nombre de zombies de dpart qui rapparat  chaque intervalle.",
	Sandbox_ZombieRespawnPercent_option1 = "10%",
	Sandbox_ZombieRespawnPercent_option2 = "20%",
	Sandbox_ZombieRespawnPercent_option3 = "30%",
	Sandbox_ZombieRespawnPercent_option4 = "40%",
	Sandbox_ZombieRespawnPercent_option5 = "50%",
	Sandbox_ZombieRespawnPercent_option6 = "60%",
	Sandbox_ZombieRespawnPercent_option7 = "70%",
	Sandbox_ZombieRespawnPercent_option8 = "80%",
	Sandbox_ZombieRespawnPercent_option9 = "90%",
	Sandbox_ZombieRespawnPercent_option10 = "100%",

	Sandbox_Advanced = "Avanc...",
	Sandbox_ZombieOptions = "OPTIONS ZOMBIE",
	Sandbox_PopulationMultiplier = "Multiplicateur de population",
	Sandbox_PopulationStartMultiplier = "Multiplicateur de dpart de la population",
	Sandbox_PopulationPeakMultiplier = "Multiplicateur de pic de population",
	Sandbox_PopulationPeakDay = "Jour de pic de population",
	Sandbox_RespawnHours = "Heures de rapparition",
	Sandbox_RespawnUnseenHours = "Heures de rapparition non-vu",
	Sandbox_RespawnMultiplier = "Multiplicateur de rapparition",
	Sandbox_RedistributeHours = "Heures de redistribution",
	Sandbox_FollowSoundDistance = "Distance de suivi du son",
	Sandbox_RallyGroupSize = "Taille des groupes de rassemblement",
	Sandbox_RallyTravelDistance = "Distance de voyage des rassemblements",
	Sandbox_RallyGroupSeparation = "Sparation des groupes de rassemblement",
	Sandbox_RallyGroupRadius = "Rayon des groupes de rassemblement",
	Sandbox_PopulationMultiplier_help = "Identique au rglage \"Nombre de zombies\" du mode Bac  Sable.\n4.0 = Dment, 2.0 = Haut, 1.0 = Normal, 0.35 = Bas, 0.0 = Aucun.",
	Sandbox_PopulationStartMultiplier_help = "Ajuste la population dsire au dbut du jeu.",
	Sandbox_PopulationPeakMultiplier_help = "Ajuste la population dsire le jour de pic.",
	Sandbox_PopulationPeakDay_help = "Le jour o la population atteint le pic.",
	Sandbox_RespawnHours_help = "Le nombre d'heures qui doit s'couler avant que les zombies puissent rapparatre dans une cellule.\nSi zro, la rapparition est annule.",
	Sandbox_RespawnUnseenHours_help = "Le nombre d'heures durant lesquelles un chunk ne doit pas tre visit avant que les zombies ne puissent y rapparatre.",
	Sandbox_RespawnMultiplier_help = "La fraction de la population dsire d'une cellule qui devrait rapparatre  chaque priode de rapparition.",
	Sandbox_RedistributeHours_help = "Le nombre d'heures qui doit s'couler avant que des zombies migrent vers des parties vides d'une mme cellule.",
	Sandbox_FollowSoundDistance_help = "La distance qu'un zombie virtuel essayera de parcourir vers le dernier son qu'il a entendu.",
	Sandbox_RallyGroupSize_help = "La taille des groupes que les zombies forment lorsqu'ils ne sont pas occups. Zro veut dire que les zombies ne formeront pas de groupes.\nLes groupes ne se forment pas dans les btiments ou les forts.",
	Sandbox_RallyTravelDistance_help = "La distance que les zombies parcourent pour former des groupes lorsqu'ils ne sont pas occups.",
	Sandbox_RallyGroupSeparation_help = "La distance entre les groupes de zombies.",
	Sandbox_RallyGroupRadius_help = "Distance  laquelle les membres d'un groupe restent proche du chef du groupe.",
	Sandbox_MinMaxDefault = "\nMinimum=%1 Maximum=%2 Dfaut=%3",
	
Sandbox_ThumpNoChasing = "ATTAQUES ENVIRONNEMENTALES",
Sandbox_ThumpNoChasing_option1 = "Oui",
Sandbox_ThumpNoChasing_option2 = "Non",
Sandbox_ThumpNoChasing_tooltip = "Les zombies n'ayant pas entendu/vu les joueurs peuvent attaquer les portes et les constructions lorsqu'ils errent.",

Sandbox_Nutrition = "NUTRITION :",
Sandbox_Nutrition_tooltip = "Cocher pour utiliser le systme de nutrition avance (gestion des calories, du poids...)",

Sandbox_ZombieCount_tooltip = "Changer ceci active l'option avance \"Multiplicateur de Population\".",
Sandbox_ZombieAdvanced = "Options avances des zombies",

Sandbox_Helicopter = "HLICOPTRE :",
Sandbox_Helicopter_tooltip = "Frquence de passage des hlicoptres au-dessus de la zone de l'vnement.",
Sandbox_HelicopterFreq_option1 = "Jamais",
Sandbox_HelicopterFreq_option2 = "Une fois",
Sandbox_HelicopterFreq_option3 = "De temps en temps",
Sandbox_HelicopterFreq_option4 = "Souvent",
Sandbox_MetaEvent = "META-VNEMENTS :",
Sandbox_MetaEvent_tooltip = "Frquence des mta-vnements (hlicoptres, coups de feu...) attirant les zombies.",
Sandbox_MetaEventFreq_option1 = "Jamais",
Sandbox_MetaEventFreq_option2 = "De temps en temps",
Sandbox_MetaEventFreq_option3 = "Souvent",
Sandbox_SleepingEvent = "VNEMENTS DURANT LE SOMMEIL :",
Sandbox_SleepingEvent_tooltip = "Contrle les mta-vnements nocturnes durant le sommeil du joueur.",
Sandbox_SadisticAIDirector = "Directeur Sadique de l'IA",

Sandbox_ZSpeed_option4 = "Alatoire",
Sandbox_ZStrength_option4 = "Alatoire",
Sandbox_ZToughness_option4 = "Alatoire",
Sandbox_ZCognition_option4 = "Alatoire",
Sandbox_Meta = "Meta",
Sandbox_GeneratorSpawning = "APPARITION DE GNRATEURS :",
Sandbox_GeneratorSpawning_tooltip = "Augmente / rduit les chances d'apparition des gnrateurs lectriques sur la map.",
Sandbox_GeneratorFuelConsumption = "CONSOMMATION D'ESSENCE DES GNRATEURS :",
Sandbox_GeneratorFuelConsumption_tooltip = "Impacte la consommation d'essence par les gnrateurs. Un gnrateur qui n'a pas besoin d'essence doit tre rgl sur 0.0.",
Sandbox_SurvivorHouseChance = "APPARITION DE MAISONS RANDOMISES :",
Sandbox_SurvivorHouseChance_tooltip = "Augmente / rduit la probabilit de dcouvrir des abris randomiss sur la map, qu'ils soient brls, remplis de rserves, de cadavres de survivants, etc.",
Sandbox_AnnotatedMapChance = "APPARITION DES CARTES ANNOTES :",
Sandbox_AnnotatedMapChance_tooltip = "Impacte les chances de trouver une carte annote sur un survivant dcd.",
Sandbox_ThumpOnConstruction = "DGTS AUX CONTRUCTIONS :",
Sandbox_ThumpOnConstruction_tooltip = "Dtermine si les zombies peuvent dtruire ou non les constructions et dfenses des joueurs.",
Sandbox_CharacterFreePoints = "POINTS DE TRAITS GRATUITS :",
Sandbox_CharacterFreePoints_tooltip = "Ajoute des points gratuits durant la cration du personnage.",
Sandbox_ConstructionBonusPoints = "DURABILIT DES CONSTRUCTIONS DES JOUEURS :",
Sandbox_ActiveOnly = "ACTIVIT DIURNE / NOCTURNE :",
Sandbox_ActiveOnly_tooltip = "Dtermine si les zombies sont plutt actifs le jour ou la nuit. Les zombies inactifs sont plus lents, et ne suivent pas beaucoup les joueurs.",
Sandbox_ActiveOnly_option1 = "Les deux",
Sandbox_ActiveOnly_option2 = "Nocturne",
Sandbox_ActiveOnly_option3 = "Diurne",
Sandbox_NightDarkness = "OBSCURIT DURANT LA NUIT :",
Sandbox_NightDarkness_option1 = "Nuit noire",
Sandbox_NightDarkness_option2 = "Sombre",
Sandbox_NightDarkness_option3 = "Normale",
Sandbox_NightDarkness_option4 = "Claire",
Sandbox_InjurySeverity = "GRAVIT DES BLESSURES :",
Sandbox_InjurySeverity_tooltip = "Augmente ou diminue l'impact des blessures sur votre corps, et leur temps de gurison.",
Sandbox_InjurySeverity_option1 = "Basse",
Sandbox_InjurySeverity_option2 = "Normale",
Sandbox_InjurySeverity_option3 = "Haute",
Sandbox_BoneFracture = "FRACTURES :",
Sandbox_BoneFracture_tooltip = "Active ou dsactive les fractures des membres lorsque les survivant sont blesss par des impacts, les dgts de zombies et les chutes.",
Sandbox_HoursForCorpseRemoval = "TEMPS AVANT LA DISPARITION DES CORPS :",
Sandbox_HoursForCorpseRemoval_tooltip = "Nombre d'heures dans le jeu avant que les corps des zombies ne soient automatiquement retirs de la map (Remplace l'option de serveur HoursForCorpseRemoval).",
Sandbox_DecayingCorpseHealthImpact = "IMPACT DES CORPS EN DCOMPOSITION SUR LA SANT :",
Sandbox_DecayingCorpseHealthImpact_tooltip = "Dtermine l'impact de la proximit de corps en dcomposition sur la sant et les motions des joueurs.",
Sandbox_DecayingCorpseHealthImpact_option1 = "Aucun",
Sandbox_DecayingCorpseHealthImpact_option2 = "Bas",
Sandbox_DecayingCorpseHealthImpact_option3 = "Normal",
Sandbox_DecayingCorpseHealthImpact_option4 = "Haut",
Sandbox_BloodLevel = "Quantit de sang",
Sandbox_BloodLevel_option1 = "Pas de sang",
Sandbox_BloodLevel_option2 = "Basse",
Sandbox_BloodLevel_option3 = "Normale",
Sandbox_BloodLevel_option4 = "Haute",
Sandbox_BloodLevel_option5 = "Ultra Gore",
Sandbox_ClothingDegradation = "Dgradation des vtements",
Sandbox_ClothingDegradation_tooltip = "Dtermine la rapidit  laquelle les vtements s'usent, se salissent et se tachent de sang (peut tre dsactiv).",
Sandbox_ClothingDegradation_option1 = "Dsactive",
Sandbox_ClothingDegradation_option2 = "Lente",
Sandbox_ClothingDegradation_option3 = "Normale",
Sandbox_ClothingDegradation_option4 = "Rapide",

Sandbox_FireSpread = "Propagation du feu",

}