Sandbox_ES = {

	-- Build 38.4
	-- 26-06-2017
	-- Autor: ditoseadio

	Sandbox_ActiveOnly = "ACTIVIDAD DA/NOCHE:",
	Sandbox_ActiveOnly_option1 = "Ambos",
	Sandbox_ActiveOnly_option2 = "Noche",
	Sandbox_ActiveOnly_option3 = "Da",
	Sandbox_ActiveOnly_tooltip = "Determina si los zombis son ms activos durante el da o la noche. Los zombis inactivos tienden a ser ms lentos y no te persiguen.",
	Sandbox_Advanced = "Avanzado...",
	Sandbox_AnnotatedMapChance = "MAPAS ANOTADOS:",
	Sandbox_AnnotatedMapChance_tooltip = "Determina la frecuencia con la que un mapa puede tener anotaciones de un superviviente muerto.",
	Sandbox_BloodLevel = "NIVEL DE GORE",
	Sandbox_BloodLevel_option1 = "Ninguno",
	Sandbox_BloodLevel_option2 = "Bajo",
	Sandbox_BloodLevel_option3 = "Normal",
	Sandbox_BloodLevel_option4 = "Alto",
	Sandbox_BloodLevel_option5 = "Sangriento",
	Sandbox_BoneFracture = "FRACTURAS SEAS:",
	Sandbox_BoneFracture_tooltip = "Habilita o deshabilita la posibilidad de fracturas seas cuando los personajes sufren lesiones por impactos, daos por zombis o cadas.",
	Sandbox_Character = "PERSONAJE",
	Sandbox_CharacterFreePoints = "PUNTOS GRATIS PARA RASGOS:",
	Sandbox_CharacterFreePoints_tooltip = "Aade puntos gratis durante la creacin del personaje.",
	Sandbox_ClothingDegradation = "DEGRADACIN DE LA ROPA",
	Sandbox_ClothingDegradation_option1 = "Deshabilitado",
	Sandbox_ClothingDegradation_option2 = "Lento",
	Sandbox_ClothingDegradation_option3 = "Normal",
	Sandbox_ClothingDegradation_option4 = "Rpido",
	Sandbox_ClothingDegradation_tooltip = "Ajusta la rpidez con la que la ropa se degrada, se ensucia o se llena de sangre. (Se puede deshabilitar.)",
	Sandbox_ConstructionBonusPoints = "DUREZA DE LAS CONSTRUCCIONES:",
	Sandbox_DayLength = "DURACIN DEL DA:",
	Sandbox_DayLength_option1 = "15 minutos",
	Sandbox_DayLength_option2 = "30 minutos",
	Sandbox_DayLength_option3 = "1 hora",
	Sandbox_DayLength_option4 = "2 horas",
	Sandbox_DayLength_option5 = "3 horas",
	Sandbox_DayLength_option6 = "4 horas",
	Sandbox_DayLength_option7 = "5 horas",
	Sandbox_DayLength_option8 = "12 horas",
	Sandbox_DayLength_option9 = "Tiempo real",
	Sandbox_DecayingCorpseHealthImpact = "IMPACTO DE LOS CADVERES EN DESCOMPOSICIN:",
	Sandbox_DecayingCorpseHealthImpact_option1 = "Ninguno",
	Sandbox_DecayingCorpseHealthImpact_option2 = "Bajo",
	Sandbox_DecayingCorpseHealthImpact_option3 = "Normal",
	Sandbox_DecayingCorpseHealthImpact_option4 = "Alto",
	Sandbox_DecayingCorpseHealthImpact_tooltip = "Ajusta el impacto que tendr en la salud y las emociones del personaje los cadveres en descomposicin cercanos a l.",
	Sandbox_Default = "Por defecto",
	Sandbox_ElecShut = "CORTE DE ELECTRICIDAD:",
	Sandbox_EnduranceRegen = "REGENERACIN DE LA RESISTENCIA:",
	Sandbox_ErosionSpeed = "VELOCIDAD DE LA EROSIN:",
	Sandbox_ErosionSpeed_option1 = "Muy rpido (20 das)",
	Sandbox_ErosionSpeed_option2 = "Rpido (50 das)",
	Sandbox_ErosionSpeed_option3 = "Normal (100 das)",
	Sandbox_ErosionSpeed_option4 = "Lento (200 das)",
	Sandbox_ErosionSpeed_option5 = "Muy lento (500 das)",
	Sandbox_ErosionSpeed_tooltip = "Nmero de das hasta el 100% de crecimiento.",
	Sandbox_FarmingSpeed = "VELOCIDAD DE AGRICULTURA:",
	Sandbox_FastSlow_option1 = "Muy rpido",
	Sandbox_FastSlow_option2 = "Rpido",
	Sandbox_FastSlow_option3 = "Normal",
	Sandbox_FastSlow_option4 = "Lento",
	Sandbox_FastSlow_option5 = "Muy lento",
	Sandbox_FireSpread = "Propagacin del fuego",
	Sandbox_FollowSoundDistance = "Distancia de seguimiento de sonido",
	Sandbox_FollowSoundDistance_help = "La distancia en la que un zombi virtual trata de caminar hacia el ltimo sonido que oy.",
	Sandbox_FoodSpoil = "PUTREFACCIN DE LA COMIDA:",
	Sandbox_FoodSpoil_tooltip = "Ajusta cmo de rpido se pudre la comida dentro o fuera de la nevera.",
	Sandbox_Frequency_option1 = "Nunca",
	Sandbox_Frequency_option2 = "Muy raro",
	Sandbox_Frequency_option3 = "Raro",
	Sandbox_Frequency_option4 = "A veces",
	Sandbox_Frequency_option5 = "A menudo",
	Sandbox_Frequency_option6 = "Muy a menudo",
	Sandbox_FridgeEffect = "EFICACIA DE LA REFRIGERACIN:",
	Sandbox_FridgeEffect_option1 = "Muy baja",
	Sandbox_FridgeEffect_option2 = "Baja",
	Sandbox_FridgeEffect_option3 = "Normal",
	Sandbox_FridgeEffect_option4 = "Alta",
	Sandbox_FridgeEffect_option5 = "Muy alta",
	Sandbox_FridgeEffect_tooltip = "Ajusta cmo de efectiva es la nevera.",
	Sandbox_GeneratorFuelConsumption = "CONSUMO DE COMBUSTIBLE DEL GENERADOR:",
	Sandbox_GeneratorFuelConsumption_tooltip = "Determina la cantidad de combustible que consumen los generadores. Ajusta en 0.0 para desactivar el consumo.",
	Sandbox_GeneratorSpawning = "APARICIN DE GENERADORES:",
	Sandbox_GeneratorSpawning_tooltip = "Aumenta o disminuye la probabilidad de aparicin en el mapa de generadores elctricos.",
	Sandbox_Helicopter = "HELICPTEROS:",
	Sandbox_HelicopterFreq_option1 = "Nunca",
	Sandbox_HelicopterFreq_option2 = "Una vez",
	Sandbox_HelicopterFreq_option3 = "A veces",
	Sandbox_HelicopterFreq_option4 = "A menudo",
	Sandbox_Helicopter_tooltip = "Con qu frecuencia pasan helicpteros sobre la zona.",
	Sandbox_HoursForCorpseRemoval = "DESAPARICIN DE CADVERES:",
	Sandbox_HoursForCorpseRemoval_tooltip = "Nmero de horas de juego antes de que los cadveres de zombis se eliminen automticamente del mapa. (Reemplaza la anterior opcin de servidores HoursForCorpseRemoval).",
	Sandbox_HouseAlarmFrequency = "ALARMAS EN CASAS:",
	Sandbox_InjurySeverity = "GRAVEDAD DE LAS LESIONES:",
	Sandbox_InjurySeverity_option1 = "Bajo",
	Sandbox_InjurySeverity_option2 = "Normal",
	Sandbox_InjurySeverity_option3 = "Alto",
	Sandbox_InjurySeverity_tooltip = "Aumenta o disminuye el impacto de las lesiones en tu cuerpo, as como el tiempo de curacin.",
	Sandbox_LockedHouseFrequency = "CASAS CERRADAS:",
	Sandbox_LockedHouseFrequency_tooltip = "Ajusta con qu frecuencia las puertas/ventanas estn cerradas.",
	Sandbox_LootFood = "COMIDA:",
	Sandbox_LootOther = "OTRO:",
	Sandbox_LootRarity = "RAREZA DEL LOOT",
	Sandbox_LootRespawn = "REAPARICIN DE LOOT:",
	Sandbox_LootRespawn_tooltip = "Una zona no debe ser visitada el tiempo seleccionado con el fin de reaparecer loot.",
	Sandbox_LootWeapon = "ARMAS:",
	Sandbox_Meta = "META",
	Sandbox_MetaEvent = "META EVENTOS:",
	Sandbox_MetaEventFreq_option1 = "Nunca",
	Sandbox_MetaEventFreq_option2 = "A veces",
	Sandbox_MetaEventFreq_option3 = "A menudo",
	Sandbox_MetaEvent_tooltip = "Con qu frecuencia los zombis atraen eventos como helicpteros y se producirn disparos lejanos.",
	Sandbox_MinMaxDefault = "\nMnimo=%1 Mximo=%2 Por defecto=%3",
	Sandbox_NatureAmount = "ABUNDANCIA DE LA NATURALEZA:",
	Sandbox_NatureAmount_option1 = "Muy pobre",
	Sandbox_NatureAmount_option2 = "Pobre",
	Sandbox_NatureAmount_option3 = "Normal",
	Sandbox_NatureAmount_option4 = "Abundante",
	Sandbox_NatureAmount_option5 = "Muy abundante",
	Sandbox_NatureAmount_tooltip = "Afecta a la dificultad de pescar/rebuscar.",
	Sandbox_NatureOptions = "OPCIONES DE LA NATURALEZA",
	Sandbox_NightDarkness = "OSCURIDAD DURANTE LA NOCHE:",
	Sandbox_NightDarkness_option1 = "Noche cerrada",
	Sandbox_NightDarkness_option2 = "Oscuro",
	Sandbox_NightDarkness_option3 = "Normal",
	Sandbox_NightDarkness_option4 = "Claro",
	Sandbox_Nutrition = "NUTRICIN:",
	Sandbox_Nutrition_tooltip = "",
	Sandbox_PlantAbundance = "ABUNDANCIA DE AGRICULTURA",
	Sandbox_PlantAbundance_tooltip = "Influir en la cantidad de vegetales que crecern de una planta.",
	Sandbox_PlantResilience = "RESISTENCIA DE LA PLANTA",
	Sandbox_PlantResilience_option1 = "Muy alto",
	Sandbox_PlantResilience_option2 = "Alto",
	Sandbox_PlantResilience_option3 = "Normal",
	Sandbox_PlantResilience_option4 = "Bajo",
	Sandbox_PlantResilience_option5 = "Muy bajo",
	Sandbox_PlantResilience_tooltip = "Influir en la cantidad de agua que la planta perder por da y su capacidad para no enfermedar.",
	Sandbox_PopulationMultiplier = "Multiplicador de poblacin",
	Sandbox_PopulationMultiplier_help = "Igual que  \"Cantidad de zombis\" de Mundo Abierto.\n4.0 = Zombicidio, 2.0 = Alto, 1.0 = Normal, 0.35 = Bajo, 0.0 = Nada.",
	Sandbox_PopulationOptions = "OPCIONES DE POBLACIN",
	Sandbox_PopulationPeakDay = "Da pico de poblacin",
	Sandbox_PopulationPeakDay_help = "El da cuando la poblacin llega a su punto mximo.",
	Sandbox_PopulationPeakMultiplier = "Multiplicador de pico de poblacin",
	Sandbox_PopulationPeakMultiplier_help = "Ajusta la poblacin deseada en el da pico",
	Sandbox_PopulationStartMultiplier = "Multiplicador de poblacin inicial",
	Sandbox_PopulationStartMultiplier_help = "Ajusta la poblacin deseada en el inicio del juego.",
	Sandbox_ProperZombies = "POR DEFECTO",
	Sandbox_RainAmount = "LLUVIA:",
	Sandbox_RainAmount_option1 = "Muy seco",
	Sandbox_RainAmount_option2 = "Seco",
	Sandbox_RainAmount_option3 = "Normal",
	Sandbox_RainAmount_option4 = "Lluvioso",
	Sandbox_RainAmount_option5 = "Muy lluvioso",
	Sandbox_RallyGroupRadius = "Radio de unin de la horda",
	Sandbox_RallyGroupRadius_help = "Cercana que mantienen los miembros del grupo con el lder del mismo.",
	Sandbox_RallyGroupSeparation = "Separacin entre hordas",
	Sandbox_RallyGroupSeparation_help = "La distancia entre los grupos de zombies.",
	Sandbox_RallyGroupSize = "Tamao de la horda",
	Sandbox_RallyGroupSize_help = "El tamao de los grupos de zombis reales que se forman cuando estn inactivos. Cero significa que no forman grupos.\nLos grupos no se forman en edificios ni bosques.",
	Sandbox_RallyTravelDistance = "Distancia de recorrido para formar una horda",
	Sandbox_RallyTravelDistance_help = "La distancia que viajan zombis reales para formar grupos cuando estn inactivos.",
	Sandbox_Rarity_option1 = "Bastante raro",
	Sandbox_Rarity_option2 = "Raro",
	Sandbox_Rarity_option3 = "Normal",
	Sandbox_Rarity_option4 = "Comn",
	Sandbox_Rarity_option5 = "Abundante",
	Sandbox_RedistributeHours = "Horas para migracin",
	Sandbox_RedistributeHours_help = "El nmero de horas que deben pasar para que los zombis migren a partes vaca de la misma celda.",
	Sandbox_RespawnHours = "Horas para reaparicin",
	Sandbox_RespawnHours_help = "El nmero de horas que debe transcurrir antes de que los zombis pueden reaparecer en una celda.\nSi es cero, la reaparicin se desactiva",
	Sandbox_RespawnMultiplier = "Multiplicador de reaparicin",
	Sandbox_RespawnMultiplier_help = "La fraccin de la poblacin deseada de una celda que puede reaparecer cada "Horas para reaparicin".",
	Sandbox_RespawnUnseenHours = "Horas sin ver una zona",
	Sandbox_RespawnUnseenHours_help = "El nmero de horas que una zona debe ser no vista antes que los zombis puedan reaparecer en la misma.",
	Sandbox_Respawn_option1 = "Nada",
	Sandbox_Respawn_option2 = "Cada da",
	Sandbox_Respawn_option3 = "Cada semana",
	Sandbox_Respawn_option4 = "Cada mes",
	Sandbox_Respawn_option5 = "Cada 2 meses",
	Sandbox_SadisticAIDirector = "CONTROL DE EVENTOS",
	Sandbox_SaveButton = "GUARDAR",
	Sandbox_SavePrompt = "Guardar estos ajustes",
	Sandbox_SavedPresets = "Ajustes guardados:",
	Sandbox_Shutoff_option1 = "Instantneo",
	Sandbox_Shutoff_option2 = "0-30 das",
	Sandbox_Shutoff_option3 = "0-2 meses",
	Sandbox_Shutoff_option4 = "0-6 meses",
	Sandbox_Shutoff_option5 = "0-1 ao",
	Sandbox_Shutoff_option6 = "0-5 aos",
	Sandbox_Shutoff_option7 = "2-6 meses",
	Sandbox_Shutoff_option8 = "6-12 meses",
	Sandbox_SleepingEvent = "EVENTOS AL DORMIR:",
	Sandbox_SleepingEvent_tooltip = "Regula los eventos nocturnos mientras el personaje duerme.",
	Sandbox_StartDay = "DA DE INICIO:",
	Sandbox_StartErosion = "COMIENZO DE LA EROSIN:",
	Sandbox_StartErosion_option1 = "Nunca",
	Sandbox_StartErosion_option10 = "40%",
	Sandbox_StartErosion_option11 = "45%",
	Sandbox_StartErosion_option12 = "50%",
	Sandbox_StartErosion_option13 = "55%",
	Sandbox_StartErosion_option14 = "60%",
	Sandbox_StartErosion_option15 = "65%",
	Sandbox_StartErosion_option16 = "70%",
	Sandbox_StartErosion_option17 = "75%",
	Sandbox_StartErosion_option18 = "80%",
	Sandbox_StartErosion_option19 = "85%",
	Sandbox_StartErosion_option2 = "0%",
	Sandbox_StartErosion_option20 = "90%",
	Sandbox_StartErosion_option21 = "95%",
	Sandbox_StartErosion_option22 = "100%",
	Sandbox_StartErosion_option3 = "5%",
	Sandbox_StartErosion_option4 = "10%",
	Sandbox_StartErosion_option5 = "15%",
	Sandbox_StartErosion_option6 = "20%",
	Sandbox_StartErosion_option7 = "25%",
	Sandbox_StartErosion_option8 = "30%",
	Sandbox_StartErosion_option9 = "35%",
	Sandbox_StartErosion_tooltip = "Elije "Nunca" para deshabilitar la erosin.",
	Sandbox_StartMonth = "MES DE INICIO:",
	Sandbox_StartMonth_option1 = "Enero",
	Sandbox_StartMonth_option10 = "Octubre",
	Sandbox_StartMonth_option11 = "Noviembre",
	Sandbox_StartMonth_option12 = "Diciembre",
	Sandbox_StartMonth_option2 = "Febrero",
	Sandbox_StartMonth_option3 = "Marzo",
	Sandbox_StartMonth_option4 = "Abril",
	Sandbox_StartMonth_option5 = "Mayo",
	Sandbox_StartMonth_option6 = "Junio",
	Sandbox_StartMonth_option7 = "Julio",
	Sandbox_StartMonth_option8= "Agosto",
	Sandbox_StartMonth_option9 = "Septiembre",
	Sandbox_StartTime = "HORA DE INICIO:",
	Sandbox_StartTime_option1 = "7 am",
	Sandbox_StartTime_option2 = "9 am",
	Sandbox_StartTime_option3 = "12 pm",
	Sandbox_StartTime_option4 = "2 pm",
	Sandbox_StartTime_option5 = "5 pm",
	Sandbox_StartTime_option6 = "9 pm",
	Sandbox_StartTime_option7 = "12 am",
	Sandbox_StartTime_option8 = "2 am",
	Sandbox_StartTime_option9 = "5 am",
	Sandbox_StartYear = "AO DE INICIO:",
	Sandbox_StarterKit = "KIT DE INICIO:",
	Sandbox_StarterKit_tooltip = "Comienza con una mochila y algunas herramientas tiles.",
	Sandbox_StatDecrease = "DESCENSO DE ESTADOS:",
	Sandbox_StatDecrease_tooltip = "Cmo de rpido el hambre, sed y cansancio de tu personaje desciende.",
	Sandbox_SurvivorHouseChance = "CASAS ALEATORIAS:",
	Sandbox_SurvivorHouseChance_tooltip = "Aumenta o disminuye la probabilidad de encontrar casas seguras al azar en el mapa; o quemadas, con alijos, cadveres de supervivientes en su interior, etc.",
	Sandbox_ThumpNoChasing = "AGRESIVIDAD AMBIENTAL",
	Sandbox_ThumpNoChasing_option1 = "Cierto",
	Sandbox_ThumpNoChasing_option2 = "Falso",
	Sandbox_ThumpNoChasing_tooltip = "Los zombis pueden atacar puertas y construcciones aunque no hayan visto u odo al jugador.",
	Sandbox_ThumpOnConstruction = "DAOS EN CONSTRUCCIONES:",
	Sandbox_ThumpOnConstruction_tooltip = "Ajusta si los zombis pueden o no destruir las construcciones y defensas de los jugadores.",
	Sandbox_TimeOptions = "OPCIONES DE TIEMPO",
	Sandbox_TimeSinceApo = "MESES DESDE EL APOCALIPSIS:",
	Sandbox_TimeSinceApo_option1 = "0",
	Sandbox_TimeSinceApo_option10 = "9",
	Sandbox_TimeSinceApo_option11 = "10",
	Sandbox_TimeSinceApo_option12 = "11",
	Sandbox_TimeSinceApo_option13 = "12",
	Sandbox_TimeSinceApo_option2 = "1",
	Sandbox_TimeSinceApo_option3 = "2",
	Sandbox_TimeSinceApo_option4 = "3",
	Sandbox_TimeSinceApo_option5 = "4",
	Sandbox_TimeSinceApo_option6 = "5",
	Sandbox_TimeSinceApo_option7 = "6",
	Sandbox_TimeSinceApo_option8 = "7",
	Sandbox_TimeSinceApo_option9 = "8",
	Sandbox_TimeSinceApo_tooltip = "Esto afectar al comienzo de la erosin del mundo y el estado de la comida",
	Sandbox_WaterShut = "CORTE DEL AGUA:",
	Sandbox_WorldOptions = "OPCIONES DEL MUNDO",
	Sandbox_WorldTemperature = "TEMPERATURA:",
	Sandbox_WorldTemperature_option1 = "Mucho fro",
	Sandbox_WorldTemperature_option2 = "Fro",
	Sandbox_WorldTemperature_option3 = "Normal",
	Sandbox_WorldTemperature_option4 = "Calor",
	Sandbox_WorldTemperature_option5 = "Mucho calor",
	Sandbox_XpMultiplier = "MULTIPLICADOR DE EXP:",
	Sandbox_ZCognition = "COGNICIN:",
	Sandbox_ZCognition_option1 = "Vagar + usar puertas",
	Sandbox_ZCognition_option2 = "Vagabundear",
	Sandbox_ZCognition_option3 = "Migracin bsica",
	Sandbox_ZCognition_option4 = "Aleatorio",
	Sandbox_ZDecomposition = "DESCOMPOSICIN:"
	Sandbox_ZDecomposition_option1 = "Lentos + Dbiles",
	Sandbox_ZDecomposition_option2 = "Lentos",
	Sandbox_ZDecomposition_option3 = "Dbiles",
	Sandbox_ZDecomposition_option4 = "Sin efecto",
	Sandbox_ZHearing = "AUDICIN:",
	Sandbox_ZHearing_option1 = "Precisos",
	Sandbox_ZHearing_option2 = "Normales",
	Sandbox_ZHearing_option3 = "Sordos",
	Sandbox_ZInfectionMortality = "MUERTE POR VIRUS:",
	Sandbox_ZInfectionMortality_option1 = "Instantneo",
	Sandbox_ZInfectionMortality_option2 = "0-30 segundos",
	Sandbox_ZInfectionMortality_option3 = "0-1 minutos",
	Sandbox_ZInfectionMortality_option4 = "0-12 horas",
	Sandbox_ZInfectionMortality_option5 = "2-3 das",
	Sandbox_ZInfectionMortality_option6 = "1-2 semanas",
	Sandbox_ZInfectionMortality_option7 = "Nunca",
	Sandbox_ZMemory = "MEMORIA:",
	Sandbox_ZMemory_option1 = "Larga",
	Sandbox_ZMemory_option2 = "Normal",
	Sandbox_ZMemory_option3 = "Corta",
	Sandbox_ZMemory_option4 = "Ninguna",
	Sandbox_ZReanimateTime = "TRANSFORMACIN:",
	Sandbox_ZReanimateTime_option1 = "Instantneo",
	Sandbox_ZReanimateTime_option2 = "0-30 segundos",
	Sandbox_ZReanimateTime_option3 = "0-1 minutos",
	Sandbox_ZReanimateTime_option4 = "0-12 horas",
	Sandbox_ZReanimateTime_option5 = "2-3 das",
	Sandbox_ZReanimateTime_option6 = "1-2 semanas",
	Sandbox_ZSight = "VISIN:",
	Sandbox_ZSight_option1 = "Vista de guila",
	Sandbox_ZSight_option2 = "Normal",
	Sandbox_ZSight_option3 = "Miopes",
	Sandbox_ZSmell = "OLFATO:",
	Sandbox_ZSmell_option1 = "Sabuesos",
	Sandbox_ZSmell_option2 = "Normales",
	Sandbox_ZSmell_option3 = "Sin olfato",
	Sandbox_ZSpeed = "VELOCIDAD:",
	Sandbox_ZSpeed_option1 = "Corredores",
	Sandbox_ZSpeed_option2 = "Pasivos veloces",
	Sandbox_ZSpeed_option3 = "Pasivos",
	Sandbox_ZSpeed_option4 = "Aleatorio",
	Sandbox_ZStrength = "FUERZA:",
	Sandbox_ZStrength_option1 = "Superhumanos",
	Sandbox_ZStrength_option2 = "Normales",
	Sandbox_ZStrength_option3 = "Dbiles",
	Sandbox_ZStrength_option4 = "Aleatorio",
	Sandbox_ZToughness = "DUREZA:",
	Sandbox_ZToughness_option1 = "Duros",
	Sandbox_ZToughness_option2 = "Normales",
	Sandbox_ZToughness_option3 = "Frgiles",
	Sandbox_ZToughness_option4 = "Aleatorio",
	Sandbox_ZTransmission = "TRANSMISIN:",
	Sandbox_ZTransmission_option1 = "Sangre + Saliva",
	Sandbox_ZTransmission_option2 = "Todos infectados",
	Sandbox_ZTransmission_option3 = "Ninguno",
	Sandbox_ZombieAdvanced = "OPCIONES AVANZADAS DE ZOMBI",
	Sandbox_ZombieCount = "CANTIDAD DE ZOMBIS:",
	Sandbox_ZombieCount_option1 = "Zombicidio",
	Sandbox_ZombieCount_option2 = "Alto",
	Sandbox_ZombieCount_option3 = "Normal",
	Sandbox_ZombieCount_option4 = "Bajo",
	Sandbox_ZombieCount_option5 = "Nada",
	Sandbox_ZombieCount_tooltip = "Cambiando esto modifica el \"Multiplicador de poblacin\" en las opciones avanzadas.",
	Sandbox_ZombieDistribution = "DISTRIBUCIN:",
	Sandbox_ZombieDistribution_option1 = "Zonas urbanas",
	Sandbox_ZombieDistribution_option2 = "Por todos lados",
	Sandbox_ZombieLore = "PROPIEDADES ZOMBIS",
	Sandbox_ZombieOptions = "REAPARICIN DE ZOMBIS",
	Sandbox_ZombieRespawn = "RESPAWN DE ZOMBIS:",
	Sandbox_ZombieRespawnPercent = "CANTIDAD DE RESPAWN DE ZOMBIS:",
	Sandbox_ZombieRespawnPercent_option1 = "10%",
	Sandbox_ZombieRespawnPercent_option10 = "100%",
	Sandbox_ZombieRespawnPercent_option2 = "20%",
	Sandbox_ZombieRespawnPercent_option3 = "30%",
	Sandbox_ZombieRespawnPercent_option4 = "40%",
	Sandbox_ZombieRespawnPercent_option5 = "50%",
	Sandbox_ZombieRespawnPercent_option6 = "60%",
	Sandbox_ZombieRespawnPercent_option7 = "70%",
	Sandbox_ZombieRespawnPercent_option8 = "80%",
	Sandbox_ZombieRespawnPercent_option9 = "90%",
	Sandbox_ZombieRespawnPercent_tooltip = "Porcentaje de zombis de inicio que reaparecen en cada intervalo.",
	Sandbox_ZombieRespawn_tooltip = "Una zona no debe ser visitada el tiempo seleccionado con el fin de reaparecer zombis.",
}