Sandbox_CS = {
	Sandbox_SavedPresets = "Uloen pedvolby:",
	Sandbox_SaveButton = "ULOIT",
	Sandbox_SavePrompt = "Uloit tuto pedvolbu voln hry",
    --
	Sandbox_PopulationOptions = "NASTAVEN POPULACE",
	Sandbox_ZombieCount = "POET ZOMBI:",
	Sandbox_ZombieCount_option1 = "len",
	Sandbox_ZombieCount_option2 = "Vysok",
	Sandbox_ZombieCount_option3 = "Stedn",
	Sandbox_ZombieCount_option4 = "Nzk",
	Sandbox_ZombieCount_option5 = "Bez zombi",
	Sandbox_ZombieDistribution = "ROZEN ZOMBI:",
	Sandbox_ZombieDistribution_option1 = "Mstsk zamen",
	Sandbox_ZombieDistribution_option2 = "Jednotn",
    --
	Sandbox_TimeOptions = "NASTAVEN ASU",
	Sandbox_DayLength = "DLKA DNE:",
	Sandbox_DayLength_option1 = "15 minut",
	Sandbox_DayLength_option2 = "30 minut",
	Sandbox_DayLength_option3 = "1 hodina",
	Sandbox_DayLength_option4 = "2 hodiny",
	Sandbox_DayLength_option5 = "3 hodiny",
	Sandbox_DayLength_option6 = "4 hodiny",
	Sandbox_DayLength_option7 = "5 hodin",
	Sandbox_DayLength_option8 = "12 hodin",
	Sandbox_DayLength_option9 = "Reln tok asu",
	Sandbox_StartMonth = "ZANAJC MSC:",
	Sandbox_StartMonth_option1 = "Leden",
	Sandbox_StartMonth_option2 = "nor",
	Sandbox_StartMonth_option3 = "Bezen",
	Sandbox_StartMonth_option4 = "Duben",
	Sandbox_StartMonth_option5 = "Kvten",
	Sandbox_StartMonth_option6 = "erven",
	Sandbox_StartMonth_option7 = "ervenec",
	Sandbox_StartMonth_option8= "Srpen",
	Sandbox_StartMonth_option9 = "Z",
	Sandbox_StartMonth_option10 = "jen",
	Sandbox_StartMonth_option11 = "Listopad",
	Sandbox_StartMonth_option12 = "Prosinec",
	Sandbox_StartTime = "ZANAJC AS:",
	Sandbox_StartTime_option1 = "7 rno",
	Sandbox_StartTime_option2 = "9 dopoledne",
	Sandbox_StartTime_option3 = "Poledne",
	Sandbox_StartTime_option4 = "2 odpoledne",
	Sandbox_StartTime_option5 = "5 podveer",
	Sandbox_StartTime_option6 = "9 veer",
	Sandbox_StartTime_option7 = "Plnoc",
	Sandbox_StartTime_option8 = "2 rno",
	Sandbox_StartTime_option9 = "5 rno",
    --
	Sandbox_WorldOptions = "NASTAVEN SVTA",
	Sandbox_WaterShut = "KONEC DODVEK VODY:",
	Sandbox_Shutoff_option1 = "Okamit",
	Sandbox_Shutoff_option2 = "0-30 dn",
	Sandbox_Shutoff_option3 = "0-2 msce",
	Sandbox_Shutoff_option4 = "0-6 msc",
	Sandbox_Shutoff_option5 = "0-1 rok",
	Sandbox_Shutoff_option6 = "0-5 let",
	Sandbox_Shutoff_option7 = "2-6 msc",
	Sandbox_Shutoff_option8 = "6-12 msc",
	Sandbox_ElecShut = "KONEC DODVEK ELEKTINY:",
	Sandbox_HouseAlarmFrequency = "ETNOST ALARM V DOMECH:",
	Sandbox_Frequency_option1 = "dn",
	Sandbox_Frequency_option2 = "Velmi vzcn",
	Sandbox_Frequency_option3 = "Vzcn",
	Sandbox_Frequency_option4 = "Obasn",
	Sandbox_Frequency_option5 = "ast",
	Sandbox_Frequency_option6 = "Velmi ast",
	Sandbox_LockedHouseFrequency = "ETNOST UZAMENCH DOM:",
	Sandbox_LockedHouseFrequency_tooltip = "Uri pravdpodobnost zamench domovnch dve i oken.",
	Sandbox_FoodSpoil = "RYCHLOST ZKAEN JDLA:",
	Sandbox_FoodSpoil_tooltip = "Uri jak rychle se zkaz jdlo v/nebo mimo lednici.",
	Sandbox_FastSlow_option1 = "Velmi rychle",
	Sandbox_FastSlow_option2 = "Rychle",
	Sandbox_FastSlow_option3 = "Normln",
	Sandbox_FastSlow_option4 = "Pomalu",
	Sandbox_FastSlow_option5 = "Velmi pomalu",
	Sandbox_FridgeEffect = "INEK CHLAZEN:",
	Sandbox_FridgeEffect_tooltip = "Uri jak inn bude lednice.",
	Sandbox_FridgeEffect_option1 = "Velmi nzk",
	Sandbox_FridgeEffect_option2 = "Nzk",
	Sandbox_FridgeEffect_option3 = "Normln",
	Sandbox_FridgeEffect_option4 = "Vysok",
	Sandbox_FridgeEffect_option5 = "Velmi vysok",
	Sandbox_LootRespawn = "OBNOVOVN KOISTI:",
	Sandbox_LootRespawn_tooltip = "Pro obnoven koisti ve zvolenou dobu nesm bt dan oblast vidna.",
	Sandbox_Respawn_option1 = "dn",
	Sandbox_Respawn_option2 = "Kad den",
	Sandbox_Respawn_option3 = "Kad tden",
	Sandbox_Respawn_option4 = "Kad msc",
	Sandbox_Respawn_option5 = "Kad dva msce",
	Sandbox_ZombieRespawn = "OBNOVOVN ZOMBI:",
	Sandbox_ZombieRespawn_tooltip = "Pro obnoven zombi ve zvolenou dobu nesm bt dan oblast vidna.",
    --
	Sandbox_NatureOptions = "NASTAVEN PRODY",
	Sandbox_WorldTemperature = "TEPLOTA:",
	Sandbox_WorldTemperature_option1 = "Velmi nzk",
	Sandbox_WorldTemperature_option2 = "Nzk",
	Sandbox_WorldTemperature_option3 = "Normln",
	Sandbox_WorldTemperature_option4 = "Vysok",
	Sandbox_WorldTemperature_option5 = "Velmi vysok",
	Sandbox_RainAmount = "DɊ:",
	Sandbox_RainAmount_option1 = "Velk sucho",
	Sandbox_RainAmount_option2 = "Sucho",
	Sandbox_RainAmount_option3 = "Normln",
	Sandbox_RainAmount_option4 = "Detivo",
	Sandbox_RainAmount_option5 = "Velmi detivo",
	Sandbox_StartErosion = "ZANAJC EROZE:",
	Sandbox_StartErosion_option1 = "Nikdy",
	Sandbox_StartErosion_option2 = "0%",
	Sandbox_StartErosion_option3 = "5%",
	Sandbox_StartErosion_option4 = "10%",
	Sandbox_StartErosion_option5 = "15%",
	Sandbox_StartErosion_option6 = "20%",
	Sandbox_StartErosion_option7 = "25%",
	Sandbox_StartErosion_option8 = "30%",
	Sandbox_StartErosion_option9 = "35%",
	Sandbox_StartErosion_option10 = "40%",
	Sandbox_StartErosion_option11 = "45%",
	Sandbox_StartErosion_option12 = "50%",
	Sandbox_StartErosion_option13 = "55%",
	Sandbox_StartErosion_option14 = "60%",
	Sandbox_StartErosion_option15 = "65%",
	Sandbox_StartErosion_option16 = "70%",
	Sandbox_StartErosion_option17 = "75%",
	Sandbox_StartErosion_option18 = "80%",
	Sandbox_StartErosion_option19 = "85%",
	Sandbox_StartErosion_option20 = "90%",
	Sandbox_StartErosion_option21 = "95%",
	Sandbox_StartErosion_option22 = "100%",
	Sandbox_StartErosion_tooltip = "Zvol "Nikdy" pro zruen eroze svta.",
	Sandbox_ErosionSpeed = "RYCHLOST EROZE:",
	Sandbox_ErosionSpeed_tooltip = "Poet dn k 100% rstu.",
	Sandbox_ErosionSpeed_option1 = "Velmi rychle (20 dn)",
	Sandbox_ErosionSpeed_option2 = "Rychle (50 dn)",
	Sandbox_ErosionSpeed_option3 = "Normln (100 dn)",
	Sandbox_ErosionSpeed_option4 = "Pomalu (200 dn)",
	Sandbox_ErosionSpeed_option5 = "Velmi pomalu (500 dn)",
	Sandbox_FarmingSpeed = "RYCHLOST FARMAEN:",
	Sandbox_NatureAmount = "PRODN BOHATSTV:",
	Sandbox_NatureAmount_tooltip = "Ovlivuje obtnost rybaen/sklzen.",
	Sandbox_NatureAmount_option1 = "Velmi chud",
	Sandbox_NatureAmount_option2 = "Chud",
	Sandbox_NatureAmount_option3 = "Normln",
	Sandbox_NatureAmount_option4 = "Hojn",
	Sandbox_NatureAmount_option5 = "Velmi hojn",
    --
	Sandbox_LootRarity = "VZCNOST KOISTI",
	Sandbox_LootFood = "JDLO:",
	Sandbox_Rarity_option1 = "Velmi vzcn",
	Sandbox_Rarity_option2 = "Vzcn",
	Sandbox_Rarity_option3 = "Normln",
	Sandbox_Rarity_option4 = "Bn",
	Sandbox_Rarity_option5 = "Hojn",
	Sandbox_LootWeapon = "ZBRAN:",
	Sandbox_LootOther = "OSTATN:",
    --
	Sandbox_Character = "POSTAVA",
	Sandbox_XpMultiplier = "NSOBEN ZKUENOST:",
	Sandbox_StatDecrease = "SNIOVN STATISTIK:",
	Sandbox_StatDecrease_tooltip = "Jak rychle se zvyuje hladovost, ze a nava postavy.",
	Sandbox_StarterKit = "ZATEN BALEK:",
	Sandbox_StarterKit_tooltip = "Zani s balkem uitench nstroj.",
    --
	Sandbox_ZombieLore = "NASTAVEN ZOMBI",
	Sandbox_ProperZombies = "KLASIT ZOMBI",
    --
	Sandbox_ZSpeed = "RYCHLOST:",
	Sandbox_ZSpeed_option1 = "Sprintei",
	Sandbox_ZSpeed_option2 = "Rychleji se ourajc",
	Sandbox_ZSpeed_option3 = "ourajc se",
	Sandbox_ZStrength = "SLA:",
	Sandbox_ZStrength_option1 = "Superlidsk",
	Sandbox_ZStrength_option2 = "Normln",
	Sandbox_ZStrength_option3 = "Slab",
	Sandbox_ZToughness = "ODOLNOST:",
	Sandbox_ZToughness_option1 = "Odoln",
	Sandbox_ZToughness_option2 = "Normln",
	Sandbox_ZToughness_option3 = "Keh",
	Sandbox_ZTransmission = "NAKALIVOST:",
	Sandbox_ZTransmission_option1 = "Krev + sliny",
	Sandbox_ZTransmission_option2 = "Vichni jsou nakaen",
	Sandbox_ZTransmission_option3 = "Nikm",
	Sandbox_ZInfectionMortality = "INEK NAKAEN:",
	Sandbox_ZInfectionMortality_option1 = "Okamit",
	Sandbox_ZInfectionMortality_option2 = "0-30 sekund",
	Sandbox_ZInfectionMortality_option3 = "0-1 minut",
	Sandbox_ZInfectionMortality_option4 = "0-12 hodin",
	Sandbox_ZInfectionMortality_option5 = "2-3 dny",
	Sandbox_ZInfectionMortality_option6 = "1-2 tdny",
	Sandbox_ZInfectionMortality_option7 = "Nikdy",
	Sandbox_ZReanimateTime = "DLKA ZMRTVCHVSTN:",
	Sandbox_ZReanimateTime_option1 = "Okamit",
	Sandbox_ZReanimateTime_option2 = "0-30 sekund",
	Sandbox_ZReanimateTime_option3 = "0-1 minut",
	Sandbox_ZReanimateTime_option4 = "0-12 hodin",
	Sandbox_ZReanimateTime_option5 = "2-3 dny",
	Sandbox_ZReanimateTime_option6 = "1-2 tdny",
	Sandbox_ZCognition = "ORIENTACE:",
	Sandbox_ZCognition_option1 = "Navigovn + pouvn dve",
	Sandbox_ZCognition_option2 = "Navigace",
	Sandbox_ZCognition_option3 = "Zkladn navigace",
	Sandbox_ZMemory = "PAM̍:",
	Sandbox_ZMemory_option1 = "Velk",
	Sandbox_ZMemory_option2 = "Normln",
	Sandbox_ZMemory_option3 = "Krtk",
	Sandbox_ZMemory_option4 = "dn",
	Sandbox_ZDecomposition = "ROZKLAD:"
	Sandbox_ZDecomposition_option1 = "Zpomalen + Slbnouc",
	Sandbox_ZDecomposition_option2 = "Zpomalen",
	Sandbox_ZDecomposition_option3 = "Slbnouc",
	Sandbox_ZDecomposition_option4 = "Bez efektu",
	Sandbox_ZSight = "DOHLED:",
	Sandbox_ZSight_option1 = "Orel",
	Sandbox_ZSight_option2 = "Normln",
	Sandbox_ZSight_option3 = "Slab",
	Sandbox_ZHearing = "SLUCH:",
	Sandbox_ZHearing_option1 = "Precizn",
	Sandbox_ZHearing_option2 = "Normln",
	Sandbox_ZHearing_option3 = "Slab",
	Sandbox_ZSmell = "ICH:",
	Sandbox_ZSmell_option1 = "Sldil",
	Sandbox_ZSmell_option2 = "Normln",
	Sandbox_ZSmell_option3 = "Slab",
	Sandbox_PlantResilience = "ODOLNOST ROSTLIN",
	Sandbox_PlantResilience_tooltip = "Ovlivuje to, kolik rostlina ztrc vody bhem dne a jejich odolnost vyhnout se chorobm.",
	Sandbox_PlantResilience_option1 = "Velmi vysok",
	Sandbox_PlantResilience_option2 = "Vysok",
	Sandbox_PlantResilience_option3 = "Normln",
	Sandbox_PlantResilience_option4 = "Nzk",
	Sandbox_PlantResilience_option5 = "Velmi nzk",
	Sandbox_TimeSinceApo="POET MSC PO APOKALYPSE:"
	Sandbox_TimeSinceApo_option1="0"
	Sandbox_TimeSinceApo_option2="1"
	Sandbox_TimeSinceApo_option3="2"
	Sandbox_TimeSinceApo_option4="3"
	Sandbox_TimeSinceApo_option5="4"
	Sandbox_TimeSinceApo_option6="5"
	Sandbox_TimeSinceApo_option7="6"
	Sandbox_TimeSinceApo_option8="7"
	Sandbox_TimeSinceApo_option9="8"
	Sandbox_TimeSinceApo_option10="9"
	Sandbox_TimeSinceApo_option11="10"
	Sandbox_TimeSinceApo_option12="11"
	Sandbox_TimeSinceApo_option13="12"
	Sandbox_TimeSinceApo_tooltip="M vliv na poten erozi svta a trvanlivost jdla."
	Sandbox_PlantAbundance="HOJNOST RODY:"
	Sandbox_PlantAbundance_tooltip="Ovlivuje kvalitu rody - rstu zasazench rostlin."
	Sandbox_EnduranceRegen="OBNOVA VDRE:"
	Sandbox_StartYear = "POTEN ROK:",
	Sandbox_StartDay = "POTEN DEN:",
	Sandbox_ZombieRespawnPercent = "POET RESPAWNUJCCH SE ZOMBI:",
	Sandbox_ZombieRespawnPercent_tooltip = "Kolik zombi se m respawnout po uritm ase (v procentech).",
	Sandbox_ZombieRespawnPercent_option1 = "10%",
	Sandbox_ZombieRespawnPercent_option2 = "20%",
	Sandbox_ZombieRespawnPercent_option3 = "30%",
	Sandbox_ZombieRespawnPercent_option4 = "40%",
	Sandbox_ZombieRespawnPercent_option5 = "50%",
	Sandbox_ZombieRespawnPercent_option6 = "60%",
	Sandbox_ZombieRespawnPercent_option7 = "70%",
	Sandbox_ZombieRespawnPercent_option8 = "80%",
	Sandbox_ZombieRespawnPercent_option9 = "90%",
	Sandbox_ZombieRespawnPercent_option10 = "100%",
	Sandbox_Advanced = "Rozen...",
	Sandbox_ZombieOptions = "NASTAVEN ZOMBI",
	Sandbox_PopulationMultiplier = "Nsobitel populace",
	Sandbox_PopulationStartMultiplier = "Nsobitel poten populace",
	Sandbox_PopulationPeakMultiplier = "Nsobitel vrcholu populace",
	Sandbox_PopulationPeakDay = "Den populanho vrcholu",
	Sandbox_RespawnHours = "as respawnu",
	Sandbox_RespawnUnseenHours = "as nevidnho respawnu",
	Sandbox_RespawnMultiplier = "Nsobitel respawnu",
	Sandbox_RedistributeHours = "as perozdlen",
	Sandbox_FollowSoundDistance = "Dosah nsledovn zvuku",
	Sandbox_RallyGroupSize = "Velikost shromdn skupiny",
	Sandbox_RallyTravelDistance = "Dosah putovn shromdn",
	Sandbox_RallyGroupSeparation = "Oddlen shromdn skupiny",
	Sandbox_RallyGroupRadius = "Polomr shromdn skupiny",
	Sandbox_PopulationMultiplier_help = "Stejn jako nastaven \"Poet zombi\".\n4.0 = len, 2.0 = Vysok, 1.0 = Stedn, 0.35 = Nzk, 0.0 = dn.",
	Sandbox_PopulationStartMultiplier_help = "Nastav poadovanou populaci na zatku hry.",
	Sandbox_PopulationPeakMultiplier_help = "Nastav poadovanou populaci na vrcholu dne.",
	Sandbox_PopulationPeakDay_help = "Den, kdy populace doshne svho vrcholu.",
	Sandbox_RespawnHours_help = "Poet hodin, kter mus uplynout, ne se bude moci zombie obnovit v dan lokalit.\nPokud je na nule, tak je obnoven (respawn) zakzno.",
	Sandbox_RespawnUnseenHours_help = "Poet hodin, pi kterm nesm bt sektor vidn, aby se v nm mohli zombie obnovit.",
	Sandbox_RespawnMultiplier_help = "st vybran populace v dan lokalit se me obnovit bhem asu respawnu.",
	Sandbox_RedistributeHours_help = "Poet hodin, kter mus uplynout, ne zombie zanout migrovat do przdnch st stejn lokality.",
	Sandbox_FollowSoundDistance_help = "Vzdlenost, po kterou se virtuln zombie pokus jt, ve smru poslednho zvuku, kter slyela.",
	Sandbox_RallyGroupSize_help = "Velikost skupiny relnch zombi v klidovm reimu. Nula znamen, e zombi nebudou tvoit skupiny.\nSkupiny se netvo uvnit budov a v lesch.",
	Sandbox_RallyTravelDistance_help = "Vzdlenost, kterou reln zombie ujdou, aby mohly utvet skupiny.",
	Sandbox_RallyGroupSeparation_help = "Vzdlenost mezi skupinami zombi.",
	Sandbox_RallyGroupRadius_help = "Jak daleko mohou stt lenov skupiny od svho velitele.",
	Sandbox_MinMaxDefault = "\nMinimln=%1 Maximln=%2 Zkladn=%3",
	Sandbox_ThumpNoChasing = "TOKY ZOMBI NA PROSTED",
	Sandbox_ThumpNoChasing_option1 = "Aktivn",
	Sandbox_ThumpNoChasing_option2 = "Neaktivn",
	Sandbox_ThumpNoChasing_tooltip = "Zombie, kter nevidly i neslyely hre, mohou toit na dvee a konstrukce bhem potulovn.",
	Sandbox_Nutrition = "VݎIVA:",
	Sandbox_Nutrition_tooltip = "Nutrin hodnoty jdla, kter ovlivuj stav hre.",
	Sandbox_ZombieCount_tooltip = "Zmnou tohoto nastav rozen nastaven \"Populanho nsobitele\".",
	Sandbox_ZombieAdvanced = "Rozen nastaven zombi",
	Sandbox_Helicopter = "HELIKOPTRA:",
	Sandbox_Helicopter_tooltip = "Jak asto helikoptry peltvaj pes oblasti Udlosti.",
	Sandbox_HelicopterFreq_option1 = "Nikdy",
	Sandbox_HelicopterFreq_option2 = "Jednou",
	Sandbox_HelicopterFreq_option3 = "Obas",
	Sandbox_HelicopterFreq_option4 = "asto",
	Sandbox_MetaEvent = "META UDLOST:",
	Sandbox_MetaEvent_tooltip = "Jak asto se objev meta-hern udlosti, pilkavajc zombie, ktermi jsou helikoptry a vzdlen vstely.",
	Sandbox_MetaEventFreq_option1 = "Nikdy",
	Sandbox_MetaEventFreq_option2 = "Obas",
	Sandbox_MetaEventFreq_option3 = "asto",
	Sandbox_SleepingEvent = "SPAC UDLOST:",
	Sandbox_SleepingEvent_tooltip = "d meta-hern udlosti, bhem noci, kdy hr sp.",
	Sandbox_SadisticAIDirector = "Sadistick AI reisr",
	Sandbox_ZSpeed_option4 = "Nhodn",
	Sandbox_ZStrength_option4 = "Nhodn",
	Sandbox_ZToughness_option4 = "Nhodn",
	Sandbox_ZCognition_option4 = "Nhodn",
	Sandbox_Meta = "Meta",
	Sandbox_GeneratorSpawning = "GENERTOR SPAWNU:",
	Sandbox_GeneratorSpawning_tooltip = "Zvit/snit anci vzniku elektrickch genertor na map.",
	Sandbox_GeneratorFuelConsumption = "SPOTEBA PALIVA GENERTOR:",
	Sandbox_GeneratorFuelConsumption_tooltip = "M vliv na spotebu paliva u genertor. Genertor, nespotebovvajc palivo, by ml bt nastaven na 0.0.",
	Sandbox_SurvivorHouseChance = "ANCE NA NAHODIL DOMY:",
	Sandbox_SurvivorHouseChance_tooltip = "Zv/sn pravdpodobnost objeven nhodn vygenerovanho toit na map. Me bt vyplen, s koist, i mrtvolami peivch apod.",
	Sandbox_AnnotatedMapChance = "ANCE NA MAPU S POZNMKAMI:",
	Sandbox_AnnotatedMapChance_tooltip = "Ovlivuje pravdpodobnost vskytu znaek na map, kterou je mon nalzt u zesnulho peivho.",
	Sandbox_ThumpOnConstruction = "POKOZOVN KONSTRUKCE:",
	Sandbox_ThumpOnConstruction_tooltip = "Ovlivuje, zdali zombie mohou niit konstrukce a ochrann prvky hre.",
	Sandbox_CharacterFreePoints = "VOLN BODY VLASTNOST:",
	Sandbox_CharacterFreePoints_tooltip = "Pidv body navc pi tvorb postavy.",
	Sandbox_ConstructionBonusPoints = "SLA HREM POSTAVENCH STAVEB:",
	Sandbox_ActiveOnly = "DENN/NON AKTIVITA:",
	Sandbox_ActiveOnly_tooltip = "M vliv na aktivitu zombie bhem dne a noci. Neaktivn zombie budou pomalej a mn asto nkoho pronsleduj.",
	Sandbox_ActiveOnly_option1 = "Oboj",
	Sandbox_ActiveOnly_option2 = "Noc",
	Sandbox_ActiveOnly_option3 = "Den",
	Sandbox_NightDarkness = "TEMNOTA BHEM NOCI:",
	Sandbox_NightDarkness_option1 = "ernoern tma",
	Sandbox_NightDarkness_option2 = "Temn",
	Sandbox_NightDarkness_option3 = "Normln",
	Sandbox_NightDarkness_option4 = "Svtlej",
	Sandbox_InjurySeverity = "VELIKOST ZRANN:",
	Sandbox_InjurySeverity_tooltip = "Zv nebo sn slu vlivu zrann na tv tlo a tak dlku trvn vylen.",
	Sandbox_InjurySeverity_option1 = "Nzk",
	Sandbox_InjurySeverity_option2 = "Normln",
	Sandbox_InjurySeverity_option3 = "Velk",
	Sandbox_BoneFracture = "ZLOMENINY KOST:",
	Sandbox_BoneFracture_tooltip = "Povol nebo zake zlomeniny konetin, kdy je peiv zrann nrazy, toky zombie a pdy.",
	Sandbox_HoursForCorpseRemoval = "JAK DLOUHO TLA ZSTANOU:",
	Sandbox_HoursForCorpseRemoval_tooltip = "Poet hernch hodin, ne se budou tla zombie automaticky smazna. (Nahrazuje pvodn serverov nastaven HoursForCorpseRemoval).",
	Sandbox_DecayingCorpseHealthImpact = "VLIV NA ZDRAV ROZKLDAJCCH TL:",
	Sandbox_DecayingCorpseHealthImpact_tooltip = "Vliv nejblich rozkldajcch se tl na hrovo zdrav a emoce.",
	Sandbox_DecayingCorpseHealthImpact_option1 = "dn",
	Sandbox_DecayingCorpseHealthImpact_option2 = "Nzk",
	Sandbox_DecayingCorpseHealthImpact_option3 = "Normln",
	Sandbox_DecayingCorpseHealthImpact_option4 = "Vysok",
	Sandbox_BloodLevel = "rove krvavosti",
	Sandbox_BloodLevel_option1 = "dn",
	Sandbox_BloodLevel_option2 = "Nzk",
	Sandbox_BloodLevel_option3 = "Normln",
	Sandbox_BloodLevel_option4 = "Vysok",
	Sandbox_BloodLevel_option5 = "Velmi brutln",
	Sandbox_ClothingDegradation = "Pokozovn obleen",
	Sandbox_ClothingDegradation_tooltip = "Ovlivuje rychlost pokozovn obleen, zapinn okolm a krv. (Lze vypnout.)",
	Sandbox_ClothingDegradation_option1 = "Vypnuto",
	Sandbox_ClothingDegradation_option2 = "Nzk",
	Sandbox_ClothingDegradation_option3 = "Normln",
	Sandbox_ClothingDegradation_option4 = "Rychl",
	Sandbox_FireSpread = "en ohn",
}