if debugScenarios == nil then
    debugScenarios = {}
end


debugScenarios.DebugScenario = {
    name = "Basic Debug Scenario",
--    forceLaunch = true, -- use this to force the launch of THIS scenario right after main menu was loaded, save more clicks! Don't do multiple scenarii with this options
  startLoc = {x=11882, y=6901, z=0 },
  --  startLoc = {x=13538, y=5739, z=0 },
--    setSandbox = function()
--        SandboxVars.Zombies = 1;
--        SandboxVars.Distribution = 1;
--        SandboxVars.DayLength = 3;
--        SandboxVars.StartMonth = 12;
--        SandboxVars.StartTime = 2;
--        SandboxVars.WaterShutModifier = -1;
--        SandboxVars.ElecShutModifier = -1;
--        SandboxVars.FoodLoot = 1;
--        SandboxVars.WeaponLoot = 1;
--        SandboxVars.OtherLoot = 1;
--        SandboxVars.Temperature = 3;
--        SandboxVars.Rain = 3;
--        --    SandboxVars.erosion = 12
--        SandboxVars.ErosionSpeed = 1
--        SandboxVars.XpMultiplier = "1.0";
--        SandboxVars.Farming = 3;z
--        SandboxVars.NatureAbundance = 5;
--        SandboxVars.PlantResilience = 3;
--        SandboxVars.PlantAbundance = 3;
--        SandboxVars.Alarm = 3;
--        SandboxVars.LockedHouses = 3;
--        SandboxVars.FoodRotSpeed = 3;
--        SandboxVars.FridgeFactor = 3;
--        SandboxVars.ZombiesRespawn = 2;
--        SandboxVars.LootRespawn = 1;
--        SandboxVars.StatsDecrease = 3;
--        SandboxVars.StarterKit = false;
--        SandboxVars.TimeSinceApo = 13;
--
--
--    end,
    onStart = function()
--        getPlayer():getInventory():AddItem("Base.Pot");
    end
}
