Sandbox_CH = {
    Sandbox_SavedPresets = "儲存預設:",
    Sandbox_SaveButton = "儲存",
    Sandbox_SavePrompt = "儲存目前沙盒設定",
    --
    Sandbox_PopulationOptions = "詳細設定",
    Sandbox_ZombieCount = "殭屍數量:",
    Sandbox_ZombieCount_option1 = "極多",
    Sandbox_ZombieCount_option2 = "多",
    Sandbox_ZombieCount_option3 = "普通",
    Sandbox_ZombieCount_option4 = "少",
    Sandbox_ZombieCount_option5 = "無",
    Sandbox_ZombieDistribution = "殭屍分佈:",
    Sandbox_ZombieDistribution_option1 = "城鎮分佈",
    Sandbox_ZombieDistribution_option2 = "平均分佈",
    Sandbox_Advanced = "進階...",
    Sandbox_ZombieOptions = "殭屍設定",
    --
    Sandbox_TimeOptions = "時間設定",
    Sandbox_DayLength = "一天時長:",
    Sandbox_DayLength_option1 = "15 分鐘",
    Sandbox_DayLength_option2 = "30 分鐘",
    Sandbox_DayLength_option3 = "1 小時",
    Sandbox_DayLength_option4 = "2 小時",
    Sandbox_DayLength_option5 = "3 小時",
    Sandbox_DayLength_option6 = "4 小時",
    Sandbox_DayLength_option7 = "5 小時",
    Sandbox_DayLength_option8 = "12 小時",
    Sandbox_DayLength_option9 = "現實時間",
    Sandbox_StartYear = "開始年份:",
    Sandbox_StartMonth = "開始月份:",
    Sandbox_StartMonth_option1 = "一月",
    Sandbox_StartMonth_option2 = "二月",
    Sandbox_StartMonth_option3 = "三月",
    Sandbox_StartMonth_option4 = "四月",
    Sandbox_StartMonth_option5 = "五月",
    Sandbox_StartMonth_option6 = "六月",
    Sandbox_StartMonth_option7 = "七月",
    Sandbox_StartMonth_option8= "八月",
    Sandbox_StartMonth_option9 = "九月",
    Sandbox_StartMonth_option10 = "十月",
    Sandbox_StartMonth_option11 = "十一月",
    Sandbox_StartMonth_option12 = "十二月",
    Sandbox_StartDay = "開始日期:",
    Sandbox_StartTime = "開始時間:",
    Sandbox_StartTime_option1 = "7 點",
    Sandbox_StartTime_option2 = "9 點",
    Sandbox_StartTime_option3 = "12 點",
    Sandbox_StartTime_option4 = "14 點",
    Sandbox_StartTime_option5 = "17 點",
    Sandbox_StartTime_option6 = "21 點",
    Sandbox_StartTime_option7 = "0 點",
    Sandbox_StartTime_option8 = "2 點",
    Sandbox_StartTime_option9 = "5 點",
    --
    Sandbox_WorldOptions = "世界設定",
    Sandbox_WaterShut = "斷水時間:",
    Sandbox_Shutoff_option1 = "立即",
    Sandbox_Shutoff_option2 = "0-30 天",
    Sandbox_Shutoff_option3 = "0-2 個月",
    Sandbox_Shutoff_option4 = "0-6 個月",
    Sandbox_Shutoff_option5 = "0-1 年",
    Sandbox_Shutoff_option6 = "0-5 年",
    Sandbox_Shutoff_option7 = "2-6 個月",
    Sandbox_Shutoff_option8 = "6-12 個月",
    Sandbox_ElecShut = "斷電時間:",
    Sandbox_HouseAlarmFrequency = "房屋報警率:",
    Sandbox_Frequency_option1 = "無",
    Sandbox_Frequency_option2 = "非常少",
    Sandbox_Frequency_option3 = "較少",
    Sandbox_Frequency_option4 = "一般",
    Sandbox_Frequency_option5 = "較高",
    Sandbox_Frequency_option6 = "非常高",
    Sandbox_LockedHouseFrequency = "關閉的房屋數量:",
    Sandbox_LockedHouseFrequency_tooltip = "這將改變遊戲中關閉/開啟的房屋產生數量...",
    Sandbox_FoodSpoil = "食物變質速度:",
    Sandbox_FoodSpoil_tooltip = "這將改變遊戲中食物的變質速度。",
    Sandbox_FastSlow_option1 = "非常快",
    Sandbox_FastSlow_option2 = "快",
    Sandbox_FastSlow_option3 = "正常",
    Sandbox_FastSlow_option4 = "慢",
    Sandbox_FastSlow_option5 = "非常慢",
    Sandbox_FridgeEffect = "冷藏效果:",
    Sandbox_FridgeEffect_tooltip = "這將改變遊戲中冰箱的冷藏效果/冷藏時間。",
    Sandbox_FridgeEffect_option1 = "非常低",
    Sandbox_FridgeEffect_option2 = "低",
    Sandbox_FridgeEffect_option3 = "正常",
    Sandbox_FridgeEffect_option4 = "高",
    Sandbox_FridgeEffect_option5 = "非常高",
    Sandbox_LootRespawn = "物品刷新:",
    Sandbox_LootRespawn_tooltip = "這將改變遊戲中物品刷新的時間。",
    Sandbox_Respawn_option1 = "關閉",
    Sandbox_Respawn_option2 = "每天",
    Sandbox_Respawn_option3 = "每週",
    Sandbox_Respawn_option4 = "每一個月",
    Sandbox_Respawn_option5 = "每兩個月",
    Sandbox_ZombieRespawn = "殭屍刷新間隔:",
    Sandbox_ZombieRespawn_tooltip = "殭屍產生的頻率程度。",
    Sandbox_ZombieRespawnPercent = "殭屍重生數量:",
    Sandbox_ZombieRespawnPercent_tooltip = "殭屍重生的基數百分比。",
    Sandbox_ZombieRespawnPercent_option1 = "10%",
    Sandbox_ZombieRespawnPercent_option2 = "20%",
    Sandbox_ZombieRespawnPercent_option3 = "30%",
    Sandbox_ZombieRespawnPercent_option4 = "40%",
    Sandbox_ZombieRespawnPercent_option5 = "50%",
    Sandbox_ZombieRespawnPercent_option6 = "60%",
    Sandbox_ZombieRespawnPercent_option7 = "70%",
    Sandbox_ZombieRespawnPercent_option8 = "80%",
    Sandbox_ZombieRespawnPercent_option9 = "90%",
    Sandbox_ZombieRespawnPercent_option10 = "100%",
    --
    Sandbox_NatureOptions = "環境設定",
    Sandbox_WorldTemperature = "溫度:",
    Sandbox_WorldTemperature_option1 = "很冷",
    Sandbox_WorldTemperature_option2 = "冷",
    Sandbox_WorldTemperature_option3 = "正常",
    Sandbox_WorldTemperature_option4 = "熱",
    Sandbox_WorldTemperature_option5 = "很熱",
    Sandbox_RainAmount = "降雨:",
    Sandbox_RainAmount_option1 = "很乾燥",
    Sandbox_RainAmount_option2 = "乾燥",
    Sandbox_RainAmount_option3 = "正常",
    Sandbox_RainAmount_option4 = "多雨",
    Sandbox_RainAmount_option5 = "非常多雨",
    Sandbox_StartErosion = "侵蝕開始:",
    Sandbox_StartErosion_option1 = "關閉",
    Sandbox_StartErosion_option2 = "0%",
    Sandbox_StartErosion_option3 = "5%",
    Sandbox_StartErosion_option4 = "10%",
    Sandbox_StartErosion_option5 = "15%",
    Sandbox_StartErosion_option6 = "20%",
    Sandbox_StartErosion_option7 = "25%",
    Sandbox_StartErosion_option8 = "30%",
    Sandbox_StartErosion_option9 = "35%",
    Sandbox_StartErosion_option10 = "40%",
    Sandbox_StartErosion_option11 = "45%",
    Sandbox_StartErosion_option12 = "50%",
    Sandbox_StartErosion_option13 = "55%",
    Sandbox_StartErosion_option14 = "60%",
    Sandbox_StartErosion_option15 = "65%",
    Sandbox_StartErosion_option16 = "70%",
    Sandbox_StartErosion_option17 = "75%",
    Sandbox_StartErosion_option18 = "80%",
    Sandbox_StartErosion_option19 = "85%",
    Sandbox_StartErosion_option20 = "90%",
    Sandbox_StartErosion_option21 = "95%",
    Sandbox_StartErosion_option22 = "100%",
    Sandbox_StartErosion_tooltip = "選擇/關閉 將禁用「侵蝕」功能.",
    Sandbox_ErosionSpeed = "侵蝕速度:",
    Sandbox_ErosionSpeed_tooltip = "選擇多少天後達到100%的侵蝕效果.",
    Sandbox_ErosionSpeed_option1 = "非常快 (20 天)",
    Sandbox_ErosionSpeed_option2 = "快 (50 天)",
    Sandbox_ErosionSpeed_option3 = "正常 (100 天)",
    Sandbox_ErosionSpeed_option4 = "慢 (200 天)",
    Sandbox_ErosionSpeed_option5 = "非常慢 (500 天)",
    Sandbox_FarmingSpeed = "植物生長速度:",
    Sandbox_NatureAmount = "環境資源:",
    Sandbox_NatureAmount_tooltip = "定義地圖中的魚類/動物數量..",
    Sandbox_NatureAmount_option1 = "很少",
    Sandbox_NatureAmount_option2 = "少",
    Sandbox_NatureAmount_option3 = "正常",
    Sandbox_NatureAmount_option4 = "豐富",
    Sandbox_NatureAmount_option5 = "非常豐富",
    --
    Sandbox_LootRarity = "物資數量",
    Sandbox_LootFood = "食物:",
    Sandbox_Rarity_option1 = "很少",
    Sandbox_Rarity_option2 = "少",
    Sandbox_Rarity_option3 = "普通",
    Sandbox_Rarity_option4 = "多",
    Sandbox_Rarity_option5 = "很多",
    Sandbox_LootWeapon = "武器:",
    Sandbox_LootOther = "其他:",
    --
    Sandbox_Character = "特性",
    Sandbox_XpMultiplier = "經驗加成:",
    Sandbox_StatDecrease = "屬性降低速度:",
    Sandbox_StatDecrease_tooltip = "定義遊戲中人物的口渴/飢餓/疲勞的速度.",
    Sandbox_StarterKit = "新手工具:",
    Sandbox_StarterKit_tooltip = "給於你一些有用的工具.",
    --
    Sandbox_ZombieLore = "殭屍設定",
    Sandbox_ProperZombies = "預設設定",
    --
    Sandbox_ZSpeed = "速度:",
    Sandbox_ZSpeed_option1 = "快速",
    Sandbox_ZSpeed_option2 = "普通",
    Sandbox_ZSpeed_option3 = "慢速",
    Sandbox_ZStrength = "力量:",
    Sandbox_ZStrength_option1 = "超人",
    Sandbox_ZStrength_option2 = "正常",
    Sandbox_ZStrength_option3 = "虛弱",
    Sandbox_ZToughness = "韌性:",
    Sandbox_ZToughness_option1 = "堅韌",
    Sandbox_ZToughness_option2 = "普通",
    Sandbox_ZToughness_option3 = "脆弱",
    Sandbox_ZTransmission = "傳染性:",
    Sandbox_ZTransmission_option1 = "血液和唾液",
    Sandbox_ZTransmission_option2 = "每個人都可以將你感染",
    Sandbox_ZTransmission_option3 = "關閉",
    Sandbox_ZInfectionMortality = "感染致死:",
    Sandbox_ZInfectionMortality_option1 = "立即",
    Sandbox_ZInfectionMortality_option2 = "0-30 秒",
    Sandbox_ZInfectionMortality_option3 = "0-1 分鐘",
    Sandbox_ZInfectionMortality_option4 = "0-12 小時",
    Sandbox_ZInfectionMortality_option5 = "2-3 天",
    Sandbox_ZInfectionMortality_option6 = "1-2 星期",
    Sandbox_ZInfectionMortality_option7 = "關閉",
    Sandbox_ZReanimateTime = "復活時間:",
    Sandbox_ZReanimateTime_option1 = "立即",
    Sandbox_ZReanimateTime_option2 = "0-30 秒",
    Sandbox_ZReanimateTime_option3 = "0-1 分鐘",
    Sandbox_ZReanimateTime_option4 = "0-12 小時",
    Sandbox_ZReanimateTime_option5 = "2-3 天",
    Sandbox_ZReanimateTime_option6 = "1-2 星期",
    Sandbox_ZCognition = "感知:",
    Sandbox_ZCognition_option1 = "開門和行走",
    Sandbox_ZCognition_option2 = "行走",
    Sandbox_ZCognition_option3 = "基礎行走",
    Sandbox_ZMemory = "記憶:",
    Sandbox_ZMemory_option1 = "長",
    Sandbox_ZMemory_option2 = "正常",
    Sandbox_ZMemory_option3 = "短",
    Sandbox_ZMemory_option4 = "無",
    Sandbox_ZDecomposition = "腐爛程度:"
    Sandbox_ZDecomposition_option1 = "緩慢和衰弱",
    Sandbox_ZDecomposition_option2 = "緩慢",
    Sandbox_ZDecomposition_option3 = "衰弱",
    Sandbox_ZDecomposition_option4 = "無影響",
    Sandbox_ZSight = "視覺:",
    Sandbox_ZSight_option1 = "鷹眼",
    Sandbox_ZSight_option2 = "正常",
    Sandbox_ZSight_option3 = "差",
    Sandbox_ZHearing = "聽覺:",
    Sandbox_ZHearing_option1 = "敏銳",
    Sandbox_ZHearing_option2 = "正常",
    Sandbox_ZHearing_option3 = "差",
    Sandbox_ZSmell = "嗅覺:",
    Sandbox_ZSmell_option1 = "敏感",
    Sandbox_ZSmell_option2 = "正常",
    Sandbox_ZSmell_option3 = "差",
	Sandbox_TimeSinceApo = "現代啟示錄:",
    Sandbox_TimeSinceApo_tooltip = "這將影響地圖中侵蝕已經開始多久，與食品過了多久的儲存時間",
    Sandbox_TimeSinceApo_option1 = "0",
    Sandbox_TimeSinceApo_option2 = "1",
    Sandbox_TimeSinceApo_option3 = "2",
    Sandbox_TimeSinceApo_option4 = "3",
    Sandbox_TimeSinceApo_option5 = "4",
    Sandbox_TimeSinceApo_option6 = "5",
    Sandbox_TimeSinceApo_option7 = "6",
    Sandbox_TimeSinceApo_option8 = "7",
    Sandbox_TimeSinceApo_option9 = "8",
    Sandbox_TimeSinceApo_option10 = "9",
    Sandbox_TimeSinceApo_option11 = "10",
    Sandbox_TimeSinceApo_option12 = "11",
    Sandbox_TimeSinceApo_option13 = "12",
	Sandbox_PlantResilience = "作物需求",
    Sandbox_PlantResilience_tooltip = "這將定義遊戲中農作物的水分需求，疾病抵抗力",
    Sandbox_PlantResilience_option1 = "非常高",
    Sandbox_PlantResilience_option2 = "高",
    Sandbox_PlantResilience_option3 = "正常",
    Sandbox_PlantResilience_option4 = "低",
    Sandbox_PlantResilience_option5 = "非常低",
    Sandbox_PlantAbundance = "農業豐富程度",
    Sandbox_PlantAbundance_tooltip = "這將定義遊戲中農作物的收穫數量。",
	Sandbox_EnduranceRegen = "耐力恢復:",

    -- ZombieConfig
    Sandbox_PopulationMultiplier = "殭屍數量倍數",
    Sandbox_PopulationStartMultiplier = "殭屍初始數量倍數",
    Sandbox_PopulationPeakMultiplier = "殭屍峰值數量倍數",
    Sandbox_PopulationPeakDay = "殭屍數量達到顛峰值所需天數",
    Sandbox_RespawnHours = "殭屍重生所需小時數",
    Sandbox_RespawnUnseenHours = "視野外殭屍重生所需小時數",
    Sandbox_RespawnMultiplier = "殭屍重生倍數",
    Sandbox_RedistributeHours = "屍群遷徙的間隔時間",
    Sandbox_FollowSoundDistance = "殭屍的循聲距離",
    Sandbox_RallyGroupSize = "殭屍群規模",
    Sandbox_RallyTravelDistance = "屍群遷徙距離",
    Sandbox_RallyGroupSeparation = "屍群間距離",
    Sandbox_RallyGroupRadius = "屍群半徑",
    -- Zombie Config tooltips and zombie.ini comments
    Sandbox_PopulationMultiplier_help = "類似沙盒殭屍數量設定。\n4.0 = 瘋狂, 2.0 = 高, 1.0 = 普通, 0.35 = 低, 0.0 = 無。",
    Sandbox_PopulationStartMultiplier_help = "調整遊戲開始時的殭屍數量。",
    Sandbox_PopulationPeakMultiplier_help = "調整殭屍達到峰值時的數量。",
    Sandbox_PopulationPeakDay_help = "殭屍數量達到顛峰值所需天數。",
    Sandbox_RespawnHours_help = "殭屍重生所需要經過的小時數.\n如果是0,則不重生",
    Sandbox_RespawnUnseenHours_help = "視野外殭屍重生所需要經過的小時數。",
    Sandbox_RespawnMultiplier_help = "殭屍重生倍數。",
    Sandbox_RedistributeHours_help = "屍群再遷徙的間隔時間。",
    Sandbox_FollowSoundDistance_help = "殭屍聽到聲音後追蹤的距離。",
    Sandbox_RallyGroupSize_help = "閒置時屍群的規模。 0 代表殭屍不會形成屍群。\n建築內和森林中不會形成屍群。",
    Sandbox_RallyTravelDistance_help = "屍群遷徙距離。",
    Sandbox_RallyGroupSeparation_help = "屍群間的距離。",
    Sandbox_RallyGroupRadius_help = "屍群成員與頭屍的距離。",
    Sandbox_MinMaxDefault = "\n最小=%1 最大=%2 預設=%3",
    Sandbox_ThumpNoChasing = "殭屍環境攻擊性 :",
	Sandbox_ThumpNoChasing_option1 = "有",
	Sandbox_ThumpNoChasing_option2 = "無",
	Sandbox_ThumpNoChasing_tooltip = "殭屍在沒有 看到或是聽到 玩家動作之下會去攻擊門和建築物。",
    Sandbox_Nutrition = "營養:",
    Sandbox_Nutrition_tooltip = "",
}