SurvivalGuide_EN = {
	SurvivalGuide_entrie1title = "SURVIVAL GUIDE #1 - CONTROL YOURSELF",
	SurvivalGuide_entrie1txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #1 - CONTROL YOURSELF <LINE> <IMAGECENTRE:media/ui/spiffo/control_yourself.png> <LINE> <SIZE:medium> You're not going to survive long if you don't take some deep breaths, and learn the basics.",
	SurvivalGuide_entrie1moreinfo = " <H1> MOVEMENT <BR> <TEXT> To scamper around in Project Zomboid, use the WASD keys.  <BR> <IMAGECENTRE:media/ui/tutimages/walkwasd.png> <LINE> " ..
            " Hold LSHIFT key to scamper faster. <BR> <IMAGECENTRE:media/ui/tutimages/shiftrun.png> <LINE> <H1> "..
            "COMBAT <BR> <TEXT> To attack a deadhead, you'll first have to hold RMB to engage strafe mode. <BR> <IMAGECENTRE:media/ui/tutimages/combat1.png> <LINE> <TEXT>  To pull back the swing of a melee weapon, just hold RMB. The point you're aiming at will always be towards the mouse cursor. The very best survivors will simultaneously strafe with WASD to get themselves into position for their desperate zombie bashing."..
            " <BR> <IMAGECENTRE:media/ui/tutimages/combat2.png> <LINE> <TEXT> To connect melee weapon with dead person's skull, hit LMB. Bear in mind that shots are charged & so frenzied clicking is not the way ahead. <BR> <IMAGECENTRE:media/ui/tutimages/combat3.png> <LINE> <TEXT> <BR> LCTRL doubles as a sneak mode. If you want to avoid the attention of the local shambling infected, its use is strongly advised..  <BR> <H1> INTERACTION <BR> "..
            "<H2> MOUSE CLICKS <BR> <TEXT> You can interact with nearby objects with a click of LMB. This will, for example, open doors or fling open cupboards you'd like to loot.. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/clickdoor.png> <LINE> <TEXT> "..
            "<H2> CONTEXT KEY <BR> <TEXT> Another way to interact is by pressing E. This will let you open doors and windows while in an attack stance. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contextdoor.png> <LINE> This will allow for opening doors while in combat stance, for example. <BR>  <TEXT> Holding E will also let you interact in a secondary manner & generally in times of desperation. If you want to climb through a window while the zeds are following, for example, then E is your friend. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contexthold.png> "..
            " <LINE> <H2> CONTEXT MENU <BR> <TEXT> More detailed interaction, such as crafting, can be accessed with a context menu that's triggered with RMB. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contextmenu.png> <LINE> <TEXT> ",

	SurvivalGuide_entrie2title = "SURVIVAL GUIDE #2 - DON'T RUN",
	SurvivalGuide_entrie2txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #2 - DON'T RUN <LINE> <IMAGECENTRE:media/ui/spiffo/dontrun.png> <LINE> <SIZE:medium> Survivors who run rapidly become survivors who are dead.",
	SurvivalGuide_entrie2moreinfo = " <H1> ZOMBIE SENSES <BR> <TEXT> The Dead, in Survival mode, respond to sight and sound. <BR> <IMAGECENTRE:media/ui/tutimages/running.png> <LINE> <TEXT> Running generates sound and makes you more noticable. <BR> You can outrun the deadheads, but not forever. <BR> "..
    " A wise survivor befriends LCTRL (or LMB if they're buttered that way). This enables sneak / strafe mode. Slow sneaking makes you harder to spot, and reduces the pitter-patter of your doomed feet. It will also let you turn on your heel that much easier & to make sure nothing's about to take a chunk from your neck. <BR> <IMAGECENTRE:media/ui/tutimages/sneak.png> <LINE> Project Zomboid is not a popularity contest. Keep to the shadows. Zombies only want to eat you. They do not hug.",

	SurvivalGuide_entrie3title = "SURVIVAL GUIDE #3 - PRECISION, PEOPLE!",
	SurvivalGuide_entrie3txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #3 - PRECISION, PEOPLE! <LINE> <IMAGECENTRE:media/ui/spiffo/be_precise.png> <LINE> <SIZE:medium> You are fighting the undead. To puncture a skull requires effort! <LINE> <LINE> REMEMBER: CHARGE AND SWING!",
	SurvivalGuide_entrie3moreinfo = " <H1> COMBAT MECHANICS <BR> <TEXT> Each weapon is capable of dealing a set amount of damage. However, its power is determined by your own skill and finesse. Or, perhaps, lack of it. <BR> <H2> PRECISION "..
            " <BR> <TEXT> The brain-mushing power of a melee shot is also determined by your skill level. Another vital factor, however, is how long you've 'prepared' the swing. You must hold RMB for several seconds before each swing: this will let you focus, take aim, and put your full force into your attempt at deadhead-dispatch. <BR> A charged swing has FAR more force than rapid, frequent blows. In this new dawn of the deadheads mouse-spamming takes lives! <BR> <H2> RANGE <BR> <TEXT> Range is another vital factor & although the sweet-spot for dead-downing will depend on what you're wielding. <BR> In general, swinging weapons like a bat or axe benefit from swings at their maximum possible range.  <BR> <IMAGECENTRE:media/ui/tutimages/combataxe1.png> <LINE> <BR> <IMAGECENTRE:media/ui/tutimages/combataxe2.png> <LINE> Weapons like knives, and other stabby weapons, benefit greatly from thrusts at close range. Don't expect much from the butter knife though. <BR> <IMAGECENTRE:media/ui/tutimages/combatknife.png> <LINE> "..
            " <H2> GROUND ATTACKS <BR> <TEXT> The best way to re-dead a dead person is to knock them to the floor & then get all bashy with their brains. <BR> <IMAGECENTRE:media/ui/tutimages/combatknockdown.png> <LINE> This can be done with a powerful swing, or by pushing the zombie over. Pushing will happen automatically if a member of the horde is inside your weapon's minimum range (generally if you're waving an axe, bat or something else of their ilk) or if you're unarmed. <BR> When the zombies hit the floor: your attacks will be downward. Damage will be done. There will be brains. <BR> <IMAGECENTRE:media/ui/tutimages/combatgroundattack.png> <LINE> ",

	SurvivalGuide_entrie4title = "SURVIVAL GUIDE #4 - WATER WAY TO GO",
	SurvivalGuide_entrie4txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #4 - WATER WAY TO GO <LINE> <IMAGECENTRE:media/ui/spiffo/drink_up.png> <LINE> <SIZE:medium> Clean water is vital to your continued survival.",
	SurvivalGuide_entrie4moreinfo = " <H1> WATER <BR> <TEXT> The water supply, like the electricity, will not last forever. Stockpile water bottles if you don't want to check out later down the line... <BR> Your character will automatically drink water from any container in your inventory. <BR> To drink or to fill a bottle, just use the right-click menu on any in-game tile/item that provides water. Sinks, baths, faucets... all that jazz. <BR> <IMAGECENTRE:media/ui/tutimages/fillbottle.png> <LINE> ",

	SurvivalGuide_entrie5title = "SURVIVAL GUIDE #5 - CRAFTY SO-AND-SO",
	SurvivalGuide_entrie5txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #5 - CRAFTY SO-AND-SO <LINE> <IMAGECENTRE:media/ui/spiffo/be_crafty.png> <LINE> <SIZE:medium> Zombies claw at doors and windows! If in doubt: barricade!",
	SurvivalGuide_entrie5moreinfo = " <H1> INVENTORY CRAFTING <BR> <TEXT> To craft items in your inventory, simply right click something you're carrying in your inventory pane. <BR> <IMAGECENTRE:media/ui/tutimages/craftingrecipe.png> <LINE> Any craftable items you can create with this, and the other stuff you're carrying, will magically be shown! <BR> A range of cooking, carpentry, medical and survival recipes will give you the edge in the apocalypse. <BR> <H1> BARRICADING <BR> <TEXT> You can barricade doors and windows by right-clicking & but you'll need a hammer, planks and nails in your inventory. <BR> <IMAGECENTRE:media/ui/tutimages/barricademenu.png>  <LINE> Multiple planks can be used to further strengthen doors and windows. <BR> <IMAGECENTRE:media/ui/tutimages/barricaded.png> <LINE> "..
            " <H1> CARPENTRY <BR> <TEXT> As you find resources and become more competent with a hammer, you can eventually construct entire buildings. All budding builders MUST have a hammer in their inventory. Simply right click on the ground to get the build menu. <BR> <IMAGECENTRE:media/ui/tutimages/carpentrymenu.png> <LINE> From here, you can select any piece of furniture that your skills and materials can produce. <BR> Once selected, you will have a transparent representation of the final product will appear & which you can then move around the world and place with LMB. <BR> <IMAGECENTRE:media/ui/tutimages/placewall.png> <LINE> The process isn't a rapid one. PZ is a realism-devoted game, and if you've ever had builders in you'll know these things take time. (Please note we do let you craft cups of tea in-game, if it helps). <BR> <IMAGECENTRE:media/ui/tutimages/wallbuilt.png> <LINE> You can rotate crafted items before placement by pressing R. <BR> <IMAGECENTRE:media/ui/tutimages/flip.png> <LINE> REMEMBER: the more you craft, the better you you'll become. Higher skill levels means better quality items, and more useful ones too.",

	SurvivalGuide_entrie6title = "SURVIVAL GUIDE #6 - AVOID PEEPING TOMS",
	SurvivalGuide_entrie6txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #6 - AVOID PEEPING TOMS <LINE> <IMAGECENTRE:media/ui/spiffo/peeping_toms.png> <LINE> <SIZE:medium> They may be dead, but they can still see through windows. <LINE> <LINE> No curtains? Improvise. ",
	SurvivalGuide_entrie6moreinfo = " <H1> BLOCK OFF THEIR VIEW <BR> <TEXT> One of the most common mistakes in the zombie apocalypse is to leave the curtains open. Forgetting drapes-closure invites wandering zombies down your garden path, and straight to your brain-stem. <BR> To close curtains or blinds: use the right click menu. <BR> <IMAGECENTRE:media/ui/tutimages/curtains.png> <LINE> Barricading windows also stops deadheads viewing light and movement. <BR> If there are no curtains, and you haven't got planks to spare, perhaps you can hang something up instead? Go on, give it a try.",

	SurvivalGuide_entrie7title = "SURVIVAL GUIDE #7 - EAT NICE FOOD",
	SurvivalGuide_entrie7txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #7 - COOK IT UP <LINE> <IMAGECENTRE:media/ui/spiffo/cook_it_up.png> <LINE> <SIZE:medium> Food poisoning isn't fun. During the apocalypse it's even less fun. <LINE> <LINE> A hot meal goes a long way.",
	SurvivalGuide_entrie7moreinfo = " <H1> COOKING <BR> <TEXT> Steak, chicken and many other foods require cooking before eating. (Those crazy video-games, huh?) <BR> As well as reducing the risk of food poisoning, prepared meals are more satisfying, nutritious and will stave off hunger for longer. <BR> <IMAGECENTRE:media/ui/tutimages/cookingsoup.png> <LINE> <TEXT> To cook up your food, simply place it in a cooker or microwave - or perhaps a campfire if you've fled town. <BR> <IMAGECENTRE:media/ui/tutimages/cookingoven.png> <LINE> Turn appliances on with the right-click menu, then retrieve your baked goods from its loot window once it's cooked. Turn off the appliance when you're done though. Just in case. <BR> <IMAGECENTRE:media/ui/tutimages/cookedsoup.png> <LINE> "..
            " <H1> FARMING <BR> <TEXT> To grow your own food, simply find a trowel and some seeds. Plough the soil and scatter, and soon you'll be fed and waterered by your own survivalist hand. <BR> <IMAGECENTRE:media/ui/tutimages/farming.png> <LINE> "..
            " <H1> FORAGING <BR> <TEXT> Find berries and other fruits out in the wilderness. <BR> <IMAGECENTRE:media/ui/tutimages/forrage.png> <LINE> <TEXT> " ..
			" <H1> DON'T DIE <BR> <TEXT> Try not to die at all times.",

	SurvivalGuide_entrie8title = "SURVIVAL GUIDE #8 - LOOT ASTUTE",
	SurvivalGuide_entrie8txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> #8 - LOOT ASTUTE <LINE> <IMAGECENTRE:media/ui/spiffo/packing.png> <LINE> <SIZE:medium> Managing your inventory quickly and efficiently saves you time - and often your life!",
	SurvivalGuide_entrie8moreinfo = " <H1> SELECTING <BR> <TEXT> So how do you rummage, grab, drop and use? In Project Zomboid we're all over this kind of item procurement! <BR> The primary way is simply to drag and drop - or alternatively right click to bring up the context menu. <BR> <IMAGECENTRE:media/ui/tutimages/invrbtnselect.png> <LINE> " ..
            " Holding LSHIFT will also allow you select multiple items. <BR> <IMAGECENTRE:media/ui/tutimages/invshiftselect.png> <LINE> <TEXT> Or, why not go CRAZY and drag a square over multiple items with your mouse? <BR> <IMAGECENTRE:media/ui/tutimages/invsquareselect.png> <LINE>  <BR> "..
            " OR why not double-click something in the loot inventory for a quick grab? OR OR, slam on quick context button on the right of your selection. <BR> <IMAGECENTRE:media/ui/tutimages/invctxbtn.png> <LINE> <TEXT>  Oh, and there's 'Loot All' if you're so excited that you have to grab EVERYTHING. <LINE> "..
            " <H1> THE GLORY OF BAGS <BR> <TEXT> Bags are important. They help you carry stuff. <BR> To equip one and hurriedly throw your items in: right click and atatch it to your primary hand, secondary hand or (if it's a rucksack) on your back. "..
            " <BR> You'll then see the equipped bag in your inventory - all ready for you to drag & drop your loot into. Vitally, bags will grant you a weight reduction. You can carry more. Useful, non? <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/invbag.png> <LINE> "..
            " <H1> KNOW THY HOTKEYS  <BR> <TEXT> Hotkey are bindable in the options menu, but we've pre-bound some. As we're nice like that. "..
            " <BR> 1 : Equips the best melee weapon. " ..
			" <BR> 2 : Equips the best firearm. (Don't forget 'r' reloads!)  " ..
			" <BR> 3 : Equips your best stabbing weapon for close quarter engagements. " ..
			" <BR> F : Equips (and turns on) your best light source. ",

    SurvivalGuide_entrie9title = "SURVIVAL GUIDE #9 - VEHICLES",
    SurvivalGuide_entrie9txt = " <CENTRE> <SIZE:medium> ZOMBOID SURVIVAL GUIDE <LINE> <SIZE:large> NEW - VEHICLES <LINE> <IMAGECENTRE:media/ui/spiffo/driver.png> <LINE> <SIZE:medium> Vehicles bring survival benefits, but they also bring noise! A revving engine will attract the horde from a long distance...",
    SurvivalGuide_entrie9moreinfo = " <H1> JUMP IN <BR> <IMAGECENTRE:media/ui/tutimages/spiffovehicle.png> <LINE> <TEXT> If you're lucky then a frantic car-owner might have left their keys in the door, the ignition or the glove box. Alternatively, search nearby zeds in case one of them was the owner. Likewise if your chosen vehicle is parked outside a house - search it. The key could be inside. <BR> Still no joy? Why not break in? Smash the vehicle's window to unlock it. If you have a high enough Mechanic and Electrical skills then you'll be able to hotwire it. <BR> " ..
            " <H1> TIME TO DRIVE <BR> <TEXT> Click on the ignition to insert your key, turn on the engine and inspect the dashboard read-outs. Alternatively, just press the forward key (default: W) to get rolling <BR> If the car's engine condition isn't high, it may not start first time. If it's refusing to turn over at all, it might be time to inspect the Mechanic Skill window... <BR> Drive cautiously! The louder a car, the wider the radius of nearby zombies that'll be alerted and start to follow the noise...  <BR> " ..
            " <H1> DASHBOARD <BR> <TEXT> <IMAGECENTRE:media/ui/tutimages/cardashboard.png> <LINE> On a vehicle's Dashboard you can see helpful read-outs of information like the its fuel levels, speed and RPM. <BR> Icons on top of the dash will also tell you engine status, whether the trunk is open, whether the headlights are operational etc. Clicking these icons will open up available options - so clicking on the AC/Heater will open up the relevant window. <BR> " ..
            " <H1> RADIAL MENU <BR> <TEXT> If you're inside or next to a vehicle press 'V'. This will open its radial menu <BR> <IMAGECENTRE:media/ui/tutimages/carradialmenu.png> <LINE> From here you can switch seats, lock doors, operate lights, open up the Mechanics window and more. <BR> " ..
            " <H1> MECHANIC WINDOW <BR> <TEXT><IMAGECENTRE:media/ui/tutimages/carmechanics.png> <LINE> An unskilled survivor can check if your battery is still ok, see fuel levels and notice whether certain parts of the car appear damaged. A survivor with Mechanic skills will be able to see extra details, and install and uninstall parts. <BR> For more information on this and the Mechanic skill, click the info icon in the top left corner of the Mechanic window.",
}
