return {
    VERSION = 3,
    Zombies = 4,
    Distribution = 1,
    DayLength = 3,
    StartYear = 1,
    StartMonth = 7,
    StartDay = 9,
    StartTime = 2,
    WaterShut = 8,
    ElecShut = 8,
    WaterShutModifier = 600,
    ElecShutModifier = 600,
    FoodLoot = 5,
    WeaponLoot = 5,
    OtherLoot = 5,
    Temperature = 3,
    Rain = 3,
    ErosionSpeed = 3,
    XpMultiplier = 2.0,
    Farming = 2,
    StatsDecrease = 3,
    NatureAbundance = 5,
    Alarm = 2,
    LockedHouses = 2,
    StarterKit = true,
    Nutrition = true,
    FoodRotSpeed = 4,
    FridgeFactor = 4,
    LootRespawn = 1,
    TimeSinceApo = 1,
    PlantResilience = 1,
    PlantAbundance = 5,
    EndRegen = 3,
    
    CarSpawnRate = 4,
    LockedCar = 2,
    CarAlarm = 2,
    ChanceHasGas = 3,
    InitialGas = 5,
    CarGeneralCondition = 4,
    RecentlySurvivorVehicles = 3,
    
    ZombieLore = {
        Speed = 3,
        Strength = 3,
        Toughness = 3,
        Transmission = 1,
        Mortality = 5,
        Reanimate = 3,
        Cognition = 2,
        Memory = 3,
        Decomp = 1,
        Sight = 3,
        Hearing = 3,
        Smell = 3,
        ThumpNoChasing = true,
    },
    ZombieConfig = {
        PopulationMultiplier = 0.5,
        PopulationStartMultiplier = 0.5,
        PopulationPeakMultiplier = 1.0,
        PopulationPeakDay = 50,
        RespawnHours = 240.0,
        RespawnUnseenHours = 16.0,
        RespawnMultiplier = 0.1,
        RedistributeHours = 12.0,
        FollowSoundDistance = 100,
        RallyGroupSize = 5,
        RallyTravelDistance = 5,
        RallyGroupSeparation = 15,
        RallyGroupRadius = 5,
    },
}
