Sandbox_EN = {
    Sandbox_SavedPresets = "Saved Presets:",
    Sandbox_SaveButton = "SAVE",
    Sandbox_SavePrompt = "Save this sandbox preset",
    --
    Sandbox_PopulationOptions = "Population",
    Sandbox_ZombieCount = "ZOMBIE COUNT:",
    Sandbox_ZombieCount_tooltip = "Changing this sets the \"Population Multiplier\" advanced option.",
    Sandbox_ZombieCount_option1 = "Insane",
    Sandbox_ZombieCount_option2 = "High",
    Sandbox_ZombieCount_option3 = "Normal",
    Sandbox_ZombieCount_option4 = "Low",
    Sandbox_ZombieCount_option5 = "None",
    Sandbox_ZombieDistribution = "ZOMBIE DISTRIBUTION:",
    Sandbox_ZombieDistribution_option1 = "Urban Focused",
    Sandbox_ZombieDistribution_option2 = "Uniform",
    Sandbox_Advanced = "Advanced...",
    Sandbox_ZombieOptions = "ZOMBIE OPTIONS",
    --
    Sandbox_TimeOptions = "Time",
    Sandbox_DayLength = "DAY LENGTH:",
    Sandbox_DayLength_option1 = "15 minutes",
    Sandbox_DayLength_option2 = "30 minutes",
    Sandbox_DayLength_option3 = "1 hour",
    Sandbox_DayLength_option4 = "2 hours",
    Sandbox_DayLength_option5 = "3 hours",
    Sandbox_DayLength_option6 = "4 hours",
    Sandbox_DayLength_option7 = "5 hours",
    Sandbox_DayLength_option8 = "6 hours",
    Sandbox_DayLength_option9 = "7 hours",
    Sandbox_DayLength_option10 = "8 hours",
    Sandbox_DayLength_option11 = "9 hours",
    Sandbox_DayLength_option12 = "10 hours",
    Sandbox_DayLength_option13 = "11 hours",
    Sandbox_DayLength_option14 = "12 hours",
    Sandbox_DayLength_option15 = "13 hours",
    Sandbox_DayLength_option16 = "14 hours",
    Sandbox_DayLength_option17 = "15 hours",
    Sandbox_DayLength_option18 = "16 hours",
    Sandbox_DayLength_option19 = "17 hours",
    Sandbox_DayLength_option20 = "18 hours",
    Sandbox_DayLength_option21 = "19 hours",
    Sandbox_DayLength_option22 = "20 hours",
    Sandbox_DayLength_option23 = "21 hours",
    Sandbox_DayLength_option24 = "22 hours",
    Sandbox_DayLength_option25 = "23 hours",
    Sandbox_DayLength_option26 = "Real-time",
    Sandbox_StartYear = "START YEAR:",
    Sandbox_StartMonth = "START MONTH:",
    Sandbox_StartMonth_option1 = "January",
    Sandbox_StartMonth_option2 = "February",
    Sandbox_StartMonth_option3 = "March",
    Sandbox_StartMonth_option4 = "April",
    Sandbox_StartMonth_option5 = "May",
    Sandbox_StartMonth_option6 = "June",
    Sandbox_StartMonth_option7 = "July",
    Sandbox_StartMonth_option8= "August",
    Sandbox_StartMonth_option9 = "September",
    Sandbox_StartMonth_option10 = "October",
    Sandbox_StartMonth_option11 = "November",
    Sandbox_StartMonth_option12 = "December",
    Sandbox_StartDay = "START DAY:",
    Sandbox_StartTime = "START TIME:",
    Sandbox_StartTime_option1 = "7 am",
    Sandbox_StartTime_option2 = "9 am",
    Sandbox_StartTime_option3 = "12 pm",
    Sandbox_StartTime_option4 = "2 pm",
    Sandbox_StartTime_option5 = "5 pm",
    Sandbox_StartTime_option6 = "9 pm",
    Sandbox_StartTime_option7 = "12 am",
    Sandbox_StartTime_option8 = "2 am",
    Sandbox_StartTime_option9 = "5 am",
    --
    Sandbox_WorldOptions = "World",
    Sandbox_WaterShut = "WATER SHUTOFF:",
    Sandbox_Shutoff_option1 = "Instant",
    Sandbox_Shutoff_option2 = "0-30 days",
    Sandbox_Shutoff_option3 = "0-2 months",
    Sandbox_Shutoff_option4 = "0-6 months",
    Sandbox_Shutoff_option5 = "0-1 year",
    Sandbox_Shutoff_option6 = "0-5 years",
    Sandbox_Shutoff_option7 = "2-6 months",
    Sandbox_Shutoff_option8 = "6-12 months",
    Sandbox_ElecShut = "ELECTRICITY SHUTOFF:",
    Sandbox_HouseAlarmFrequency = "HOUSE ALARMS FREQUENCY:",
    Sandbox_HouseAlarmFrequency_option1 = "Never",
    Sandbox_HouseAlarmFrequency_option2 = "Extremely rare",
    Sandbox_HouseAlarmFrequency_option3 = "Rare",
    Sandbox_HouseAlarmFrequency_option4 = "Sometimes",
    Sandbox_HouseAlarmFrequency_option5 = "Often",
    Sandbox_HouseAlarmFrequency_option6 = "Very often",
    Sandbox_LockedHouseFrequency = "LOCKED HOUSES FREQUENCY:",
    Sandbox_LockedHouseFrequency_tooltip = "Define how often the doors/windows of houses will be locked.",
    Sandbox_LockedHouseFrequency_option1 = "Never",
    Sandbox_LockedHouseFrequency_option2 = "Extremely rare",
    Sandbox_LockedHouseFrequency_option3 = "Rare",
    Sandbox_LockedHouseFrequency_option4 = "Sometimes",
    Sandbox_LockedHouseFrequency_option5 = "Often",
    Sandbox_LockedHouseFrequency_option6 = "Very often",
    Sandbox_FoodSpoil = "FOOD SPOILAGE:",
    Sandbox_FoodSpoil_tooltip = "Define how fast the food will spoil inside or outside fridge.",
    Sandbox_FoodSpoil_option1 = "Very fast",
    Sandbox_FoodSpoil_option2 = "Fast",
    Sandbox_FoodSpoil_option3 = "Normal",
    Sandbox_FoodSpoil_option4 = "Slow",
    Sandbox_FoodSpoil_option5 = "Very slow",
    Sandbox_FridgeEffect = "REFRIDGERATION EFFECTIVENESS:",
    Sandbox_FridgeEffect_tooltip = "Define how much a fridge will be effective.",
    Sandbox_FridgeEffect_option1 = "Very low",
    Sandbox_FridgeEffect_option2 = "Low",
    Sandbox_FridgeEffect_option3 = "Normal",
    Sandbox_FridgeEffect_option4 = "High",
    Sandbox_FridgeEffect_option5 = "Very high",
    Sandbox_LootRespawn = "LOOT RESPAWN:",
    Sandbox_LootRespawn_tooltip = "Items will respawn in already-looted containers in towns and trailer parks. Items will not respawn in player-made containers.",
    Sandbox_SeenHoursPreventLootRespawn = "LOOT SEEN PREVENT HOURS:",
    Sandbox_SeenHoursPreventLootRespawn_tooltip = "When > 0, loot will not respawn in zones that have been visited within this number of hours.",
    Sandbox_Respawn_option1 = "None",
    Sandbox_Respawn_option2 = "Every day",
    Sandbox_Respawn_option3 = "Every week",
    Sandbox_Respawn_option4 = "Every month",
    Sandbox_Respawn_option5 = "Every 2 months",
    Sandbox_ZombieRespawn = "ZOMBIES RESPAWN INTERVAL:",
    Sandbox_ZombieRespawn_tooltip = "How frequently new zombies are added to the world.",
    Sandbox_ZombieRespawnPercent = "ZOMBIES RESPAWN AMOUNT:",
    Sandbox_ZombieRespawnPercent_tooltip = "Percentage of starting zombie numbers that respawn each interval.",
    Sandbox_ZombieRespawnPercent_option1 = "10%",
    Sandbox_ZombieRespawnPercent_option2 = "20%",
    Sandbox_ZombieRespawnPercent_option3 = "30%",
    Sandbox_ZombieRespawnPercent_option4 = "40%",
    Sandbox_ZombieRespawnPercent_option5 = "50%",
    Sandbox_ZombieRespawnPercent_option6 = "60%",
    Sandbox_ZombieRespawnPercent_option7 = "70%",
    Sandbox_ZombieRespawnPercent_option8 = "80%",
    Sandbox_ZombieRespawnPercent_option9 = "90%",
    Sandbox_ZombieRespawnPercent_option10 = "100%",
    --
    Sandbox_NatureOptions = "Nature",
    Sandbox_WorldTemperature = "TEMPERATURE:",
    Sandbox_WorldTemperature_option1 = "Very cold",
    Sandbox_WorldTemperature_option2 = "Cold",
    Sandbox_WorldTemperature_option3 = "Normal",
    Sandbox_WorldTemperature_option4 = "Hot",
    Sandbox_WorldTemperature_option5 = "Very hot",
    Sandbox_RainAmount = "RAIN:",
    Sandbox_RainAmount_option1 = "Very dry",
    Sandbox_RainAmount_option2 = "Dry",
    Sandbox_RainAmount_option3 = "Normal",
    Sandbox_RainAmount_option4 = "Rainy",
    Sandbox_RainAmount_option5 = "Very Rainy",
    Sandbox_StartErosion = "STARTING EROSION:",
    Sandbox_StartErosion_option1 = "Never",
    Sandbox_StartErosion_option2 = "0%",
    Sandbox_StartErosion_option3 = "5%",
    Sandbox_StartErosion_option4 = "10%",
    Sandbox_StartErosion_option5 = "15%",
    Sandbox_StartErosion_option6 = "20%",
    Sandbox_StartErosion_option7 = "25%",
    Sandbox_StartErosion_option8 = "30%",
    Sandbox_StartErosion_option9 = "35%",
    Sandbox_StartErosion_option10 = "40%",
    Sandbox_StartErosion_option11 = "45%",
    Sandbox_StartErosion_option12 = "50%",
    Sandbox_StartErosion_option13 = "55%",
    Sandbox_StartErosion_option14 = "60%",
    Sandbox_StartErosion_option15 = "65%",
    Sandbox_StartErosion_option16 = "70%",
    Sandbox_StartErosion_option17 = "75%",
    Sandbox_StartErosion_option18 = "80%",
    Sandbox_StartErosion_option19 = "85%",
    Sandbox_StartErosion_option20 = "90%",
    Sandbox_StartErosion_option21 = "95%",
    Sandbox_StartErosion_option22 = "100%",
    Sandbox_StartErosion_tooltip = "Choose "Never" to disable world erosion.",
    Sandbox_ErosionSpeed = "EROSION SPEED:",
    Sandbox_ErosionSpeed_tooltip = "Number of days until 100% growth.",
    Sandbox_ErosionSpeed_option1 = "Very fast (20 days)",
    Sandbox_ErosionSpeed_option2 = "Fast (50 days)",
    Sandbox_ErosionSpeed_option3 = "Normal (100 days)",
    Sandbox_ErosionSpeed_option4 = "Slow (200 days)",
    Sandbox_ErosionSpeed_option5 = "Very slow (500 days)",
    Sandbox_ErosionDays = "EROSION DAYS:",
    Sandbox_ErosionDays_tooltip = "Number of days until 100% growth.\n-1 means no growth.\nZero means use the Erosion Speed option.\nMaximum 36,500 (100 years).",
    Sandbox_FarmingSpeed = "FARMING SPEED:",
    Sandbox_FarmingSpeed_option1 = "Very fast",
    Sandbox_FarmingSpeed_option2 = "Fast",
    Sandbox_FarmingSpeed_option3 = "Normal",
    Sandbox_FarmingSpeed_option4 = "Slow",
    Sandbox_FarmingSpeed_option5 = "Very slow",
    Sandbox_NatureAmount = "NATURE'S ABUNDANCE:",
    Sandbox_NatureAmount_tooltip = "Affects the difficulty of fishing/foraging.",
    Sandbox_NatureAmount_option1 = "Very poor",
    Sandbox_NatureAmount_option2 = "Poor",
    Sandbox_NatureAmount_option3 = "Normal",
    Sandbox_NatureAmount_option4 = "Abundant",
    Sandbox_NatureAmount_option5 = "Very abundant",
    Sandbox_CompostTime = "COMPOST TIME:",
    Sandbox_CompostTime_option1 = "1 Week",
    Sandbox_CompostTime_option2 = "2 Weeks",
    Sandbox_CompostTime_option3 = "3 Weeks",
    Sandbox_CompostTime_option4 = "4 Weeks",
    Sandbox_CompostTime_option5 = "6 Weeks",
    Sandbox_CompostTime_option6 = "8 Weeks",
    Sandbox_CompostTime_option7 = "10 Weeks",
    Sandbox_CompostTime_option8 = "12 Weeks",
    --
    Sandbox_LootRarity = "Loot Rarity",
    Sandbox_LootFood = "FOOD:",
    Sandbox_Rarity_option1 = "Extremely rare",
    Sandbox_Rarity_option2 = "Rare",
    Sandbox_Rarity_option3 = "Normal",
    Sandbox_Rarity_option4 = "Common",
    Sandbox_Rarity_option5 = "Abundant",
    Sandbox_LootWeapon = "WEAPON:",
    Sandbox_LootOther = "OTHER:",
    --
    Sandbox_Character = "Character",
    Sandbox_XpMultiplier = "XP MULTIPLIER:",
    Sandbox_StatDecrease = "STATS DECREASE:",
    Sandbox_StatDecrease_tooltip = "How fast character's hunger, thirst and fatigue will decrease.",
    Sandbox_StatDecrease_option1 = "Very fast",
    Sandbox_StatDecrease_option2 = "Fast",
    Sandbox_StatDecrease_option3 = "Normal",
    Sandbox_StatDecrease_option4 = "Slow",
    Sandbox_StatDecrease_option5 = "Very slow",
    Sandbox_StarterKit = "STARTER KIT:",
    Sandbox_StarterKit_tooltip = "Start with a bag and some useful tools.",
    --
    Sandbox_ZombieLore = "Zombie Lore",
    Sandbox_ProperZombies = "PROPER ZOMBIES",
    --
    Sandbox_ZombieAdvanced = "Advanced Zombie Options",
    --
    Sandbox_ZSpeed = "SPEED:",
    Sandbox_ZSpeed_option1 = "Sprinters",
    Sandbox_ZSpeed_option2 = "Fast Shamblers",
    Sandbox_ZSpeed_option3 = "Shamblers",
    Sandbox_ZSpeed_option4 = "Random",
    Sandbox_ZStrength = "STRENGTH:",
    Sandbox_ZStrength_option1 = "Superhuman",
    Sandbox_ZStrength_option2 = "Normal",
    Sandbox_ZStrength_option3 = "Weak",
    Sandbox_ZStrength_option4 = "Random",
    Sandbox_ZToughness = "TOUGHNESS:",
    Sandbox_ZToughness_option1 = "Tough",
    Sandbox_ZToughness_option2 = "Normal",
    Sandbox_ZToughness_option3 = "Fragile",
    Sandbox_ZToughness_option4 = "Random",
    Sandbox_ZTransmission = "TRANSMISSION:",
    Sandbox_ZTransmission_option1 = "Blood + Saliva",
    Sandbox_ZTransmission_option2 = "Everyone's Infected",
    Sandbox_ZTransmission_option3 = "None",
    Sandbox_ZInfectionMortality = "INFECTION MORTALITY:",
    Sandbox_ZInfectionMortality_option1 = "Instant",
    Sandbox_ZInfectionMortality_option2 = "0-30 seconds",
    Sandbox_ZInfectionMortality_option3 = "0-1 minutes",
    Sandbox_ZInfectionMortality_option4 = "0-12 hours",
    Sandbox_ZInfectionMortality_option5 = "2-3 days",
    Sandbox_ZInfectionMortality_option6 = "1-2 weeks",
    Sandbox_ZInfectionMortality_option7 = "Never",
    Sandbox_ZReanimateTime = "REANIMATE TIME:",
    Sandbox_ZReanimateTime_option1 = "Instant",
    Sandbox_ZReanimateTime_option2 = "0-30 seconds",
    Sandbox_ZReanimateTime_option3 = "0-1 minutes",
    Sandbox_ZReanimateTime_option4 = "0-12 hours",
    Sandbox_ZReanimateTime_option5 = "2-3 days",
    Sandbox_ZReanimateTime_option6 = "1-2 weeks",
    Sandbox_ZCognition = "COGNITION:",
    Sandbox_ZCognition_option1 = "Navigate + use doors",
    Sandbox_ZCognition_option2 = "Navigate",
    Sandbox_ZCognition_option3 = "Basic navigation",
    Sandbox_ZCognition_option4 = "Random",
    Sandbox_ZMemory = "MEMORY:",
    Sandbox_ZMemory_option1 = "Long",
    Sandbox_ZMemory_option2 = "Normal",
    Sandbox_ZMemory_option3 = "Short",
    Sandbox_ZMemory_option4 = "None",
    Sandbox_ZDecomposition = "DECOMPOSITION:"
    Sandbox_ZDecomposition_option1 = "Slows + Weakens",
    Sandbox_ZDecomposition_option2 = "Slows",
    Sandbox_ZDecomposition_option3 = "Weakens",
    Sandbox_ZDecomposition_option4 = "No effect",
    Sandbox_ZSight = "SIGHT:",
    Sandbox_ZSight_option1 = "Eagle",
    Sandbox_ZSight_option2 = "Normal",
    Sandbox_ZSight_option3 = "Poor",
    Sandbox_ZHearing = "HEARING:",
    Sandbox_ZHearing_option1 = "Pinpoint",
    Sandbox_ZHearing_option2 = "Normal",
    Sandbox_ZHearing_option3 = "Poor",
    Sandbox_ZSmell = "SMELL:",
    Sandbox_ZSmell_option1 = "Bloodhound",
    Sandbox_ZSmell_option2 = "Normal",
    Sandbox_ZSmell_option3 = "Poor",
    Sandbox_TimeSinceApo = "MONTHS SINCE THE APOCALYPSE:",
    Sandbox_TimeSinceApo_tooltip = "This will affect starting world Erosion and Food Age.",
    Sandbox_TimeSinceApo_option1 = "0",
    Sandbox_TimeSinceApo_option2 = "1",
    Sandbox_TimeSinceApo_option3 = "2",
    Sandbox_TimeSinceApo_option4 = "3",
    Sandbox_TimeSinceApo_option5 = "4",
    Sandbox_TimeSinceApo_option6 = "5",
    Sandbox_TimeSinceApo_option7 = "6",
    Sandbox_TimeSinceApo_option8 = "7",
    Sandbox_TimeSinceApo_option9 = "8",
    Sandbox_TimeSinceApo_option10 = "9",
    Sandbox_TimeSinceApo_option11 = "10",
    Sandbox_TimeSinceApo_option12 = "11",
    Sandbox_TimeSinceApo_option13 = "12",
    Sandbox_PlantResilience = "PLANT RESILIENCE:",
    Sandbox_PlantResilience_tooltip = "Will influence how many water the plant will lose per day and their ability to avoid disease.",
    Sandbox_PlantResilience_option1 = "Very high",
    Sandbox_PlantResilience_option2 = "High",
    Sandbox_PlantResilience_option3 = "Normal",
    Sandbox_PlantResilience_option4 = "Low",
    Sandbox_PlantResilience_option5 = "Very low",
    Sandbox_PlantAbundance = "FARMING'S ABUNDANCE:",
    Sandbox_PlantAbundance_tooltip = "Will influence how many vegetables a plant will grow.",
    Sandbox_EnduranceRegen = "ENDURANCE REGENERATION:",
    Sandbox_EnduranceRegen_option1 = "Very fast",
    Sandbox_EnduranceRegen_option2 = "Fast",
    Sandbox_EnduranceRegen_option3 = "Normal",
    Sandbox_EnduranceRegen_option4 = "Slow",
    Sandbox_EnduranceRegen_option5 = "Very slow",

    -- ZombieConfig
    Sandbox_PopulationMultiplier = "Population Multiplier",
    Sandbox_PopulationStartMultiplier = "Population Start Multiplier",
    Sandbox_PopulationPeakMultiplier = "Population Peak Multplier",
    Sandbox_PopulationPeakDay = "Population Peak Day",
    Sandbox_RespawnHours = "Respawn Hours",
    Sandbox_RespawnUnseenHours = "Respawn Unseen Hours",
    Sandbox_RespawnMultiplier = "Respawn Multplier",
    Sandbox_RedistributeHours = "Redistribute Hours",
    Sandbox_FollowSoundDistance = "Follow Sound Distance",
    Sandbox_RallyGroupSize = "Rally Group Size",
    Sandbox_RallyTravelDistance = "Rally Travel Distance",
    Sandbox_RallyGroupSeparation = "Rally Group Separation",
    Sandbox_RallyGroupRadius = "Rally Group Radius",
    -- Zombie Config tooltips and zombie.ini comments
    Sandbox_PopulationMultiplier_help = "Set by the \"Zombie Count\" population option.\n4.0 = Insane, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None.",
    Sandbox_PopulationStartMultiplier_help = "Adjusts the desired population at the start of the game.",
    Sandbox_PopulationPeakMultiplier_help = "Adjusts the desired population on the peak day.",
    Sandbox_PopulationPeakDay_help = "The day when the population reaches it's peak.",
    Sandbox_RespawnHours_help = "The number of hours that must pass before zombies may respawn in a cell.\nIf zero, spawning is disabled.",
    Sandbox_RespawnUnseenHours_help = "The number of hours that a chunk must be unseen before zombies may respawn in it.",
    Sandbox_RespawnMultiplier_help = "The fraction of a cell's desired population that may respawn every RespawnHours.",
    Sandbox_RedistributeHours_help = "The number of hours that must pass before zombies migrate to empty parts of the same cell.\nIf zero, migration is disabled.",
    Sandbox_FollowSoundDistance_help = "The distance a virtual zombie will try to walk towards the last sound it heard.",
    Sandbox_RallyGroupSize_help = "The size of groups real zombies form when idle. Zero means zombies don't form groups.\nGroups don't form inside buildings or forest zones.",
    Sandbox_RallyTravelDistance_help = "The distance real zombies travel to form groups when idle.",
    Sandbox_RallyGroupSeparation_help = "The distance between zombie groups.",
    Sandbox_RallyGroupRadius_help = "How close members of a group stay to the group's leader.",
    Sandbox_MinMaxDefault = "Minimum=%1 Maximum=%2 Default=%3",
    Sandbox_ThumpNoChasing = "ENVIRONMENTAL ATTACKS",
    Sandbox_ThumpNoChasing_option1 = "True",
    Sandbox_ThumpNoChasing_option2 = "False",
    Sandbox_ThumpNoChasing_tooltip = "Zombies that have not seen/heard player can attack doors and constructions while roaming.",
    Sandbox_Nutrition = "NUTRITION:",
    Sandbox_Nutrition_tooltip = "Nutritional value of food affects the player's condition.",
    Sandbox_Helicopter = "HELICOPTER:",
    Sandbox_Helicopter_tooltip = "How regularly helicopters pass over the Event zone.",
    Sandbox_HelicopterFreq_option1 = "Never",
    Sandbox_HelicopterFreq_option2 = "Once",
    Sandbox_HelicopterFreq_option3 = "Sometimes",
    Sandbox_HelicopterFreq_option4 = "Often",
    Sandbox_MetaEvent = "META EVENT:",
    Sandbox_MetaEvent_tooltip = "How often zombie attracting meta-game events like distant gunshots will occur.",
    Sandbox_MetaEventFreq_option1 = "Never",
    Sandbox_MetaEventFreq_option2 = "Sometimes",
    Sandbox_MetaEventFreq_option3 = "Often",
    Sandbox_SleepingEvent = "SLEEPING EVENT:",
    Sandbox_SleepingEvent_tooltip = "Governs night-time metagame events during the player's sleep.",
    Sandbox_SadisticAIDirector = "Sadistic AI Director",
    Sandbox_Meta = "Meta",
    Sandbox_GeneratorSpawning = "GENERATOR SPAWN:",
    Sandbox_GeneratorSpawning_tooltip = "Increase/decrease the chance of electrical generators spawning on the map.",
    Sandbox_GeneratorSpawning_option1 = "Extremely rare",
    Sandbox_GeneratorSpawning_option2 = "Rare",
    Sandbox_GeneratorSpawning_option3 = "Sometimes",
    Sandbox_GeneratorSpawning_option4 = "Often",
    Sandbox_GeneratorSpawning_option5 = "Very often",
    Sandbox_GeneratorFuelConsumption = "GENERATOR FUEL CONSUMPTION:",
    Sandbox_GeneratorFuelConsumption_tooltip = "Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0.",
    Sandbox_SurvivorHouseChance = "RANDOMIZED HOUSE CHANCE:",
    Sandbox_SurvivorHouseChance_tooltip = "Increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc.",
    Sandbox_SurvivorHouseChance_option1 = "Never",
    Sandbox_SurvivorHouseChance_option2 = "Extremely rare",
    Sandbox_SurvivorHouseChance_option3 = "Rare",
    Sandbox_SurvivorHouseChance_option4 = "Sometimes",
    Sandbox_SurvivorHouseChance_option5 = "Often",
    Sandbox_SurvivorHouseChance_option6 = "Very often",
    Sandbox_AnnotatedMapChance = "ANNOTATED MAP CHANCE:",
    Sandbox_AnnotatedMapChance_tooltip = "Impacts on how often a looted map will have annotations marked on it by a deceased survivor.",
    Sandbox_AnnotatedMapChance_option1 = "Never",
    Sandbox_AnnotatedMapChance_option2 = "Extremely rare",
    Sandbox_AnnotatedMapChance_option3 = "Rare",
    Sandbox_AnnotatedMapChance_option4 = "Sometimes",
    Sandbox_AnnotatedMapChance_option5 = "Often",
    Sandbox_AnnotatedMapChance_option6 = "Very often",
    Sandbox_ThumpOnConstruction = "DAMAGE CONSTRUCTION:",
    Sandbox_ThumpOnConstruction_tooltip = "Governs whether or not zombies can destroy player constructions and defences.",
    Sandbox_CharacterFreePoints = "FREE TRAIT POINTS:",
    Sandbox_CharacterFreePoints_tooltip = "Adds free points during character creation.",
    Sandbox_ConstructionBonusPoints = "PLAYER-BUILT CONSTRUCTION STRENGTH:"
    Sandbox_ConstructionBonusPoints_tooltip = "Gives player-built constructions extra hit points so they are more resistant to zombie damage.",
    Sandbox_ConstructionBonusPoints_option1 = "Very low",
    Sandbox_ConstructionBonusPoints_option2 = "Low",
    Sandbox_ConstructionBonusPoints_option3 = "Normal",
    Sandbox_ConstructionBonusPoints_option4 = "High",
    Sandbox_ConstructionBonusPoints_option5 = "Very high",
    Sandbox_ActiveOnly = "DAY/NIGHT ACTIVE:",
    Sandbox_ActiveOnly_tooltip = "Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.",
    Sandbox_ActiveOnly_option1 = "Both",
    Sandbox_ActiveOnly_option2 = "Night",
    Sandbox_ActiveOnly_option3 = "Day",
    Sandbox_NightDarkness = "DARKNESS DURING NIGHT:",
    Sandbox_NightDarkness_option1 = "Pitch Black",
    Sandbox_NightDarkness_option2 = "Dark",
    Sandbox_NightDarkness_option3 = "Normal",
    Sandbox_NightDarkness_option4 = "Bright",
    Sandbox_InjurySeverity = "INJURY SEVERITY:",
    Sandbox_InjurySeverity_tooltip = "Increase and decrease the impact injuries have on your body, and their healing time.",
    Sandbox_InjurySeverity_option1 = "Low",
    Sandbox_InjurySeverity_option2 = "Normal",
    Sandbox_InjurySeverity_option3 = "High",
    Sandbox_BoneFracture = "BONE FRACTURE:",
    Sandbox_BoneFracture_tooltip = "Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.",
    Sandbox_HoursForCorpseRemoval = "TIME BEFORE CORPSE REMOVAL:",
    Sandbox_HoursForCorpseRemoval_tooltip = "Number of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).",
    Sandbox_DecayingCorpseHealthImpact = "DECAYING CORPSE HEALTH IMPACT:",
    Sandbox_DecayingCorpseHealthImpact_tooltip = "Governs impact that nearby decaying bodies has on the player's health and emotions.",
    Sandbox_DecayingCorpseHealthImpact_option1 = "None",
    Sandbox_DecayingCorpseHealthImpact_option2 = "Low",
    Sandbox_DecayingCorpseHealthImpact_option3 = "Normal",
    Sandbox_DecayingCorpseHealthImpact_option4 = "High",
    Sandbox_BloodLevel = "BLOOD LEVEL",
    Sandbox_BloodLevel_option1 = "None",
    Sandbox_BloodLevel_option2 = "Low",
    Sandbox_BloodLevel_option3 = "Normal",
    Sandbox_BloodLevel_option4 = "High",
    Sandbox_BloodLevel_option5 = "Ultra Gore",
    Sandbox_ClothingDegradation = "CLOTHING DEGRADATION:",
    Sandbox_ClothingDegradation_tooltip = "Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)",
    Sandbox_ClothingDegradation_option1 = "Disabled",
    Sandbox_ClothingDegradation_option2 = "Slow",
    Sandbox_ClothingDegradation_option3 = "Normal",
    Sandbox_ClothingDegradation_option4 = "Fast",
    Sandbox_FireSpread = "FIRE SPREAD:",
    Sandbox_DaysForRottenFoodRemoval = "ROTTEN-FOOD REMOVAL:",
    Sandbox_DaysForRottenFoodRemoval_tooltip = "Number of in-game days before rotten food is removed from the map. -1 means rotten food is never removed.",
    Sandbox_AllowExteriorGenerator = "GENERATOR WORKING IN EXTERIOR:",
    Sandbox_AllowExteriorGenerator_tooltip = "If enabled, generators will work on exterior tiles, allowing for example to power gas pump.",
    --
    Sandbox_Vehicle = "Vehicle",
    Sandbox_ZombieAttractionMultiplier = "ZOMBIE ATTRACTION MULTIPLIER:",
    Sandbox_ZombieAttractionMultiplier_tooltip = "Use this to multiply or reduce engine general loudness",
    Sandbox_VehicleEasyUse = "EASY USE:",
    Sandbox_VehicleEasyUse_tooltip = "If true, cars will all be unlocked with full gas tank and low engine loudness.",
    Sandbox_CarSpawnRate = "CAR SPAWN RATE:",
    Sandbox_CarSpawnRate_option1 = "None",
    Sandbox_CarSpawnRate_option2 = "Low",
    Sandbox_CarSpawnRate_option3 = "Normal",
    Sandbox_CarSpawnRate_option4 = "High",
    Sandbox_InitialGas = "INITIAL GAS:",
    Sandbox_InitialGas_tooltip = "Governs how full gas tanks will be in discovered cars.",
    Sandbox_InitialGas_option1 = "Very low",
    Sandbox_InitialGas_option2 = "Low",
    Sandbox_InitialGas_option3 = "Normal",
    Sandbox_InitialGas_option4 = "High",
    Sandbox_InitialGas_option5 = "Very high",
    Sandbox_InitialGas_option6 = "Full",
    Sandbox_ChanceHasGas = "CHANCE HAS GAS:",
    Sandbox_ChanceHasGas_tooltip = "Governs the chances of finding vehicles with gas in the tank.",
    Sandbox_ChanceHasGas_option1 = "Low",
    Sandbox_ChanceHasGas_option2 = "Normal",
    Sandbox_ChanceHasGas_option3 = "High",
    Sandbox_LockedCar = "LOCKED FREQUENCY:",
    Sandbox_LockedCar_option1 = "Never",
    Sandbox_LockedCar_option2 = "Extremely rare",
    Sandbox_LockedCar_option3 = "Rare",
    Sandbox_LockedCar_option4 = "Sometimes",
    Sandbox_LockedCar_option5 = "Often",
    Sandbox_LockedCar_option6 = "Very often",
    Sandbox_CarGasConsumption = "GAS CONSUMPTION:",
    Sandbox_CarGeneralCondition_tooltip = "In what condition the new car will spawn.",
    Sandbox_CarGeneralCondition = "GENERAL CONDITION:",
    Sandbox_CarGeneralCondition_option1 = "Very low",
    Sandbox_CarGeneralCondition_option2 = "Low",
    Sandbox_CarGeneralCondition_option3 = "Normal",
    Sandbox_CarGeneralCondition_option4 = "High",
    Sandbox_CarGeneralCondition_option5 = "Very high",
    Sandbox_CarDamageOnImpact = "CAR DAMAGE ON IMPACT:",
    Sandbox_CarDamageOnImpact_tooltip = "Governs the amount of damage dealt to vehicles that crash.",
    Sandbox_CarDamageOnImpact_option1 = "Very low",
    Sandbox_CarDamageOnImpact_option2 = "Low",
    Sandbox_CarDamageOnImpact_option3 = "Normal",
    Sandbox_CarDamageOnImpact_option4 = "High",
    Sandbox_CarDamageOnImpact_option5 = "Very high",
    Sandbox_TrafficJam = "CAR WRECK CONGESTION:",
    Sandbox_TrafficJam_tooltip = "Enable or disable traffic jams that spawn on the main roads of the map.",
    Sandbox_CarAlarmFrequency = "CAR ALARMS FREQUENCY:",
    Sandbox_CarAlarmFrequency_option1 = "Never",
    Sandbox_CarAlarmFrequency_option2 = "Extremely rare",
    Sandbox_CarAlarmFrequency_option3 = "Rare",
    Sandbox_CarAlarmFrequency_option4 = "Sometimes",
    Sandbox_CarAlarmFrequency_option5 = "Often",
    Sandbox_CarAlarmFrequency_option6 = "Very often",
    Sandbox_PlayerDamageFromCrash = "PLAYER DAMAGED FROM CRASH:",
    Sandbox_PlayerDamageFromCrash_tooltip = "Enable or disable player getting damage from being in a car accident.",
    Sandbox_SirenShutoffHours = "SIREN SHUTOFF HOURS:",
    Sandbox_SirenShutoffHours_tooltip = "Number of hours before siren sound stops playing.\n0.0 means play until the battery is dead.",
    Sandbox_EnableVehicles = "ENABLE VEHICLE:",
    --
    Sandbox_TriggerHouseAlarm = "ZOMBIE HOUSE ALARM TRIGGERING:",
    Sandbox_TriggerHouseAlarm_tooltip = "Allows zombies to trigger house alarms when breaking through windows and doors.",
    Sandbox_RecentlySurvivorVehicles = "RECENT SURVIVOR VEHICLES",
    Sandbox_RecentlySurvivorVehicles_tooltip = " Governs whether player can discover a car that has been maintained and cared for after the infection struck.",
    Sandbox_RecentlySurvivorVehicles_option1 = "Low",
    Sandbox_RecentlySurvivorVehicles_option2 = "Normal",
    Sandbox_RecentlySurvivorVehicles_option3 = "High",
}
