IGUI_EN = {
	-- All the UI text used in game
	-- InventoryPane
	IGUI_invpanel_Type = "Type",
	IGUI_invpanel_Category = "Category",
	IGUI_invpanel_Pack = "Pack",
	IGUI_invpanel_unpack = "Unpack",
	IGUI_invpanel_drop_all = "Drop all",
	IGUI_invpanel_drop_one = "Drop one",
	IGUI_invpanel_Nutrition = "Nutrition",
	IGUI_invpanel_Remaining = "Remaining",
	IGUI_invpanel_Condition = "Condition",
	IGUI_invpanel_Cooking = "Cooking"
	IGUI_invpanel_Burning = "Burning"
	IGUI_invpanel_Burnt = "Burnt"
	-- InventoryPage
	IGUI_invpage_Loot_all = "Loot All",
	-- Character Screen
	IGUI_char_Age = "Age",
	IGUI_char_Sex = "Sex",
	IGUI_char_Traits = "Traits",
	IGUI_char_Favourite_Weapon = "Favourite Weapon",
	IGUI_char_Zombies_Killed = "Zombies Killed",
	IGUI_char_Survivor_Killed = "Survivors Killed",
	IGUI_char_Survived_For = "Survived For",
	IGUI_char_Male = "Male",
	IGUI_char_Female = "Female",
	IGUI_char_Weight = "Weight",
	-- Health panel
	IGUI_health_Scratched = "Scratched",
	IGUI_health_Wounded = "Wounded",
	IGUI_health_Bitten = "Bitten",
	IGUI_health_Bleeding = "Bleeding",
	IGUI_health_Bandaged = "Bandaged",
	IGUI_health_Overall_Body_Status = "Overall Body Status",
	IGUI_health_zombified = "ZOMBIFIED!",
	IGUI_health_ok = "OK",
	IGUI_health_Slight_damage = "Slight damage",
	IGUI_health_Very_Minor_damage = "Very Minor damage",
	IGUI_health_Minor_damage = "Minor damage",
	IGUI_health_Moderate_damage = "Moderate damage",
	IGUI_health_Severe_damage = "Severe damage",
	IGUI_health_Very_Severe_damage = "Very Severe damage",
	IGUI_health_Crital_damage = "Critical damage",
	IGUI_health_Highly_Crital_damage = "Highly Critical damage",
	IGUI_health_Terminal_damage = "Terminal damage",
	IGUI_health_Deceased = "Deceased",
	IGUI_health_Left_Hand = "Left Hand",
	IGUI_health_Right_Hand = "Right Hand",
	IGUI_health_Left_Forearm = "Left Forearm",
	IGUI_health_Right_Forearm = "Right Forearm",
	IGUI_health_Left_Upper_Arm = "Left Upper Arm",
	IGUI_health_Right_Upper_Arm = "Right Upper Arm",
	IGUI_health_Upper_Torso = "Upper Torso",
	IGUI_health_Lower_Torso = "Lower Torso",
	IGUI_health_Head = "Head",
	IGUI_health_Neck = "Neck",
	IGUI_health_Groin = "Groin",
	IGUI_health_Left_Thigh = "Left Thigh",
	IGUI_health_Right_Thigh = "Right Thigh",
	IGUI_health_Left_Shin = "Left Shin",
	IGUI_health_Right_Shin = "Right Shin",
	IGUI_health_Left_Foot = "Left Foot",
	IGUI_health_Right_Foot = "Right Foot",
	IGUI_health_Unknown_Body_Part = "Unknown Body Part",
	IGUI_health_RightClickTreatement = "Right click to show Treatment menu",
	IGUI_health_JoypadTreatment = "Show treatment menu",
	IGUI_health_Severe = "Severe",
	IGUI_health_Moderate = "Moderate",
	IGUI_health_Good = "Good",
	IGUI_health_NeedCleaning = "Need Cleaning",
	IGUI_health_NeedTime = "Need Time",
	IGUI_health_DeepWound = "Deep Wound",
	IGUI_health_Fracture = "Fracture",
	IGUI_health_Splinted = "Splinted",
	IGUI_health_DirtyBandage = "Dirty Bandage",
	IGUI_health_Infected = "Infected",
	IGUI_health_LodgedBullet = "Lodged Bullet",
	IGUI_health_LodgedGlassShards = "Lodged Glass Shards",
	-- Skills
	IGUI_skills_Multiplier = "Multiplier: %1",
	IGUI_XP_Next_skill_point = "Next skill point",
	IGUI_XP_xp = " xp",
	IGUI_XP_tooltipxp = "XP: %1 / %2",
	IGUI_XP_tooltipxpboost = "XP Boost: +%1",
	IGUI_XP_Skill_point_available = "Skill point available",
	IGUI_XP_Locked = "Locked",
	IGUI_XP_UnLocked = "Unlocked",
	IGUI_XP_level = " level ",
	IGUI_XP_Skills = "Skills",
	IGUI_XP_Health = "Health",
	IGUI_XP_Info = "Info",
	-- Perks
	IGUI_perks_Combat = "Combat",
	IGUI_perks_Blunt = "Blunt",
	IGUI_perks_Blade = "Blade",
	IGUI_perks_Aiming = "Aiming",
	IGUI_perks_Reloading = "Reloading",
	IGUI_perks_Crafting = "Crafting",
	IGUI_perks_Carpentry = "Carpentry",
	IGUI_perks_Cooking = "Cooking",
	IGUI_perks_Farming = "Farming",
	IGUI_perks_Agility = "Agility",
	IGUI_perks_Sprinting = "Sprinting",
	IGUI_perks_Lightfooted = "Lightfooted",
	IGUI_perks_Nimble = "Nimble",
	IGUI_perks_Sneaking = "Sneaking",
	IGUI_perks_Fishing = "Fishing",
    IGUI_perks_Survivalist = "Survivalist",
    IGUI_perks_Trapping = "Trapping",
    IGUI_perks_Foraging = "Foraging",
    IGUI_perks_Doctor = "First Aid",
    IGUI_perks_Accuracy = "Accuracy",
    IGUI_perks_Guard = "Guard",
    IGUI_perks_Maintenance = "Maintenance",
    IGUI_perks_Firearm = "Firearm",
	IGUI_perks_Passive = "Passive",
	IGUI_perks_Strength = "Strength",
	IGUI_perks_Fitness = "Fitness",
	IGUI_perks_Electricity = "Electrical",
	IGUI_perks_Mechanics = "Mechanics",
	-- Item category
	IGUI_ItemCat_Trap = "Trap",
	IGUI_ItemCat_Key = "Key",
	IGUI_ItemCat_Item = "Item",
	IGUI_ItemCat_Food = "Food",
	IGUI_ItemCat_Drainable = "Drainable",
	IGUI_ItemCat_Weapon = "Weapon",
	IGUI_ItemCat_WeaponPart = "Weapon Part",
	IGUI_ItemCat_Clothing = "Clothing",
	IGUI_ItemCat_Container = "Container",
	IGUI_ItemCat_Literature = "Literature",
	IGUI_ItemCat_Ammo = "Ammo",
	IGUI_Packing = "Packing",
    IGUI_PuttingInContainer = "Putting in container",
    IGUI_Unpacking = "Unpacking",
    IGUI_TakingFromContainer = "Taking from container",
    IGUI_MovingToContainer = "Moving to container",
    IGUI_JobType_AddingIngredient = "Adding: %1 to %2",
    IGUI_JobType_Burn = "Burn",
    IGUI_JobType_Dropping = "Dropping",
    IGUI_JobType_Grabbing = "Grabbing: %1",
    IGUI_JobType_PourIn = "Pouring in",
    IGUI_JobType_PourOut = "Pouring out",
    IGUI_JobType_Repair = "Repair",
    IGUI_JobType_ApplyCataplasm = "Apply Cataplasm",
    IGUI_JobType_InflateTire = "Inflate Tire",
    IGUI_JobType_DeflateTire = "Deflate Tire",
    IGUI_Fish_Small = "Small",
    IGUI_Fish_Medium = "Medium",
    IGUI_Fish_Big = "Big",
    IGUI_Fish_Pike = "Pike",
    IGUI_Fish_Trout = "Trout",
    IGUI_Fish_Bass = "Bass",
    IGUI_Fish_CatFish = "CatFish",
    IGUI_Fish_Crappiefish = "Crappie Fish",
    IGUI_Fish_PanFish = "PanFish",
    IGUI_Fish_Perch = "Perch",
    -- Controller
    IGUI_Controller_TakeOverPlayer = "Take over player 1",
    IGUI_Controller_AddNewPlayer = "Add new player",
    IGUI_Controller_AddSavedPlayer = "Add %1 %2",
    IGUI_Controller_Interact = "Interact",
    IGUI_Controller_Inventory = "Inventory",
    IGUI_Controller_Loot = "Loot",
    IGUI_Controller_RotateLeft = "Rotate Left",
    IGUI_Controller_RotateRight = "Rotate Right",
    -- Sleep dialog
    IGUI_Sleep_Prompt = "Sleep for how long?",
    IGUI_Sleep_OneHour = "1 hour",
    IGUI_Sleep_NHours = "%1 hours",
    IGUI_Tutorial_MoreInfo = "More Info",
    IGUI_Tutorial_PressF1 = "Remember you can press F1 to bring the guide back.",
    IGUI_Gametime_SurvivedFor = "You survived for %1.",
    IGUI_Gametime_GameMode = "Game mode: %1",
    IGUI_Gametime_Beginner = "Beginner",
    IGUI_Gametime_Multiplayer = "Multiplayer",
    IGUI_Gametime_Sandbox = "Sandbox",
    IGUI_Gametime_Survival = "Survival",
    IGUI_Gametime_Tutorial = "Tutorial",
    IGUI_Gametime_month = "month",
    IGUI_Gametime_hour = "hour",
    IGUI_Gametime_year = "year",
    IGUI_Gametime_day = "day",
    IGUI_Gametime_minute = "minute",
    IGUI_Gametime_second = "second",
    IGUI_Gametime_months = "months",
    IGUI_Gametime_hours = "hours",
    IGUI_Gametime_years = "years",
    IGUI_Gametime_days = "days",
    IGUI_Gametime_minutes = "minutes",
    IGUI_Gametime_secondes = "seconds",
    IGUI_Gametime_zombiesCount = "You killed %1 zombies.",
    IGUI_Gametime_zombieCount = "You killed %1 zombie.",
    IGUI_FoodNaming = "%2 (%1)",
    IGUI_ItemNaming = "%2 (%1)",
    IGUI_ItemNameControllerLinked = "%1 (Linked)",
    IGUI_Sleep_NotTiredEnough = "Not tired enough to sleep yet.",
    IGUI_Sleep_OutsideRain = "You can't sleep outside in a bed while it's raining.",
    IGUI_InventoryName = "%1 %2's Inventory",
    IGUI_KeyRingName = "%1 %2's Key Ring",
    IGUI_health_Burned = "Burned",
    IGUI_Pages = "Pages: ",
    IGUI_Tutorial_ShowGuide = "Show the guide on startup",
    IGUI_health_playerHealth = "%1's Health",
    IGUI_health_Stitched = "Stitched",
    IGUI_MP_InitMap = "Initializing map.",
    IGUI_MP_RequestMapData = "Requesting map data from server.",
    IGUI_MP_DownloadedMapData = "Received %1 / %2 map chunks.",
    IGUI_MP_LoadWorld = "Loading the world.",
    IGUI_MP_LoadTileDef = "Loading tiledefinitions from disk.",
    IGUI_MP_Checksum = "Doing checksum",
    IGUI_MP_ServerPlayerIDMismatch = "Player does not appear to have been created on this server.",
    IGUI_MP_ServerPlayerIDMissing = "Player from older version of the game can't be loaded on this server.",
    IGUI_SetCode = "Set your Code",
    IGUI_EnterCode = "Enter the Digital Code",
    -- Controller
    IGUI_BackButton_PlayerInfo = "Player Info",
    IGUI_BackButton_Crafting = "Crafting",
    IGUI_BackButton_Zoom = "Zoom %1%",
    IGUI_BackButton_Play = "Play",
    IGUI_BackButton_FF1 = "FF x 1",
    IGUI_BackButton_FF2 = "FF x 2",
    IGUI_BackButton_FF3 = "FF x 3",
    IGUI_BackButton_LastStand = "Last Stand",
    IGUI_BackButton_Movable = "Move furniture",
    -- BBQ window
    IGUI_BBQ_FuelAmount = "Fuel: %1",
    IGUI_BBQ_TypeCharcoal = "Charcoal BBQ",
    IGUI_BBQ_TypePropane = "Propane BBQ",
    IGUI_BBQ_NeedsPropaneTank = "Needs propane tank",
    -- Rain Collector Barrel
    IGUI_RemainingPercent = "Remaining: %1%",
    -- Generator window
    IGUI_Generator_TypeGas = "Gas-Powered Generator",
    IGUI_Generator_FuelAmount = "Fuel: %1%",
    IGUI_Generator_Condition = "Condition: %1%",
    IGUI_Generator_IsToxic = "Will fill the building with toxic fumes when operated here.",
	-- Bomb timer dialog
	IGUI_TimerSecondsBeforeActivation = "Seconds before Activation",
	IGUI_TimerSecondsBeforeExplosion = "Seconds before Explosion",
	-- Crafting window
	IGUI_CraftUI_Title = "Crafting",
	IGUI_CraftUI_RequiredItems = "Required items:",
	IGUI_CraftUI_RequiredSkills = "Required skills:",
	IGUI_CraftUI_RequiredTime = "Required time: %1",
	IGUI_CraftUI_BaseItem = "Base item:",
	IGUI_CraftUI_AlreadyContainsItems = "Already contains items:",
	IGUI_CraftUI_ItemsToAdd = "Items to add:",
	IGUI_CraftUI_ButtonCraftOne = "CRAFT ONE",
	IGUI_CraftUI_ButtonCraftAll = "CRAFT ALL",
	IGUI_CraftUI_ButtonCraftAllCount = "CRAFT ALL (%1)",
	IGUI_CraftUI_ButtonAddIngredient = "ADD INGREDIENT",
	IGUI_CraftUI_FromBaseItem = "From %1",
	IGUI_CraftUI_OneOf = "One of:",
	IGUI_CraftUI_CountNumber = "%1 x %2",
	IGUI_CraftUI_CountOneUnit = "%1 (1 unit)",
	IGUI_CraftUI_CountUnits = "%1 (%2 units)",
	IGUI_CraftUI_Controls1 = "%1/%2 = Up/Down     %3/%4 = Change Category     C = Craft One     R = Craft All     F = Favorite     ESC = Close",
	IGUI_CraftUI_Controls2 = "%1/%2 = Up/Down     %3/%4 = Change Category     C = Add Ingredient     F = Favorite     ESC = Close",
	IGUI_CraftUI_Note = "Note: Crafting items taken from both inventory and your immediate surroundings.",
	-- Crafting controller prompts
	IGUI_CraftUI_CraftOne = "Craft One",
	IGUI_CraftUI_CraftAll = "Craft All",
	IGUI_CraftUI_Favorite = "Favorite",
	IGUI_CraftUI_Close = "Close",
	-- Crafting category
	IGUI_CraftCategory_Favorite = "Favorite",
	IGUI_CraftCategory_General = "General",
	IGUI_CraftCategory_Carpentry = "Carpentry",
	IGUI_CraftCategory_Cooking = "Cooking",
	IGUI_CraftCategory_Health = "Health",
	IGUI_CraftCategory_Survivalist = "Survivalist",
	IGUI_CraftCategory_Electrical = "Electrical",
	IGUI_CraftCategory_Farming = "Farming",
	IGUI_CraftCategory_Fishing = "Fishing",
	IGUI_CraftCategory_Trapper = "Trapper",
	IGUI_CraftCategory_Engineer = "Engineer",
	IGUI_CraftCategory_Welding = "Metalworking",
	IGUI_CraftUI_Name_Filter = "Name Filter:",

    -- Tutorial Stuff
    IGUI_Tutorial1_Welcome1 = " <CENTRE> <SIZE:large> Welcome to Project Zomboid! <LINE> <LINE> <SIZE:medium>Shortly you'll find yourself dying horribly. No-one will mourn you, and you will be swiftly forgotten. Everything will have been for nothing. <LINE> <LINE> So let's make sure you go out fighting! <LINE> <LINE> (Press Space to continue)",
    IGUI_Tutorial1_Welcome2 = " <CENTRE> <SIZE:medium> First things first: you can zoom with your mouse wheel or the %1/%2 keys. <LINE> <LINE> So let's get a bird's eye view of the lonely place where you're going to die. <LINE> <LINE> Zoom out!",
    IGUI_Tutorial1_Welcome3 = " <CENTRE> <SIZE:medium> That was great! <LINE> <LINE> Okay, next up: clicking on this heart icon will bring up your character information. <LINE> <LINE> Click it now.",
    IGUI_Tutorial1_Welcome4 = " <CENTRE> <SIZE:medium> Here you can see your health status. <LINE> <LINE> Scratches, bites, broken limbs: all shown here for your convenience! <LINE> <LINE> If you have Medical skills, it's also here that you'll be able to patch yourself up. <LINE> <LINE> (Press Space to continue)",
    IGUI_Tutorial1_Welcome5 = " <CENTRE> <SIZE:medium> Speaking of which: let's check out the exciting Skills Panel! <LINE> <LINE> Click on the Skills tab.",
    IGUI_Tutorial1_Welcome6 = " <CENTRE> <SIZE:medium> You're really good at this! It's going to be such a shame to lose you! <LINE> <LINE> This panel shows your points in various survival skills. <LINE> <LINE> (Press Space to continue)",
    IGUI_Tutorial1_Welcome7 = " <CENTRE> <SIZE:medium> While attempting to delay your death, in-game activities will build up skill points that level you up in that particular discipline. <LINE> <LINE> Your learning speed can be increased by reading books. <LINE> <LINE> Ultimately your brain will become cold, dead sludge - but in the meantime why not learn carpentry? <LINE> <LINE> (Press Space to continue)",
    IGUI_Tutorial1_Welcome8 = " <CENTRE> <SIZE:medium> I'm really excited about what's coming next! <LINE> <LINE> Close the character panel to find out what!",
    IGUI_Tutorial1_Welcome9 = " <CENTRE> <SIZE:medium> It's looking at stuff! Woo! <LINE> <LINE> Hold down the Right Mouse Button and move the mouse. You'll turn to face any angle!",
    IGUI_Tutorial1_Welcome10 = " <CENTRE> <SIZE:large> PLOT TWIST! <LINE> <LINE> <SIZE:medium> You can only see in the direction you're facing! <LINE> <LINE> Swift and unexpected death can come from behind - whether from the shambling undead host, or your fellow man! <LINE> <LINE> (Press Space to continue)",
    IGUI_Tutorial1_Welcome2bis = " <CENTRE> <SIZE:medium>  Now zoom back in again!",
    IGUI_Tutorial1_MovementKeys = "%1 / %2 / %3 / %4",
    IGUI_Tutorial1_WalkTo1 = " <CENTRE> <SIZE:medium> Let's get some blood pumping, before it congeals and rots! <LINE> <LINE> Move around with the %1 keys. <LINE> Why not walk into the adjacent room? <LINE> <LINE> It's definitely safe.",
    IGUI_Tutorial1_WalkTo2 = " <CENTRE> <SIZE:medium> See! Told you it was safe! <LINE> <LINE> Now let's strafe. Holding RMB will let you look around while walking. <LINE> This will let you sneak, and watch your back. <LINE> <LINE> Give it a whirl! ",
    IGUI_Tutorial1_WalkTo3 = " <CENTRE> <SIZE:medium> Oh no! That sounds like a dead person! <LINE> <LINE> Often in Project Zomboid you need to run away very quickly. <LINE> <LINE> Sprint back to the marker on the kitchen counter. Hold %1 and the movement keys %2!"
    IGUI_Tutorial1_InvLoot1 = " <CENTRE> <SIZE:medium> Starvation can be stalled by looting the homes of the recently deceased. <LINE> Move your mouse over the loot panel, and expand it.",
    IGUI_Tutorial1_InvLoot2 = " <CENTRE> <SIZE:large> A dead mouse! <SIZE:medium> <LINE> <LINE> <LINE> To pick it up, let's double click! ",
    IGUI_Tutorial1_InvLoot3 = " <CENTRE> <SIZE:medium> We should probably pick up that empty bottle too. Dying of thirst is horrid! ",
    IGUI_Tutorial1_InvUse1 = " <CENTRE> <SIZE:medium> Do you see those moodles on the right of the screen? <LINE> It looks like someone has a rumbly tummy. Time to eat! <LINE> <LINE> Right clicking an item will bring up interaction options. <LINE> <LINE> Eat the mouse!",
    IGUI_Tutorial1_InvUse2 = " <CENTRE> <SIZE:medium> That's better! Apart from the nausea. <LINE> <LINE> (Press Space to continue)",
    IGUI_Tutorial1_InvUse2Bis = " <CENTRE> <SIZE:medium> Oh, hey! Let's fill your water bottle up before the water is cut off. <LINE> <LINE> Right clicking items in the world will also bring up interaction options. So fill your water bottle up at the sink.",
    IGUI_Tutorial1_InvUse3 = " <CENTRE> <SIZE:medium> You automatically drink from any water that's carried in your main inventory. <LINE> <LINE> Now let's see what is in the other cupboards! <LINE> <LINE> Open the loot panel back up.",
    IGUI_Tutorial1_InvUse4 = " <CENTRE> <SIZE:medium> You can look in nearby containers, or on the floor, by clicking these icons. <LINE> <LINE> Conveniently enough, there might be a weapon hidden nearby! <LINE> Go loot!",
    IGUI_Tutorial1_InvUse5 = " <CENTRE> <SIZE:medium> Well, near enough. <LINE> <LINE> Right click the frying pan and select 'Equip Primary' to use it as a weapon.",
    IGUI_Tutorial1_InvUse6 = " <CENTRE> <SIZE:medium> All of it please.",
    IGUI_Tutorial1_InvUse7 = " <CENTRE> <SIZE:medium> No. The whole thing.",
    IGUI_Tutorial1_Fight1 = " <CENTRE> <SIZE:medium> Is it getting stuffy in here? <LINE> <LINE> Let's pop open a window and get some fresh air while your lungs are still inflated. <LINE> <LINE> Walk to the window! ",
    IGUI_Tutorial1_Fight2 = " <CENTRE> <SIZE:medium> Pressing %1 will interact with objects in front of you. <LINE> Most notably: doors and windows. <LINE> <LINE> Press %1 now, for the pure joy of it! ",
    IGUI_Tutorial1_Fight3 = " <CENTRE> <SIZE:medium> A zombie! Sneak out the window and beat it back to death! <LINE> <LINE> Hold %1 to climb through the window! ",
    IGUI_Tutorial1_Fight3Bis = " <CENTRE> <SIZE:medium> Almost! You almost did it! Kinda! <LINE> <LINE> To open or close a window you tap '%1'. To climb through you HOLD '%1'. <LINE> <LINE> So tap '%1' to open the window back up!",
    IGUI_Tutorial1_Fight4 = " <CENTRE> <SIZE:medium> She hasn't seen us. Huzzah! <LINE> <LINE> As well as sneaking, strafing and looking around - holding RMB will ready your weapon for an attack. <LINE> <LINE> Hold RMB! ",
    IGUI_Tutorial1_Fight5 = " <CENTRE> <SIZE:medium> The longer you prepare your swing, the more precise and powerful it will be. <LINE> <LINE> Use RMB and %1 to sneak into position without the zombie hearing you and attacking! ",
    IGUI_Tutorial1_Fight6 = " <CENTRE> <SIZE:medium> You're great at this! Keep hold of RMB! Swing with LMB! <LINE> <LINE> (Remember: fast repeated swings have less power. Build up to your attacks.) ",
    IGUI_Tutorial1_Fight7 = " <CENTRE> <SIZE:medium> Take that Mom! <LINE> <LINE> Now she's on the ground, feel free to hammer LMB to pierce her brain with bits of her own broken skull! ",
    IGUI_Tutorial1_Fight8 = " <CENTRE> <SIZE:large> Congratulations! <LINE> <LINE> <SIZE:medium> Check the Zomboid Survival Guide (%1) for some more tips on survival, from cooking to crafting, construction, farming and looting! <LINE> <LINE> (Press Space to continue)",
    IGUI_Tutorial1_Fight9 = " <CENTRE> <SIZE:medium> There's only one more thing you need to know! <LINE> <LINE> If you ever get a zombie bite then press '%1' and you will swallow the antidote to the infection. <LINE> <LINE> Press %1 to try it now!",
    IGUI_Tutorial1_Fight10 = " <CENTRE> <SIZE:medium> Only kidding! <LINE> <LINE> All hope is gone. There is no antidote. <LINE> <LINE> Have fun.",

    IGUI_PlayerText_KnowSkill = "I already know that...",
    IGUI_PlayerText_BookObsolete = "Mmh, this book is obsolete.",
    IGUI_PlayerText_DontUnderstand = "I don't understand...",
    IGUI_PlayerText_TooComplicated = "It's too complicated for me.",
    IGUI_PlayerText_DontGet = "I don't get it...",
	IGUI_PlayerText_Callout1 = "Hey!",
	IGUI_PlayerText_Callout2 = "Over here!",
	IGUI_PlayerText_Callout3 = "Hey you!",
	IGUI_PlayerText_CalloutTutorial = "Hey! I'm over here!",
	IGUI_PlayerText_VehicleSomeoneInSeat = "Someone is sitting there.",
	IGUI_PlayerText_VehicleItemInSeat = "Items are on the seat.",
	IGUI_PlayerText_VehicleSeatRemoved = "The seat is missing.",

	IGUI_GamePaused = "- Game Paused -",
	IGUI_UnknownBerry = "Unknown Berry",
	IGUI_PoisonousBerry = "Poisonous Berry",
	IGUI_Berry = "Berry",
	IGUI_UnknownMushroom = "Unknown Mushroom",
    IGUI_PoisonousMushroom = "Poisonous Mushroom",
    IGUI_Mushroom = "Mushroom",

	IGUI_PostDeath_Quit = "QUIT TO DESKTOP",
	IGUI_PostDeath_Exit = "MAIN MENU",
	IGUI_PostDeath_Respawn = "NEW CHARACTER",

    --MouseOver tooltips
    IGUI_PrimaryTooltip = "Primary",
    IGUI_SecondaryTooltip = "Secondary",
    IGUI_InventoryTooltip = "Inventory",
    IGUI_HealthTooltip = "Health",
    IGUI_CraftingTooltip = "Crafting",
    IGUI_MovableTooltip = "Move Furniture",

    --movables
    IGUI_Pickup = "Pick up",
    IGUI_Place = "Place",
    IGUI_Rotate = "Rotate",
    IGUI_Scrap = "Disassemble",
    IGUI_Exit = "Quit",
    IGUI_Cycle1 = "cycle through objects on tile",
    IGUI_Cycle2 = "cycle through objects in inventory",
    IGUI_Cycle3 = "cycle possible faces",
    IGUI_HoldButton = "Hold button and move cursor to rotate object",
    IGUI_ToggleMode = "Press '%1' to change mode.",

    IGUI_PickupItem = "Pick up object",
    IGUI_PlaceObject = "Place item",
    IGUI_ApplyRotation = "Apply rotation",
    IGUI_CycleMode = "Cycle Mode",
    IGUI_CycleObject = "Cycle objects",
    IGUI_CycleItems = "Cycle items",
    IGUI_CycleRotation = "Cycle rotation",

    IGUI_NoMovable = "Not a movable",
    IGUI_Name = "Name",
    IGUI_ItemsInContainer = "Has items in container.",
    IGUI_CanRotate = "Can rotate",
    IGUI_CanNotRotate = "Can not rotate",
    IGUI_Skill = "Skill",
    IGUI_Tool = "Tool",
    IGUI_None = "None",
    IGUI_ChanceToBreak = "Chance to break",
    IGUI_ToHeavy = "Too heavy for inventory.",
    IGUI_ItemsSurface = "Has item on surface.",
    IGUI_WindowOpen = "Window is open.",
    IGUI_WindowBarricaded = "Window is barricaded.",
    IGUI_NeedToBeStandingInside = "You need to be standing inside.",
    IGUI_MustPlaceRoomRoof = "Must be placed in room with a roof.",
    IGUI_RainCollectorHasWater = "Has water inside.",

    --radio
    IGUI_DeviceOptions = "Device options",
    IGUI_Hotkey = "HOTKEY",
    IGUI_RadioClose = "Close",
    IGUI_RadioReleaseFocus = "Release focus",
    IGUI_RadioSelectInner = "Select inner",
    IGUI_RadioSelectOuter = "Select outer",

    IGUI_RadioGeneral = "General",
    IGUI_RadioPower = "Power",
    IGUI_RadioSignal = "Signal",
    IGUI_RadioVolume = "Volume",
    IGUI_RadioMicrophone = "Microphone",
    IGUI_RadioChannel = "Channel",
    IGUI_RadioPowerNearby = "A power source is nearby.",
    IGUI_RadioRequiresPowerNearby = "Requires a nearby power source.",

    IGUI_RadioTuneIn = "Tune in",
    IGUI_RadioAddPreset = "Add preset",
    IGUI_RadioEditPreset = "Edit preset",
    IGUI_RadioRemovePreset = "Remove preset",
    IGUI_RadioSelectChannel = "Select channel",
    IGUI_RadioDeselectChannelList = "Deselect channel list",
    IGUI_RadioSelectChannelList = "Select channel list",

    IGUI_RadioDevice = "Device",
    IGUI_RadioFrequency = "Frequency",
    IGUI_RadioFreqRange = "Freq. Range",
    IGUI_RadioTwoway = "Twoway",
    IGUI_RadioStrength = "Range",
    IGUI_RadioYes = "Yes",
    IGUI_RadioNo = "No",
    IGUI_RadioMeter = "meters",
    IGUI_RadioDistance = "distance",
    IGUI_RadioUknownChannel = "Unknown channel",
    IGUI_RadioMuteMic = "Mute microphone",
    IGUI_RadioUnmuteMic = "Unmute microphone",
    IGUI_RadioDragBattery = "Drag a battery in here, or rightclick to remove it.",
    IGUI_RadioSave = "Save",
    IGUI_RadioIncFrequency = "Increase frequency",
    IGUI_RadioDecFrequency = "Decrease frequency",
    IGUI_RadioToggleStep = "Toggle step size, (current: %1 MHz)",
    IGUI_RadioSaveChanges = "Save changes",
    IGUI_RadioDragHeadphones = "Drag headphones or earbuds in here, or rightclick to remove them.",
    IGUI_RadioVolUp = "Volume up",
    IGUI_RadioVolDown = "Volume down",
    IGUI_RadioRemoveHeadphones = "Remove headphones",
    IGUI_RadioAddHeadphones = "Add headphones",
    IGUI_RadioUnmuteSpeaker = "Unmute speaker",
    IGUI_RadioMuteSpeaker = "Mute speaker",
    IGUI_perks_Blacksmith = "Smithing",
    IGUI_perks_MetalWelding = "Metalworking",
    IGUI_perks_Metalworking = "Metalworking",
    IGUI_perks_Melting = "Smelting",
    IGUI_CraftUI_NearItem = "Required Crafting Equipment: %1",
    IGUI_Furnace_Bellows = "Use a Bellows to increase heat."
    IGUI_SetAlarm = "Set Alarm Time",
    IGUI_ItemCat_AlarmClock = "Alarm Clock",
    IGUI_AlarmIsSetFor = "Alarm is set for:",
    IGUI_CurrentTime = "Current Time:",
    IGUI_ConfirmSleep = "Are you sure you want to sleep?",
    IGUI_invpage_Transfer_all = "Transfer All",
    IGUI_InfoPanel_Inventory = "<CENTRE> <SIZE:large> Welcome to Project Zomboid! <LINE> <LINE> <SIZE:medium>Shortly you'll find yourself dying horribly. No-one will mourn you, and you will be swiftly forgotten. Everything will have been for nothing. <LINE> <LINE> So let's make sure you go out fighting! <LINE> <LINE> (Press Space to continue)",
    IGUI_ServerToolBox_AdminPanel = "PRESS ESC TO OPEN ADMIN PANEL",
    IGUI_ServerToolBox_Title = "Server Toolbox",
    IGUI_ServerToolBox_ExternalIP = "Your external IP: %1",
    IGUI_ServerToolBox_IPUnknown = "Unknown (no router?)",
    IGUI_ServerToolBox_UserConnecting = "%1 is connecting",
    IGUI_ServerToolBox_Invite1 = "To invite your friends:",
    IGUI_ServerToolBox_Invite2 = "1. Press ESC and click on the Invite Friends button.",
    IGUI_ServerToolBox_Invite3 = "2. Double click their name to whitelist and send invite.",
    IGUI_ServerToolBox_Invite4 = "It's best if your friend has PZ closed, so Steam can launch the game itself.",
    IGUI_ServerToolBox_Invite5 = "Invites show up as a dialog box asking to launch PZ with special parameters, or a chat box.",
    IGUI_ServerToolBox_SteamID = "Server Steam ID: %1",
    IGUI_ServerToolBox_ServerAddress = "External server address: %1",
    IGUI_ServerToolBox_acccept = "Accept",
    IGUI_ServerToolBox_reject = "Reject",
    IGUI_ServerToolBox_Status = "--- Server Status Messages ---",
    IGUI_PlayerStats_Exp = "Experience: ",
    IGUI_PlayerStats_GlobalExp = "Global Experience: ",
    IGUI_PlayerStats_AvailableSkillPt = "Available skill points: ",
    IGUI_PlayerStats_Traits = "Traits: ",
    IGUI_PlayerStats_WarningPts = "Warning Points: ",
    IGUI_PlayerStats_UserLogs = "User Logs",
    IGUI_PlayerStats_ChatMuted = "Chat Muted: ",
    IGUI_PlayerStats_PrefixTag = "Prefix Tag: ",
    IGUI_PlayerStats_AccessLevel = "Access Level: ",
    IGUI_PlayerStats_Profession = "Profession: ",
    IGUI_PlayerStats_DisplayName = "Display Name: ",
    IGUI_PlayerStats_Username = "Username: ",
    IGUI_PlayerStats_PlayerStats = "PLAYER STATS",
    IGUI_PlayerStats_Perk = "Perk",
    IGUI_PlayerStats_Level = "Level",
    IGUI_PlayerStats_XP = "XP",
    IGUI_PlayerStats_Boost = "Boost",
    IGUI_PlayerStats_Multiplier = "Multiplier",
    IGUI_PlayerStats_AddTrait = "Add Trait",
    IGUI_PlayerStats_Change = "Change",
    IGUI_PlayerStats_AddGlobalXP = "Add Global Xp",
    IGUI_PlayerStats_AddPoint = "Add a Point",
    IGUI_PlayerStats_See = "See",
    IGUI_PlayerStats_Add = "Add",
    IGUI_PlayerStats_AddXP = "Add Xp",
    IGUI_PlayerStats_SameName = "%1 is the same ",
    IGUI_AdminPanel_AdminPanel = "ADMIN PANEL",
    IGUI_AdminPanel_EnableAdminPower = "Enable Admin power",
    IGUI_AdminPanel_DisableAdminPower = "Disable Admin power",
    IGUI_AdminPanel_TooltipAdminPower = "Allow you to use any commands, change players stats... Remove the power when you're done as playing in admin mode is really non advised (zombies could not react to you, etc.)",
    IGUI_AdminPanel_SeeDB = "See Database",
    IGUI_AdminPanel_CheckYourStats = "Check your Stats",
    IGUI_AdminPanel_DisableBuildCheat = "Disable Build Cheat Mode",
    IGUI_AdminPanel_EnableBuildCheat = "Enable Build Cheat Mode",
    IGUI_AdminPanel_TooltipBuildCheat = "Instant build anything in carpentry menu, don't need any material",
    IGUI_AdminPanel_SeeServerOptions = "See Server Options",
    IGUI_AdminPanel_ModalAdminPower = "YOU CURRENTLY HAVE ADMIN POWER, CLICK HERE TO BECOME A SURVIVOR AGAIN",
    IGUI_DbViewer_DbViewer = "DB VIEWER",
    IGUI_DbViewer_Refresh = "Refresh",
    IGUI_DbViewer_Modify = "Modify",
    IGUI_DbViewer_Delete = "Delete",
    IGUI_DbViewer_DeleteConfirm = "Are you sure you want to remove this entry?",
    IGUI_DbViewer_TotalResult = "Total Results: ",
    IGUI_DbViewer_Filters = "Filters",
    IGUI_DbViewer_Loading = "Loading...",
    IGUI_DbViewer_NbrPerPage = "Nbr per pages:",
    IGUI_DbViewer_Page = "Page:",
    IGUI_DbViewer_ModifyRow = "MODIFY ROW",
    IGUI_DbViewer_Update = "Update",
    IGUI_DbViewer_CantSetAdmin = "You can't set admin access level",
    IGUI_PlayerStats_AddXPTitle = "ADD XP",
    IGUI_PlayerStats_Amount = "Amount",
    IGUI_PlayerStats_ChangeAccessTitle = "CHANGE ACCESS LEVEL",
    IGUI_PlayerStats_ChangeProfTitle = "CHANGE PROFESSION",
    IGUI_PlayerStats_AddTraitTitle = "ADD TRAIT",
    IGUI_PlayerStats_Type = "Type",
    IGUI_PlayerStats_IssuedBy = "Issued By",
    IGUI_PlayerStats_Amount = "Amount",
    IGUI_PlayerStats_Reason = "Reason",
    IGUI_PlayerStats_AddLog = "Add Log",
    IGUI_PlayerStats_AddLogOn = "Add log on %1",
    IGUI_PlayerStats_RemoveLogConfirm = "Are you sure you want to remove this log?",
    IGUI_PlayerStats_WarningPointTitle = "ADD WARNING POINT",
    IGUI_PlayerStats_ServerOptionTitle = "SERVER OPTIONS",
    IGUI_PlayerStats_ReloadOptions = "Apply Changes",
    IGUI_PlayerStats_ReloadOptionsTooltip = "Click on this to directly reload the options for all clients, otherwise you need to reboot the server or do a /reloadoptions",
    IGUI_PlayerStats_ChangeServerOptionTitle = "CHANGE SERVER OPTION",
    IGUI_PlayerStats_ResetToDefault = "Reset to default",
    IGUI_SafehouseUI_Owner = "Owner:",
    IGUI_SafehouseUI_Release = "Release Safehouse",
    IGUI_SafehouseUI_ConnectedPlayers = "Connected Players",
    IGUI_SafehouseUI_Players = "Allowed Players",
    IGUI_SafehouseUI_AddPlayer = "Add Player",
    IGUI_SafehouseUI_AlreadyHaveSafehouse = "This player is already part of another safehouse %1",
    IGUI_Safehouse_DaysSurvivedToClaim = "Must survive for %1 days before claiming.",
    IGUI_SafehouseUI_RemoveConfirm = "Do you really want to remove %1 from this safehouse?",
    IGUI_FactionUI_RemoveConfirm = "Do you really want to remove %1 from this faction?",
    IGUI_SafehouseUI_ChangeTitle = "Change Safehouse title",
    IGUI_SafehouseUI_ChangeOwnership = "Change Owner",
    IGUI_SafehouseUI_QuitSafehouse = "Quit Safehouse",
    IGUI_SafehouseUI_QuitSafeConfirm = "Are you really sure you want to leave this safehouse?",
    IGUI_FactionUI_QuitSafeConfirm = "Are you really sure you want to leave this faction?",
    IGUI_AdminPanel_NonPvpZone = "Non PVP Zone",
    IGUI_PvpZone_AddZone = "Add Zone",
    IGUI_PvpZone_Title = "NON PVP ZONE",
    IGUI_PvpZone_RemoveConfirm = "Do you really want to remove '%1' non pvp zone?"
    IGUI_PvpZone_ZoneName = "Zone Name:",
    IGUI_PvpZone_StartingPoint = "Starting Zone Coordinate:",
    IGUI_PvpZone_CurrentPoint = "Current Player Coordinate:",
    IGUI_PvpZone_CurrentZoneSize = "Current Zone Size:",
    IGUI_PvpZone_ZoneAlreadyExistTitle = "A zone with this title already exist",
    IGUI_PvpZone_SeeZone = "See Zone On Ground",
    IGUI_PvpZone_RedefineStartingPoint = "Redefine Starting Point",
    IGUI_PvpZone_TeleportToZone = "Teleport To Zone",
    IGUI_PvpZone_NonPvpZone = "YOU'RE IN A NON PVP ZONE",
    IGUI_PlayerStats_ConfirmNonSaveServerOptions = "Save server options?",
    IGUI_Safehouse_IsSpawnPoint = "Spawn location. Cannot be claimed.",
    IGUI_Safehouse_SomeoneInside = "Occupied building. Cannot be claimed until empty.",
    IGUI_Safehouse_NotHouse = "Non-residential building. Cannot be claimed.",
    IGUI_FactionUI_Remove = "Disband Faction",
    IGUI_SafehouseUI_QuitFaction = "Leave Faction",
    IGUI_FactionUI_AlreadyHaveFaction = "Survivor already member of another faction.",
    IGUI_FactionUI_CreateFaction = "Create Faction",
    IGUI_FactionUI_FactionAlreadyExist = "Faction already exists.",
    IGUI_FactionUI_TagAlreadyExist = "Tag already exists.",
    IGUI_FactionUI_FactionNameTooLongShort = "Faction name must be 3-14 characters in length.",
    IGUI_FactionUI_TagTooLongShort = "Tag must be 1-4 characters in length.",
    IGUI_FactionUI_FactionSurvivalDay = "You must survive at least %1 days to create a Faction",
    IGUI_FactionUI_TagMembersIncorrect = "You must have at least %1 players in your faction to create a Tag",
    IGUI_FactionUI_FactionName = "Faction Name: ",
    IGUI_FactionUI_Tag = "Faction Tag: ",
    IGUI_FactionUI_ChangeTag = "Change Faction Tag",
    IGUI_TextBox_TooManyChar = "Character limit: %1",
    IGUI_FactionUI_ShowTag = "Show Faction Tag (always shown to Faction members)",
    IGUI_FactionUI_FactionPvp = "Enable melee PvP in Factions",
    IGUI_FactionUI_FactionPvpTooltip = "Allows melee combat and damage between Faction members",
    IGUI_CraftingUI_KnownRecipes = "Known recipes:  %1/%2",
    IGUI_AdminPanel_SeeFaction = "Factions List",
    IGUI_FactionUI_Invitation = "%1 is inviting you to %2 faction, accept?"
    IGUI_FactionUI_InvitationSent = "An invitation has been sent to %1",
    IGUI_PlayerStats_View = "View",
    IGUI_FactionUI_FactionsListPlayers = "%1 Player(s) - Owner: %2";
    IGUI_AdminPanel_SeeSafehouses = "Safehouses List",
    IGUI_PlayerStats_Teleport = "Teleport",
    IGUI_TicketUI_AddTicket = "Add Ticket",
    IGUI_AdminPanel_SeeTickets = "See Tickets",
    IGUI_TicketUI_AnswerTicket = "Answer Ticket",
    IGUI_TicketUI_RemoveTicketPopup = "Do you really want to remove this ticket?",
    IGUI_TicketUI_RemoveTicket = "Remove",
    IGUI_Moveable_Fail = "**You failed to produce any usable materials**",
    IGUI_AdminPanel_MiniScoreboard = "Mini Scoreboard",
    IGUI_AdminPanel_TooltipMiniScoreboard = "Self Updating list of players, right click on a player in the list to bring a quick context menu",
    IGUI_AdminPanel_PacketCounts = "Packet Counts",
    IGUI_AdminPanel_TooltipPacketCounts = "Displays number of packets sent and received.",
    IGUI_ItemEditor_Title = "Item Editor",
    IGUI_Color = "Color",
    IGUI_ItemEditor_MinDmg = "Damage Minimum",
    IGUI_ItemEditor_MaxDmg = "Damage Maximum",
    IGUI_ItemEditor_MinAngle = "Angle",
    IGUI_ItemEditor_MinRange = "Range Minimum",
    IGUI_ItemEditor_MaxRange = "Range Maximum",
    IGUI_ItemEditor_ItemType = "Item Type",
    IGUI_ItemEditor_AimingTime = "Aiming Time",
    IGUI_ItemEditor_RecoilDelay = "Recoil Delay",
    IGUI_ItemEditor_ReloadTime = "Reload Time",
    IGUI_ItemEditor_ClipSize = "Clip Size",
    IGUI_ItemEditor_Age = "Age (days)",
    IGUI_ItemEditor_PoisonPower = "Poison Power",
    IGUI_ItemEditor_OffAge = "Days Fresh",
    IGUI_ItemEditor_OffAgeMax = "Days Rotten",
    IGUI_ItemEditor_UsedDelta = "Used Delta",
    IGUI_ItemEditor_UsedDeltaTooltip = "0 mean empty, 1 mean full",
    IGUI_TradingUI_Title = "Trading UI",
    IGUI_TradingUI_RequestTrade = "%1 wants to trade with you, accept?",
    IGUI_TradingUI_WaitingAnswer = "Waiting for %1's answer.";
    IGUI_TradingUI_RefusedTrade = "%1 refused to trade with you."
    IGUI_TradingUI_YourOffer = "Your offer",
    IGUI_TradingUI_HisOffer = "%1's offer",
    IGUI_TradingUI_ClosedTrade = "%1 closed his tradingUI window.",
    IGUI_TradingUI_AddedItem = "%1 added %2 to his offer.",
    IGUI_TradingUI_RemovedItem = "%1 removed %2 from his offer.",
    IGUI_TradingUI_Items = "Items: %1/%2",
    IGUI_TradingUI_ItemNeedTransfer = "%1 can't be added, it needs to be in your main inventory.",
    IGUI_TradingUI_MaxItemReached = "You can't add more than %1 items to an offer.",
    IGUI_TradingUI_SealOffer = "Seal your offer",
    IGUI_TradingUI_SealOfferTooltip = "Tick this box to seal your offer, meaning it can no longer be modified",
    IGUI_TradingUI_OtherPlayerSealedOffer = "%1 sealed his offer",
    IGUI_TradingUI_OtherPlayerUnSealedOffer = "%1 unsealed his offer",
    IGUI_TradingUI_Historical = "Trade Log",
    IGUI_ISTradingUIHistorical_Title = "%1's trade log",
    IGUI_TradingUI_OfferSealed = "You have sealed your offer.",
    IGUI_TradingUI_AcceptDeal = "Accept Deal",
    IGUI_TradingUI_AcceptDealTooltip = "Both offers must be sealed before the trade can be accepted.",
    IGUI_TradingUI_TradeAtLeastOne = "You need to trade at least one item.",
    IGUI_TradingUI_TooFarAway = "You're too far away from %1!",
    IGUI_TradingUI_ItemNeedUnequip = "%1 need to be unequipped before trading it."
    IGUI_TradingUI_CantAddFavorite = "Can't add favorite item."
    IGUI_TradingUI_CantRightClick = "You can't use inventory context menu while trading."
    IGUI_ToggleToRun = "Toggle %1 key to Run",
    IGUI_RadialMenuKeyToggle = "Show/hide radial menus with each keypress",
    IGUI_Temperature = "Temperature",
    IGUI_Timer = "Timer",
    IGUI_Oven = "Oven Settings",
    IGUI_Oven_Celsius = "Celsius",
    IGUI_Oven_Fahrenheit = "Fahrenheit",
    IGUI_Microwave = "Microwave Settings",
    IGUI_Map_MapSymbol = "Map Symbols",
    IGUI_Map_AddNote = "Add Note",
    IGUI_Map_RemoveElement = "Remove Marking",
    IGUI_Map_AddSymbol = "Add Symbol",
    IGUI_Map_ChooseSymbol = "Choose Symbol",
    IGUI_Map_Scale = "1:1 Scale",
	IGUI_Map_PlaceSymbol = "Place Symbol",
    IGUI_Map_ConfirmRemoveNote = "Do you want to remove this note? (%1)",
    IGUI_Map_ConfirmRemoveSymbol = "Do you want to remove this symbol?",
    IGUI_TextBox_CantBeEmpty = "Can't be empty.",
    IGUI_Map_Info = "<CENTRE> <SIZE:medium> MAP READING <LINE> <LINE> <LEFT> <SIZE:small> This is the map reading panel.  <LINE> <LINE> You can zoom into the maps you find using the mouse wheel, and move it around through clicking and dragging. <LINE> <LINE> If you have a pen or pencil in your inventory then you can add notes and symbols. Select 'Add Note' or 'Add Symbol' and click on the map to leave your marking. Available colours depends on what pens you carry. <LINE> <LINE> Markings can be removed, if you carry an eraser, through selecting 'Remove Marking'. Just move the cursor to what you want deleted, and click the red cross.",
    IGUI_ScavengeUI_Title = "Scavenging Focus",
    IGUI_ScavengeUI_Materials = "Materials",
    IGUI_ScavengeUI_Mushrooms = "Mushrooms",
    IGUI_ScavengeUI_Berries = "Berries",
    IGUI_ScavengeUI_Animals = "Animals",
    IGUI_ScavengeUI_MedicinalPlants = "Medicinal Plants",
    IGUI_PlayerStats_ManageInventory = "Manage %1's Inventory",
    IGUI_PlayerStats_AddItem = "Add Item (Module.ItemType)",
    IGUI_ClothingNaming = "%2 (%1)",
    IGUI_PlayerStats_LevelUp = "Level Up",
    IGUI_SeatFrontRight = "Front Right",
    IGUI_SeatFrontLeft = "Driver",
    IGUI_SeatRearRight = "Rear Right",
    IGUI_SeatRearLeft = "Rear Left",
    IGUI_SeatMiddleRight = "Middle Right",
    IGUI_SeatMiddleLeft = "Middle Left",
    IGUI_SwitchSeat = "Switch Seat",
    IGUI_EnterVehicle = "Enter Vehicle",
    IGUI_ExitVehicle = "Exit Vehicle",
    IGUI_VehicleApplyBrakes = "Brake",
    IGUI_VehiclePartCattrunk = "Trunk",
    IGUI_VehiclePartCatgastank = "Gas Tank",
    IGUI_VehiclePartCattire = "Tires",
    IGUI_VehiclePartCatdoor = "Doors",
    IGUI_VehiclePartCatlights = "Lights",
    IGUI_VehiclePartCatdashboard = "Dashboard",
    IGUI_VehiclePartCatengine = "Under Hood",
    IGUI_VehiclePartCatseat = "Seats",
    IGUI_VehiclePartCatbodywork = "Bodywork",
    IGUI_VehiclePartCatbrakes = "Brakes",
    IGUI_VehiclePartCatsuspension = "Suspension",
    IGUI_VehiclePartCatOther = "Other",
    IGUI_VehiclePartTruckBedOpen = "Trunk",
    IGUI_VehiclePartTireFrontLeft = "Front Left Tire",
    IGUI_VehiclePartTireFrontRight = "Front Right Tire",
    IGUI_VehiclePartTireRearLeft = "Rear Left Tire",
    IGUI_VehiclePartTireRearRight = "Rear Right Tire",
    IGUI_VehiclePartSuspensionFrontLeft = "Front Left Suspension",
    IGUI_VehiclePartSuspensionFrontRight = "Front Right Suspension",
    IGUI_VehiclePartSuspensionRearLeft = "Rear Left Suspension",
    IGUI_VehiclePartSuspensionRearRight = "Rear Right Suspension",
    IGUI_VehiclePartSeatFrontLeft = "Driver's Seat",
    IGUI_VehiclePartSeatFrontRight = "Front Right Seat",
    IGUI_VehiclePartSeatMiddleLeft = "Middle Left Seat",
    IGUI_VehiclePartSeatMiddleRight = "Middle Right Seat",
    IGUI_VehiclePartSeatRearLeft = "Rear Left Seat",
    IGUI_VehiclePartSeatRearRight = "Rear Right Seat",
    IGUI_VehiclePartSeatMiddleLeft = "Middle Left Seat",
    IGUI_VehiclePartSeatMiddleRight = "Middle Right Seat",
    IGUI_VehiclePartGasTank = "Gas Tank",
    IGUI_VehiclePartRadio = "Radio",
    IGUI_VehiclePartHeadlightLeft = "Left Headlight",
    IGUI_VehiclePartHeadlightRight = "Right Headlight",
    IGUI_VehiclePartHeadlightRearLeft = "Left Taillight",
    IGUI_VehiclePartHeadlightRearRight = "Right Taillight",
    IGUI_VehiclePartEngine = "Engine",
    IGUI_VehiclePartHeater = "Heater",
    IGUI_VehiclePartBattery = "Battery",
    IGUI_VehiclePartWindowFrontLeft = "Front Left Window",
    IGUI_VehiclePartWindowFrontRight = "Front Right Window",
    IGUI_VehiclePartWindowRearLeft = "Rear Left Window",
    IGUI_VehiclePartWindowRearRight = "Rear Right Window",
    IGUI_VehiclePartWindowMiddleLeft = "Middle Left Window",
    IGUI_VehiclePartWindowMiddleRight = "Middle Right Window",
    IGUI_VehiclePartDoorFrontLeft = "Front Left Door",
    IGUI_VehiclePartDoorFrontRight = "Front Right Door",
    IGUI_VehiclePartDoorMiddleLeft = "Middle Left Door",
    IGUI_VehiclePartDoorMiddleRight = "Middle Right Door",
    IGUI_VehiclePartDoorRearLeft = "Rear Left Door",
    IGUI_VehiclePartDoorRearRight = "Rear Right Door",
    IGUI_VehiclePartDoorRear = "Rear Door",
    IGUI_VehiclePartBrakeFrontLeft = "Front Left Brake",
    IGUI_VehiclePartBrakeFrontRight = "Front Right Brake",
    IGUI_VehiclePartBrakeRearLeft = "Rear Left Brake",
    IGUI_VehiclePartBrakeRearRight = "Rear Right Brake",
    IGUI_VehiclePartTruckBed = "Trunk",
    IGUI_VehiclePartTrunkDoor = "Trunk Lid",
    IGUI_VehiclePartGloveBox = "Glove Box",
    IGUI_VehiclePartEngineDoor = "Hood",
    IGUI_VehiclePartMuffler = "Muffler",
    IGUI_VehiclePartWindshield = "Windshield",
    IGUI_VehiclePartWindshieldRear = "Rear Windshield",
    IGUI_VehicleNameModernCar = "Dash Elite",
    IGUI_VehicleNameModernCar02 = "Chevalier Primani",
    IGUI_VehicleNameSportsCar = "Chevalier Cossette",
    IGUI_VehicleNamePickUpTruck = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckMccoy = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckLights = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckLightsFire = "Chevalier D6",
    IGUI_VehicleNameCarLights = "Chevalier Nyala",
    IGUI_VehicleNameCarNormal = "Chevalier Nyala",
    IGUI_VehicleNameCarLightsPolice = "Chevalier Nyala",
    IGUI_VehicleNameSmallCar = "Chevalier Dart",
    IGUI_VehicleNameSmallCar02 = "Masterson Horizon",
    IGUI_VehicleNamePickUpVan = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanMccoy = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanLights = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanLightsFire = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanLightsPolice = "Dash Bulldriver",
    IGUI_VehicleNameOffRoad = "Dash Rancher",
    IGUI_VehicleNameCarLuxury = "Mercia Lang 4000",
    IGUI_VehicleNameVanSpiffo = "Spiffo Van",
    IGUI_VehicleNameVanRadio = "Radio Van",
    IGUI_VehicleNameVanSeats = "Franklin Valuline",
    IGUI_VehicleNameCarTaxi = "Taxi",
    IGUI_VehicleNameCarTaxi2 = "Taxi",
    IGUI_VehicleNameCarStationWagon = "Chevalier Cerise Wagon",
    IGUI_VehicleNameCarStationWagon2 = "Chevalier Cerise Wagon",
    IGUI_VehicleNameSUV = "Franklin All-Terrain",
    IGUI_VehicleNameVan = "Franklin Valuline",
    IGUI_VehicleNameVanSpecial = "Franklin Valuline",
    IGUI_VehicleNameStepVan = "Chevalier Step Van",
    IGUI_VehicleNameStepVanRadio = "Chevalier Step Van",
    IGUI_VehicleNameStepVanMail = "Chevalier Step Van",
    IGUI_VehicleNameVanAmbulance = "Ambulance",
    -- Names of burnt vehicles that aren't one of the above plus "Burnt"
    IGUI_VehicleNameAmbulanceBurnt = "Ambulance",
    IGUI_VehicleNameLuxuryCarBurnt = "Mercia Lang 4000",
    IGUI_VehicleNameNormalCarBurntPolice = "Chevalier Nyala",
    IGUI_VehicleNamePickupBurnt = "Chevalier D6",
    IGUI_VehicleNamePickupSpecialBurnt = "Chevalier D6",
    IGUI_VehicleNameTaxiBurnt = "Taxi",
    IGUI_VehicleNameBurntCar = "Burnt %1",
    --
    IGUI_Mechanics_PartDoesntExist = "Part doesn't exist",
    IGUI_Mechanics_MissingItem = "Item required: %1",
    IGUI_Vehicle_CondInfoBattery = "Recharges while the engine is running. Drained by starting the engine, by active lights, siren and radio.",
    IGUI_Vehicle_CondInfoGasTank = "Stores fuel. <LINE> Low condition gas tanks have less container capacity and may leak fuel.",
    IGUI_Vehicle_CondInfoTruckBed = "Damaged and mishapen trunks have less storage capacity.",
    IGUI_Vehicle_CondInfoTrunkDoor = "A damaged trunk lid may result in objects falling from your vehicle.",
    IGUI_Vehicle_CondInfoBrakeFrontLeft = "Low condition brakes reduce a vehicle's stopping power.",
    IGUI_Vehicle_CondInfoBrakeFrontRight = "Low condition brakes reduce a vehicle's stopping power.",
    IGUI_Vehicle_CondInfoBrakeRearLeft = "Low condition brakes reduce a vehicle's stopping power.",
    IGUI_Vehicle_CondInfoBrakeRearRight = "Low condition brakes reduce a vehicle's stopping power.",
    IGUI_Vehicle_CondInfoTireFrontLeft = "Low condition tire has less friction on the road. <LINE> A critical lack of condition or pressure can also make the tire burst.",
    IGUI_Vehicle_CondInfoTireFrontRight = "Low condition tire has less friction on the road. <LINE> A critical lack of condition or pressure can also make the tire burst..",
    IGUI_Vehicle_CondInfoTireRearLeft = "Low condition tire has less friction on the road. <LINE> A critical lack of condition or pressure can also make the tire burst.",
    IGUI_Vehicle_CondInfoTireRearRight = "Low condition tire has less friction on the road. <LINE> A critical lack of condition or pressure can also make the tire burst.",
    IGUI_ItemNameMechanicalType = "%1 Type %2",
    IGUI_InfoPanel_Mechanics = "<CENTRE> <SIZE:medium> MECHANIC <LINE> <LINE> <LEFT> <SIZE:small> Welcome to the Vehicle Mechanics menu! <LINE> <LINE> Here you can find information about your current vehicle: engine power, its general condition and much more besides. <LINE> <LINE> To the right you'll find the parts and systems installed on the vehicle. Right click to investigate what can be removed and installed, and to find out more info. <LINE> <LINE> Left click to get more detailed information from each vehicle part. Vehicles are separated into Standard, Heavy-Duty and Sports categories - and can only have the applicable parts installed. To repair an individual part it must first be removed and placed in your inventory.",
    IGUI_VehicleType_0 = "Burnt",
    IGUI_VehicleType_1 = "Standard",
    IGUI_VehicleType_2 = "Heavy-Duty",
    IGUI_VehicleType_3 = "Sport",
    IGUI_Vehicle_EngineLoudness = "Engine Loudness: ",
    IGUI_Vehicle_Repairing = "Repairing %1",
    IGUI_Vehicle_EngineQuality = "Engine Quality: ",
    IGUI_Vehicle_ContainerCapacity_Air = "Tire pressure: %1",
    IGUI_Vehicle_ContainerCapacity_Gasoline = "Gasoline: %1",
    IGUI_Vehicle_ContainerCapacity_Other = "%1: %2",
    IGUI_CarKey = "%1 key",
    IGUI_CloseHood = "Close Hood",
    IGUI_OpenHood = "Open Hood",
    IGUI_LockHood = "Lock Hood",
    IGUI_UnlockHood = "Unlock Hood",
    IGUI_CloseTrunk = "Close Trunk",
    IGUI_OpenTrunk = "Open Trunk",
    IGUI_LockTrunk = "Lock Trunk",
    IGUI_UnlockTrunk = "Unlock Trunk",
    IGUI_VehicleSeat_Self = "You are here.",
    IGUI_VehicleSeat_Person = "Person in seat.",
    IGUI_VehicleSeat_Items = "Item(s) in seat.",
    IGUI_VehicleSeat_MoveItems = "Item(s) on seat will be moved to another seat.",
    IGUI_VehicleSeat_Uninstalled = "Seat is uninstalled.",
    IGUI_Failure = "Failure",
    IGUI_Success = "Success",
    IGUI_Uninstall = "Uninstall",
    IGUI_Install = "Install",
    IGUI_InflateTire = "Inflate Tire",
    IGUI_DeflateTire = "Deflate Tire",
    IGUI_TakeEngineParts = "Take Engine Parts",
    IGUI_RepairEngine = "Repair Engine",
    IGUI_WheelFriction = "Wheel friction",
    IGUI_Open = "Open",
    IGUI_TotalBreakingForce = "Total braking force",
    IGUI_LockBroken = "Lock Broken",
    IGUI_Missing = "Missing",
    IGUI_Item = "Item",
    IGUI_OverallCondition = "Overall Condition",
    IGUI_EnginePower = "Engine power",
    IGUI_VehicleLightbar_Title = "Light controller",
    IGUI_VehicleLightbar_ALARM = "ALARM",
    IGUI_VehicleLightbar_STANDBY = "STANDBY",
    IGUI_VehicleLightbar_WALL = "WALL",
    IGUI_VehicleLightbar_YELP = "YELP",
    IGUI_Vehicle_SeatOccupied = "Seat Occupied",
    IGUI_PlayerText_CanNotExitFromMovingCar = "I can not get out of a moving car.",
    IGUI_ConfirmLeaveGame = "Leave game?",
}

